Hello guys, My name is Han from Gamevil. Zenonia is currently in the works right now. We are aiming for May 1st. (language localization is taking some time). We will keep you updated on development. Thank you all for your support.
Idea, enhance the control pad with the wheel from iDracula. See with the wheel, you can move different directions without taking your finger off the screen. With the directional pad you have to take your finger off and on, making you disoriented.
are you sure you have to remove your finger. i played some game (cant remember what though) where you just move across to the other arrow. no lift needed. still cant wait for this game. but can i just say dont rush it. make sure its done right as you dont want to be getting quest information and you are told do something different to what your meant to be doing.
@arta & jjr Not sure if that works with Zenonia. It worked for iDracula since you move freely with the need to aim at enemies coming in from any direction. However, think you're playing the first Zelda (NES), iDracula's control scheme wouldn't work too well, IMO. Zelda like games are easier to play with the d-pad, since the positioning/movement of the character is aligned and locked/snapped to a grid (they move in predetermined increments along an invisible row or column). Plus all of the objects and enemies in game are also aligned to a grid (think Final Fantasy). Therefore, giving too much freedom in control, to a game environment with less freedom makes it harder to control. It's easier to have a control that utilizes such grid-like environment instead. A tweak to the SS Baseball control should do. Even that, I don't think you have to constantly lift your thumb to change your direction. Although doing so might be helpful in preventing over-moving your character. Btw, @hes72 Great news Han! Would there be a Korean version available earlier? Can't wait to get my hands on this. May just seems too far away~
Thats what i said, i prefer cross (d-pad) i dont like wheel (iDracula) sorry my bad for non clear post.
thats because non korean/japanese devs try to pull it off as a "jap/kor-rpg" with manga like pictures to sell...then you play it and know your NOT playing one LOL Kamazar don't play it. Because i know I will. Transitions seem inch perfect, this will kill all rpgs on the appstore no doubt.
This RPG will destroy the other app store RPG's houses with a wrecking ball and steal all of their money earned from the app store!!!!
I don't like the control. While the movement is locked to grid, it feels tedious to use that cross where we have to take our fingers of the screen to change direction. It can use the control method in Bobby Carrot and Mouse About.I'm talking about the slide-anywhere control which can work well with this. It doesn't have to be 'anywhere' though, it can be in one certain position like PacMan. But I just feel the control in Pacman is not as good as Mouse About. My other concern is the menu, hopefully they tweak it so it works like iGames. It's so unlike iGames to have to choose the menu with d-pad and select with a button. We should be able to select what we want by simply tapping it. If those 2 are fixed, this would be an instant buy for me
I agree Bobby Carrot has a good control method for games like Zenonia. Or even the control used in some RPG games on the DS (pointing with the stylus) would work great. But I seriously doubt Gamevil will implement any of them, looking at their history of iPhone games (personal experience being SS Baseball). Plus, the fact that they're just "porting" their existing mobile games, it is all the more unlikely they'll change much. Still have my fingers crossed though. As for navigating menus, from my experience with Gamevil's SS Baseball, I had no problems at all. I ended up navigating the menu of SS Baseball so much that now I could get to anywhere I want in a breeze. It reminded me of playing Final Fantasy, where you play it so long you don't even think or look when quickly going through menus. So, yeah it would be a big plus if Gamevil utilizes the touch screen much better.. but even if they don't... it won't hinder much from a "conventional" RPG experience. Well this is just my opinion stating that you shouldn't give up on playing Zenonia just because the controls ^^ Btw, Doesn't Bobby Carrot require lifting your finger at times for changing direction? Also, I don't think you have to lift your fingers to change direction with the d-pad of Zenonia. I'm assuming it works like the d-pad used for the nes/snes emulators for the iPhone. Although with those d-pads, if you don't tap to move and lift to change directions, you'll end up moving the player too much before turning in the direction you intend to. Hence, I hope they optimize the their d-pad for the iPhone so it is much more controllable without making the player go all over the place.
This looks AMAZING!!!! I can not wait!! Any news of a release date (agh! why does it have to be in the next few months!!) or anything I'd love to hear so be sure to post it here!! thx!
For those of you saying the iDracula wheel or Virtual Joystick will make you go past your target when you want to run up to one object, the solution is easy: Use the wheel/ joystick without taking your finger off the wheel/ joystick to move around the big map, then when you get near your enemy/ doorway etc, simply take your finger off and tap the "Up/ Down/ Left/ Right" parts like a virtual d-pad.
Here's a little something to get your mouth watering: http://www.gamevil.com/GAME/index.php?m=2&mk=8&pk=201