Wow this thread has grown since Kenta started it. Thanks for the interest and support guys. We will definitely be monitoring this thread for any concerns, suggestions or comments you can throw at us, so keep them coming.
That looks awesome. Fantastic artwork. I am really looking forward to this one. There are many zombie games out there, but only very few good ones. I am pretty sure this will be among of them. - zombie
This is another great zombie game in the making! can't wait for it! i love the inclusion of chainsaws
This game looks really good, I love graphics like that! I'm going to buy this when it comes out for sure.
Hey Guys I'm really happy to hear that everyone is excited about ZOMBIEWORLD. We will continue to keep this thread going with more news and updates in the next coming weeks. We have a question for you guys. If you read the initial post, we mentioned that we are planning to release a Promo version of the game...essentially the "Lite" version in advance of the full game. We are hoping that by doing so we can get player feedback and at the same time hype the game. We don't have the luxury of big publisher dollars or any dollars for that matter for marketing, so we will be relying highly on word of mouth. We strongly believe that Touch Arcade is a crucial component of that So my question is, what do you guys think about this strategy and are you guys willing to send us feedback on the promo so that we can make the full game even better?
OH YEAAAH i know I would LOVE to send you feedback (check the sig) Or you can have a massive beta test if you want to keep it confined to TA
That is indeed a very good idea. A Quest of Knights Onrush (I think is the name) was released for free, and a lot of people downloaded it, loved it, and once they got a taste of it were willing to pay for it. And sure, the promo free version would allow people to tell you if there's anything wrong with the game, or if there's anything you missed. Since you're short on funds for marketing, I'd suggest you also get in contact with as many big iDevice sites as possible, to get them interested and play the game. TA, of course, would be on that list, and maybe pocket gamers (or is it pocket gaming), and other sites I don't know of. Timing is important too. You'll want to release the lite version ahead of the full game (as you said you're intending to), but not too ahead where it'd still take a long time before the full version is released, thereby letting people forget about it and thus resulting in the dying of the hype. Just my 2 cent. Hope it helps.
Now on twitter We really appreciate you guys taking your time to give us such valuable feedback! We will be carefully considering all your suggestions. For instance I revamped our HUD the other day after reading one of your comments and it's looking much better! Oh and for anyone interested we're on twitter now and will be dropping tidbits of news about ZOMBIEWORLD and other happenings at slash casual. So follow and get the inside scoop! http://twitter.com/slashcasual Thanks again for the support!
Oh and just a personal opinion - speaking of UI - I don't know how many people feel the same way, having buttons that look like just A and B with circles around it somehow looks tacky =/ It'd be better if they're icons that indicate what they do, for example (very bad example) perhaps a fist or blade icon for the attack button, and another for whatever the other one does.
That's a good point. We were thinking that since our game uses retro style pixel art that we'd go with the retro style pad. Does anyone else have an opinion on this? I know that Knights On Rush used icons for their buttons. I will see what I can come up with. If all else fails we can fall back on the A and B buttons
Opinion is really split on this issue. Personally I prefer specific labels or icons -- as far as I'm concerned, A & B labels are a disadvantage of analog controls (they have to work with many different games, after all). But for some people, A & B buttons make the game feel more console-like.