XCOM: Enemy Unknown (by Firaxis)[Universal]

Discussion in 'Upcoming iOS Games' started by Sanuku, Mar 23, 2013.

  1. TheMerc

    TheMerc Well-Known Member

    Jul 11, 2012
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    Are you speculating that those games might get made, or do you have reliable sources? Because Injustice alone would make my year, let alone an Arkham spin-off!
     
  2. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    Can't the cut stuff be put back in as IAP? Or does the 2GB rule apply to app and all its add ons?
     
  3. clever_bug

    clever_bug Well-Known Member

    Oct 22, 2012
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    Of course, I have reliable sources! Do you want to see? :cool:
     
  4. TheMerc

    TheMerc Well-Known Member

    Jul 11, 2012
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    Sure! I'd love to.
     
  5. Lost_Deputy

    Lost_Deputy Well-Known Member

    Jan 27, 2013
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    Not sure. I'd love to know. I would assume that with other apps fattening up after initial install with add ons and data it could be a work around. This can't be done for you tho as it's too big right?
     
  6. clever_bug

    clever_bug Well-Known Member

    Oct 22, 2012
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    - Firstly, please read this resume. It is the resume of an 3D artist who is working for NetherRealm Studios.

    --> This means that NetherRealm Studios is developing two unannounced iOS games. The artist, who worked on Injustice: Gods Among Us, also worked on these iOS games. As such, one of these iOS games must be an Injustice: Gods Among Us-related game. Next, he is responsible for "reducing and creating low poly assets as well as fixing LightMap uv's for efficiency". As such, it must be a port of Injustice: Gods Among Us.

    - Secondly, please read this resume. It is the resume of another 3D artist who is working for NetherRealm Studios.

    --> He "converted multiple environments from console to mobile in UDK". As we know, NetherRealm Studios is working on Injustice: Gods Among Us and the next game in Batman Arkham series. As such, it must be a port of Injustice: Gods Among Us, or a port of the next Batman Arkham. However, in view of the fact that Batman: Arkham City Lockdown on iOS was only a spin-off of Batman: Arkham City, not a port, the iOS game based on the next Batman Arkham game must also be a spin-off, not a port.

    - Finally, please read this resume. It is the resume of a designer who is working for NetherRealm Studios.

    Sorry, it has been deleted. However, he says that one of NetherRealm's mobile titles features "runner-style minigames" supplementing some form of campaign mode. So, it must be a spin-off of the next Batman Arkham game, because both Injustice: Gods Among Us and the next Batman Arkham game will never have minigames like that.
     
  7. TheMerc

    TheMerc Well-Known Member

    Jul 11, 2012
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    @clever_bug
    Thanks! That's some pretty sound logic. Hopefully we'll see an announcement soon. After all, we're near the launch of the console versions of Injustice - already got my Special Edition ordered - so this is the best time to do it.
     
  8. september

    september Well-Known Member

    Sep 14, 2012
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    Done, thanks for that. Only had around 6 hours to go, would have missed it completely without your post.
     
  9. Lost_Deputy

    Lost_Deputy Well-Known Member

    Jan 27, 2013
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    Even if this proves to be a little off it's still a really impressive deduction! Thanks so much man.
    The future is looking bright!
     
  10. clever_bug

    clever_bug Well-Known Member

    Oct 22, 2012
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    #90 clever_bug, Mar 25, 2013
    Last edited: Mar 25, 2013
    Believe me! By the same way, I knew about the iOS port of XCOM: Enemy Unknown before the official announcement at PAX East 2013.

    Please read this resume. It is the resume of a former lead designer of 2K China.

    I guessed it could be a port of Borderlands, Bioshock or XCOM: Enemy Unknown. However, we already have a Borderlands-related iOS game, it was Borderlands Legends (not powered by Unreal Engine 3). Meanwhile, Irrational Games' Bioshock is too heavy to run on iOS devices, even if they reduce the graphic quality of the game. Moreover, the control scheme is too complicated. As such, it must be a port of XCOM: Enemy Unknown - which is not too heavy to run on iOS devices. Besides, it is very suitable for touchscreen devices.

    And finally, I was right!!! :D
     
  11. killercow

    killercow Well-Known Member

    Jesus... Are you acquainted with Sherlock Holmes? :D:D
     
  12. clever_bug

    clever_bug Well-Known Member

    Oct 22, 2012
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    Just search on Google with appropriate keywords, you will find a lot of awesome unannounced iOS games such as: Monzo (one of two Madfinger Games' unannounced upcoming iOS games), Project Hunter (Nicholas Games S.A)...
     
  13. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    Sure it can. I just need to get me my new iPad Mini with Retina and lots of storage space when it is released... :)
     
  14. Sanuku

    Sanuku Well-Known Member

    Everytime someone tells me that a Game can`t run on the current or upcoming Mobile Generation I remember that the current Console Generation is already more then eight Years old and Games magically works on those old once too.

    Glad you got it on time :D
     
  15. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    I tend to disagree with you there - current iOS devices are as or, in the case of the iPad 4, more powerful than the PS Vita, which was touted as being close to the PS3's power. I can easily see Bioshock, which was a current or last, depending on how you look at it) gen launch title, running on A5 devices and up with downgraded visuals, especially if they don't support full retina. The only limitation would, unfortunately, be filesize. Bioshock on my PC is around 20 GB, I think.
     
  16. lyace21

    lyace21 Well-Known Member

    Oct 24, 2012
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    But still, JBRUU, the controls would be very hard to pull off on a touch screen. I mean, its hard enough to play an FPS on a touch screen, imagine adding all the other features that Bioshock has that are different from your regular FPS.
     
  17. clever_bug

    clever_bug Well-Known Member

    Oct 22, 2012
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    #97 clever_bug, Mar 26, 2013
    Last edited: Mar 26, 2013
    I mean Bioshock Infinite (which was powered by Unreal Engine 3), not Bioshock 1 & 2 (which were powered by Unreal Engine 2.5). The iPad 4 is more powerful than the PS Vita, but I don't think it is powerful enough to handle Bioshock Infinite, let alone the complicated control scheme. Well, let's wait for the iPad 5! :D
     
  18. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    I have an easy time with Modern Combat and NOVA ;) the plasmid, weapon and bullets can be easily equipped - just add a button on the side of the screen that will pause the game and allow you to change loadouts. Simple. The rest could be traditional Gameloft shooter controls.
    Ah, thought you meant the original Bioshock. Well, Infinite would probably be too much; the 360 and PS3 struggle quite a bit with it. But the original is definitely not out of the question, just the massive filesize.
     
  19. Fireball926

    Fireball926 Well-Known Member

    Nov 21, 2010
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    Bioshock was at one point actually coming to iOS devices, TA even posted about it way back in 08, there's even a trailer...

    http://toucharcade.com/2008/05/29/bioshock-coming-to-the-iphone/

    http://www.youtube.com/watch?v=iX5BeeGUVWU
     
  20. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere

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