According to Slide To Play, it'll be around $5.99. Here's the article: http://www.slidetoplay.com/story/gdc-2009-zenonia-hands-on
I noticed in one of the videos some sort of "character" option at the start of the game which changed the appearance of the avatar. Does anyone know more about that? I thought the main character was pretty much set in stone and couldn't be customized
i read somewhere that you could choose between three people.i remember one of them is an assassin and they get two daggers(i think).i can't remember the rest but i'm guessing that they change your stats in the game.
There is only one playable character (the norm for an RPG of this type) but there are three classes. You also choose between good and evil at a point in the game. Can't give out too much information as it is currently a closed beta
The computer translation of the russian preview (used translate.ru) http://www.tapni.ru/index.php?newsid=178 In our "edition" the beta version of this remarkable RPG at present is persistently tested, we hasten to share with you the first impressions, in the portion of screenshots and specially written down video. The first that it would be desirable to note - on iPhone / iPod Touch there will be the Zelda. And the second - Koreans are able to do RPG. So, we will start: Transfer of game with Korean on English language is executed at present mediocre enough, some dialogues are not translated in general, but it at all does not prevent to play. Actually, and without knowledge of English language to play it will turn out quite. All dialogues and events are visually enough animated, the received missions appear in a special window, names, names and destinations are allocated by colour. Many subject dialogues can be passed simply, having pressed on skip. For game it is possible to create 3 profiles. To keep game it is possible at any moment. But here to find the menu for preservation not so it is simple. In the right top corner - the button инвентори. Инвентори by a call does not close all screen, but inscriptions and icons of subjects are executed very small. Without D-pad'a to operate it it would be impossible. There and then it is possible to look the, points, experience and that is surprising - the general menu where the preservation button was found out. In game there is inner clock, they do not correspond real (as we assumed earlier), depending on time of days illumination dynamically varies. The special attention needs to be pointed at shades - it is possible to see as by the ground floats a shade from a cloud. About game in twilight when the way shines only a lantern and there is nothing to speak, our impressions of the first decline неизгладимы. On the other hand - game very much and very quickly puts the battery. Yes, it can be a beta version lack, but developers have already provided a way of struggle against it: in options it is possible to choose quality of a drawing: low, mid, high. Though the drawing in game two-dimensional, switching-off of effects of illumination will help to hold on longer to gymnastics, but will not allow to take pleasure in all beauty of an excellent "8-bit" drawing. The weight of stock and ammunition plays the important role - if it above norm, our character starts to move very slowly. Also it will slowly move and on water. Other aspect - hunger if not to be supported, success in fight not to see, and also it will not turn out to reach the remote district. The sound in game of censures does not cause, however, we suggest to finish on it reading (Continuation follows!) and to familiarise with video, and on Zenonia you can set any interesting question in comments or at a forum. Probably even to leave the offer on game, and we with pleasure will transfer to its developers. Screenshots above, and also video, show only the game beginning, apparently (and on a card) it is necessary to play still oh as long...
Don't like the icon for Zenonia, reminds me of Abigale. It should be for the main character Regrett instead.