ZOMBIEWORLD:Apocalypse (CASTLE CRASHERS STYLE GAME)

Discussion in 'Upcoming iOS Games' started by Kenta, Nov 24, 2009.

  1. Ryoh

    Ryoh Active Member

    Aug 5, 2009
    25
    0
    0
    Lead Programmer
    Wow this thread has grown since Kenta started it. Thanks for the interest and support guys. We will definitely be monitoring this thread for any concerns, suggestions or comments you can throw at us, so keep them coming.
     
  2. zombie

    zombie Well-Known Member

    That looks awesome. Fantastic artwork.

    I am really looking forward to this one. There are many zombie games out there, but only very few good ones. I am pretty sure this will be among of them.

    - zombie
     
  3. Aidosman

    Aidosman Member

    Jun 10, 2009
    5
    0
    0
    I love zombie games and Castle Crashers!
    Really excited :D
     
  4. h0130j03

    h0130j03 Well-Known Member

    Jun 28, 2009
    2,272
    12
    38
    This is another great zombie game in the making! can't wait for it! i love the inclusion of chainsaws :D
     
  5. TheFunkOfDoom

    TheFunkOfDoom Member

    Sep 21, 2009
    21
    0
    0
    Looks great! I'll be following this one.
     
  6. Cybertox

    Cybertox Well-Known Member

    Sep 27, 2009
    300
    0
    0
    Basketball Player
    Switzerland
    Cool

    WOW very cool i think this game will be awesome i really like the idea and the graphics
     
  7. Ambie

    Ambie Well-Known Member

    Nov 14, 2009
    48
    0
    0
    This game looks really good, I love graphics like that! I'm going to buy this when it comes out for sure.
     
  8. Chronical

    Chronical Well-Known Member

    May 31, 2009
    461
    0
    0
    St. Gallen, Switzerland
    the graphics are stunning.
     
  9. reinhart_menken

    reinhart_menken Well-Known Member

    May 8, 2009
    620
    0
    0
    Ditto!

    I've been waiting for Castle Crasher for a while now, and the zombie theme's even better!
     
  10. statnut

    statnut Well-Known Member

    May 23, 2009
    190
    0
    0
    Looks cool, I'll have to keep an eye out.
     
  11. eggzbacon

    eggzbacon Well-Known Member

    May 17, 2009
    5,808
    38
    38
    The Golden State
    This looks amazing
     
  12. Kenta

    Kenta Well-Known Member

    Jul 29, 2009
    46
    0
    0
    I make games
    Hey Guys I'm really happy to hear that everyone is excited about ZOMBIEWORLD. We will continue to keep this thread going with more news and updates in the next coming weeks.

    We have a question for you guys. If you read the initial post, we mentioned that we are planning to release a Promo version of the game...essentially the "Lite" version in advance of the full game. We are hoping that by doing so we can get player feedback and at the same time hype the game. We don't have the luxury of big publisher dollars or any dollars for that matter for marketing, so we will be relying highly on word of mouth. We strongly believe that Touch Arcade is a crucial component of that:) So my question is, what do you guys think about this strategy and are you guys willing to send us feedback on the promo so that we can make the full game even better?
     
  13. Pug4Death

    Pug4Death Well-Known Member

    Apr 21, 2009
    460
    0
    0
    Excellent graphics.
     
  14. da shiz wiz 19

    da shiz wiz 19 Well-Known Member

    Sep 24, 2009
    7,318
    9
    0
    OH YEAAAH
    i know I would LOVE to send you feedback (check the sig)
    Or you can have a massive beta test if you want to keep it confined to TA
     
  15. h0130j03

    h0130j03 Well-Known Member

    Jun 28, 2009
    2,272
    12
    38
    I would gladly cooperate!
     
  16. reinhart_menken

    reinhart_menken Well-Known Member

    May 8, 2009
    620
    0
    0
    That is indeed a very good idea. A Quest of Knights Onrush (I think is the name) was released for free, and a lot of people downloaded it, loved it, and once they got a taste of it were willing to pay for it.

    And sure, the promo free version would allow people to tell you if there's anything wrong with the game, or if there's anything you missed.

    Since you're short on funds for marketing, I'd suggest you also get in contact with as many big iDevice sites as possible, to get them interested and play the game. TA, of course, would be on that list, and maybe pocket gamers (or is it pocket gaming), and other sites I don't know of.

    Timing is important too. You'll want to release the lite version ahead of the full game (as you said you're intending to), but not too ahead where it'd still take a long time before the full version is released, thereby letting people forget about it and thus resulting in the dying of the hype.

    Just my 2 cent. Hope it helps.
     
  17. Kenta

    Kenta Well-Known Member

    Jul 29, 2009
    46
    0
    0
    I make games
    Now on twitter

    We really appreciate you guys taking your time to give us such valuable feedback! We will be carefully considering all your suggestions. For instance I revamped our HUD the other day after reading one of your comments and it's looking much better!

    Oh and for anyone interested we're on twitter now and will be dropping tidbits of news about ZOMBIEWORLD and other happenings at slash casual. So follow and get the inside scoop! ;) http://twitter.com/slashcasual

    Thanks again for the support!
     
  18. reinhart_menken

    reinhart_menken Well-Known Member

    May 8, 2009
    620
    0
    0
    Oh and just a personal opinion - speaking of UI - I don't know how many people feel the same way, having buttons that look like just A and B with circles around it somehow looks tacky =/ It'd be better if they're icons that indicate what they do, for example (very bad example) perhaps a fist or blade icon for the attack button, and another for whatever the other one does.
     
  19. Kenta

    Kenta Well-Known Member

    Jul 29, 2009
    46
    0
    0
    I make games
    That's a good point. We were thinking that since our game uses retro style pixel art that we'd go with the retro style pad. Does anyone else have an opinion on this? I know that Knights On Rush used icons for their buttons. I will see what I can come up with. If all else fails we can fall back on the A and B buttons:)
     
  20. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
    13,716
    1,240
    113
    Male
    Chief Strategy Officer
    Salem, Massachusetts, USA
    Opinion is really split on this issue. Personally I prefer specific labels or icons -- as far as I'm concerned, A & B labels are a disadvantage of analog controls (they have to work with many different games, after all). But for some people, A & B buttons make the game feel more console-like.
     

Share This Page