What do you want in a platformer?

Discussion in 'General Game Discussion and Questions' started by Jack Shiels, Oct 25, 2009.

  1. robertf224

    robertf224 Well-Known Member

    Mar 28, 2009
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    You need a good sense of speed. I got so bored of rolando because the rolandos just move so slow. Make sure there is a good weight to the character with momentum like in the original super mario which in my opinion is still the greatest platforming experience ever. Varied level design with not a lot of filler crap I want a challenge I don't want to walk through empty level. Catchy music that fits with the tone, I like soosiz platforming, but the music is just so out of place and annoying. The game is like a cool platformer but the music is like 1920's short film music. It's weird.
     
  2. galaxygrrl

    galaxygrrl Well-Known Member

    Jul 6, 2009
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    San Francisco, CA
    I think there are two levels of things to think about.

    The must haves
    - Speed
    - Worlds (platformers, etc)
    - good music
    - Good graphics
    - Strong and solid controls
    - Bosses

    Things that make a game stand out
    - Powerups ( I did not like castle of magic, but I loooved the powerups)
    - Secret stuff (hidden worlds and challenges
    - Special Stuff (in Soosiz it's the gravity thing for example, in Rolando it's the controls, etc)

    I would also look at Bounce on which is a good platform.

    As for people thinking games are too kiddie, I like the cute graphics and I love the cute like chicken in Tori Toki
     
  3. hackdirt

    hackdirt Well-Known Member

    Oct 26, 2009
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    Game Dev
    New Zealand
    Good thread :)

    We're working on a platform game right now. It will be a 2.5d style game in the tradition of Little Big Planet. Lots of work to do on it though to get it to that stage...
     
  4. Jack Shiels

    Jack Shiels Well-Known Member

    Oct 25, 2009
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    I for one would buy that!
     
  5. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    bavaria
    i would buy that too
     

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