By beat I meant outsell Iphone. When that happens, than developers will start making games for android.
Android phones have been outselling the iPhone for quite some time already. But where its loosing out is the fact that ther eis just one Iphone model on sale and android has dozens of models out there selling right now. Too much fragmentation out there to chose Android over iOS. So most of the games for it are iOS ports only. iOS is the preferred choice for devs coz its way less trouble developing for it than android.
Yeah, that was my point, I don't think it registered with him. Just because there are more phones doesn't make it a more viable development platform. "Developers Don't Rush to New Platforms" http://www.marco.org/1483805627
I don't understand how AT&T is anymore user friendly than T-Mobile. I read somewhere that it only costs about $188 to build an iPhone. I'm certain the first iPhones cost a lot more to make, but I doubt the new ones cost nearly as much. Lol. Thanks for the explanation. Curious though... Why would Apple only want to go with 1 carrier? Perhaps Steve Jobs' obsessive compulsiveness got in the way again, and thought it would be "cleaner" to be with a single network? As a fellow obsessive compulsive neat freak, I can understand this kind of mentality. Being a perfectionist is a great quality to have when it comes to designing interfaces, and an intuitive customer experience, but they can often turn into a hindrance when it comes to business. If Apple were to release iPhone 5, iPod touch 5, and iPad 2 with card slots, flash support, and maybe some widgets, and make the phones available on more networks, sales would increase substantially.
"If Apple were to release iPhone 5, iPod touch 5, and iPad 2 with card slots, flash support, and maybe some widgets, and make the phones available on more networks, sales would increase substantially." Flash? Really? And card slots too? Sometimes it's time for things to go.
I probably despise Flash more than anyone here. I'd much rather see the entire web convert over to html5. But a lot of people don't know any better, and desperately want a crappy proprietary plug-in on their mobile device. I say Apple should just let them have it. But I do think card slots are a good idea. As an 8gig iPod touch owner, I don't like having to micromanage every app, song, and game. And if card slots can't be added to the smaller devices, they could at least be added to the iPad. There's no excuse for a device that big to not have one.
Glad to hear ya hate flash too But my thing... Does lack of Flash seem to be slowing iPhone, iPad sales? There's now Skyfire for most Flash video, even though a sizable percentage of web video is now available in HTML5 format. One of the things about Apple... they're not afraid to pull-the-plug on a technology. They're okay with doing it first. Edit: Regarding slots, well, don't wanna mess with that pretty bezel But a bit more seriously, Apple's industrial design is extremely well-thought out with so much intentionality in component organization to optimize battery size. And they also make various storage capacities for their devices. Things like USB ports... thumbdrives and stuff aren't as necessary anymore. Dropbox FTW.
Exactly, and if the iphone became available on verizon and sprint, wouldnt those carriers want to install those same crappy apps on the iphones? Maybe there's a good reason why the iphone is an AT&T only in the usa.
Even when it's on other carriers we won't see any of those crApps preinstalled. The iPhone is quite a bargaining chip.
Add to that that most developers from most countries can't even sell games or other apps in the android marketplace at all. Ad-supported is their only method to get any revenue. Seems like they see android as an ad serving base more than anything else.
I think Android gaming has one big advantage, it is not a closed OS so developers are not reliant on Apple's approval. At the start of this year Full Tilt Poker released a poker app that could be play for fun or for money. The app was approved by Google and appeared in the Android Market a few months later. Unfortuantley, Google changed their minds and banned real money gambling apps a few months later and the app was removed. You can read the full story here www.androidbettingapps.com/4/category/full%20tilt%20poker/1.html Because Full Tilt Poker developed the poker game for Android it didn't spell the end of the app. Poker players could still download the game directly from their website. If the app had been rejected by Apple there would have been no way back and the development cost of the app would have been lost. For this reason I believe Android will be more popular for real money games developers at least.
^ Not so fast. Android as a platform now will have a few hurdles to clear. Don't get me wrong, competition is great but thievery is blatantly wrong. Eric Schmidt of Google, sat on Apple's board, aping as many details as he could about the iPhone. Android was originally going to mimic RIMs Blackberry UI, until the iPhone moved the tech goalposts, further ahead. Google has a new "I'll take what I wish" mentality. Do Android users believe Google licenses Android free for charity? They get all the ad revenue and user data from the UI deep within. Developers aren't protected on the platform by Google, in the same way Apple defends their developers. They stole the iPhone UI and they ripped off Java from Oracle, without crediting or licensing Oracle. Here are 2 key articles: ITC ruling threatens the future of Android http://www.pcworld.com/article/235876/itc_ruling_threatens_future_of_android.html Oracle asks to depose Larry Page over Android suit http://news.cnet.com/8301-13506_3-20079744-17/oracle-asks-to-depose-larry-page-over-android-suit/
No, I don't think it will ever will take over. It's just the leading wannabe, that's all. Have any of these ipad wannabees seriously taken over? The answer is no. That's all they are is knockoffs of the original and best. Nothing more. Imitation is all they are.
@bigrand: hmm, i disagree- whilst apple is currently extremely successful, the numbers of other companies making knock-off tablet devices is on the rise, as are android devices. Competition among the 'imitators' will also drive them to produce better devices. Bad for apple, but good for the consumer. Once the range of software, and also the performance of the androids comes up to par with apple, then the real fight will begin. However, that's going to take a loooong time, because there are still so many ranges of devices and droid OSes floating around. Without a clear and directed vision, the android 'market' is going to stay looking as amateurish as it does currently. If the big gaming companies get on board as much as they have with apple (and this isn't exactly an unheard of idea- companies exist to make money, and if they can expand their market share, then they will) then it's quite possible that apple's superiority will wane. That said, i definitely think android devices and OS still have a lot of work in front of them. Most of my friends who own smartphones and do gaming on them use android, however the ones that i've tried don't seem to have the best performance, but i guess they're just using older devices.
We're currently porting Great Little War Game to Android. Been a bit of a culture shock for us as none of us even had a droid phone before we started. I have no idea what to expect from sales, but in terms of hardware I'm not yet seeing a problem. Apart from the few different sizing issues we've had to cover, our game has run on everything we bought in so far. I'm sure there might be some horror stories to come, but so far its 5 out of 5 so read into that what you will. In terms of power/price, Android is a clear winner. The shittiest phone we have in atm is the entry level HTC one and it runs our game pretty sweetly with all the fancy graphics turned up. When you consider it's price vs the quality of iPhone needed to match performance, you're talking about a fourfold gouge from the Apple camp. I still prefer Apple because it's all just so much nicer and better organised, but unbiased/uninformed punters out there will be able to see a lot of plus points in Android. Apple need to watch themselves - they're the kings at the moment but it's not a God given right and the competition is catching up rapido.
No, it isn't. And from someone who has started dabbling in development for Windows Phone (I tried iPhone, was not approachable), the development tools are fantastic. I see WP7 becoming the lead in the mobile gaming market, pending Nokia's success. And this: http://www.wpcentral.com/apple-s-patent-battle-against-htc-causing-oems-reconsider-windows-phone Plus Microsoft has better support for OEMs than Android, and the finance to back WP7 until it becomes an incredible success, even if it takes some time.
I think that the issue of different screen sizes has to be taken into consideration. With Apple, at least you know all the devices you are developing for (barring the iPad) are the same size and you don't have to worry about remaking the assets and graphics for each individual device. That said, android has it's advantages and we hope to take our new game over there one day
Well you say that, but some devs still can't get their head around retina support It's not even an issue of being a graphics whore anymore, it's just a reasonable request to play games at your screens native resolution.
I think this "different screen size" issue is a bit overplayed tbh. On iOS there are three different sizes to contend with - "older phone", "retina" and "iPad" and it won't shock me if iPad3 has a denser format too, as they won't want to slip behind the 1280 you can already get on Android tablets. Currently on Android there are more than that, but so far only about five I've come across. And if you play your cards right you should be able to use the nearest one of the three you already have for iOS. We only had the need for one new size from our iOS pool and that slotted into what we're using for the PS Vita version, which was nice!
I know but it seems that there are far more things that can go wrong in porting to android I'd rather focus on just the one or two devices and make sure that everything is perfect. I like testing on every device im releasing on and I have enough trouble getting my hands on 5 or 6 iOS devices, rather than the 80 or 90 Android devices which seem to be spawning like rabbits. That said I'm an unashamed Apple fanboy so sue me