Wastedyuthe presents ... PUNK JUSTICE

Discussion in 'Upcoming iOS Games' started by wastedyuthe, Apr 14, 2009.

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  1. TheOZ

    TheOZ Well-Known Member

    Dec 21, 2008
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    Wow I would have never thought of that(at least not that quick) and I am a pretty creative person. Way to compensate!
    Is there blocking? If not holding both punch buttons could be a good way to incorporate a feature like that.
     
  2. #42 wastedyuthe, Apr 14, 2009
    Last edited: Apr 14, 2009
    Thanks! And thank you very much for your help on OpenAL. It made a great difference.

    Thanks also to Schenk Studios, VP, Full Control & Wit. You have all been great.

    Blocking is not included in my game. Why? Because I think it looks SO much cooler when you are quick enough to dodge to the side of a punch, then straighten up as they retract their arm and hit 'em with a 4 hit combo right in the chops!

    I am not a big fan of holding both buttons at the same time. I don't think it works very well in Iron Fist. It works better in Smack Boxing, but I prefer not to use this method and keep things simple. At the moment, it's easy enough to control even my 6 year old daughter can wallop the gangs arses (on the first rank at least)!
     
  3. Following on from this, I haven't said that you can actually hook or uppercut punch without having to use a 3 or 4 hit combo. The way to do this is to dodge to that side first, then immediately punch. So, to uppercut for example, you uppercut using your right fist. So dodge to the right. Then as you let go of the dodge button and come back to normal stance, hit the right punch button, and you should (if timed quickly enough) perform an uppercut. This works with left hooks and dodging left too. As these moves are considered more powerful than the standard left jab and right straight punches, then dodging to the appropriate side can be considered "charging up" for the stronger punch. So in effect, although they are not "supermoves", I have already got such a system in place. The disadvantage of these attacks are they are not part of a combo when initiating this way, and so are only good for a quick powerful hit, and also you'd have to make sure the opponent doesn't hit you as you dodge to the side (if you dodge to the left but the opponent hits with his/her right for example, it will make contact- and vice versa with the other side).
     
  4. Rocketman919

    Rocketman919 Well-Known Member

    Aug 8, 2008
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    Looks great yuyu. Maybe you could add some BLOOD!?!?!?!:D
     
  5. Cheers Rocket. Blood? After what happened with Zombie Mangle? I'd probably have to make it green so it looks like they're throwing up instead! Or make them aliens! Or even sheep! :eek:
     
  6. Rocketman919

    Rocketman919 Well-Known Member

    Aug 8, 2008
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    I dont think you would have that problem because your art is cartoony. Not like realistic blood, just something along the lines of Zombieville. Another suggestion, maybe have different levels of beaten-up-ness, like say you pound the enemy a couply times in the head and he starts to have a bloody nose. Couple more hits, a black eye. See where im going with this?
     
  7. Again, something I already thought of. But it would take a lot of work and extra pressure on memory usage, something I had a hard time trying to overcome. It's amazing how quickly you run out of RAM, even with just a few menus and a couple of characters beating the crap out of each other. Adding more sprites to the screen overlaying the face of the opponent and following the face's movement and changing the sprite when the character gets hit and they turn their face etc, all seems like too much work just for a small effect which has no impact on the actual gameplay. Great idea- just not worth the trouble with 2D animation I'm afraid.
     
  8. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member
    Patreon Silver

    Nov 17, 2008
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    Indiana, USA
    Yuthe, mate, don't know if ya read it earlier today CONGRATS!

    Instant D/L for me:) Good Luck.

    You have got to do an air combat title next you know exactly what is needed in the genre. And you know I'm a sucker for those games so it would be a for sure sale. Cheers buddy.
     
  9. supg328911

    supg328911 Well-Known Member

    Dec 6, 2008
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    pro ping pong player!!!!
    USA BABY
    wow this looks sweet, and for 99cents i will definitely pick this up..
     
  10. Oh wow. I don't know why, but the animations reminded me of Rocket Robin Hood. That's so weird.

    But it looks like a pretty good effort -- congrats. :)
     
  11. Gimka

    Gimka Well-Known Member

    Looking good! I definitely will get this one :)

    An idea is to add a bear as one of the opponent; or even better, a fighting kangaroo ;)
     
  12. supg328911

    supg328911 Well-Known Member

    Dec 6, 2008
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    pro ping pong player!!!!
    USA BABY
    lol, that would definitely make me wanna buy it :D
     
  13. coconutbowling

    coconutbowling Well-Known Member

    Dec 8, 2008
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    Wow, I didn't even know you were making a game. It looks great!
     
  14. iFonePhanatic

    iFonePhanatic Well-Known Member

    Mar 22, 2009
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    I remember you posting info and pics of your app. It looks great and extremely polished, can't wait to get it!!! I know we all will support you here at TA
     
  15. ibelongintheforums

    ibelongintheforums Well-Known Member

    Jan 4, 2009
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    bad suggestions guys
    heres what you do
    make a donkey version (democrat)
    where you punch and beat up the elephant, john mccain, george bush, ronald reagen, sarah plain ect. and you kill them as the donkey
    then make a elephant version (republican) where you beat up joe biden, barack obama, hillary clinton, bill clinton (they can have a tag team match) and the donkey
    im serious i would buy both



    or you could just make a libertarian version where everyone beats up ron paul!!!!
    ;)
     
  16. coconutbowling

    coconutbowling Well-Known Member

    Dec 8, 2008
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    Or a Touch Arcade version where you can beat up IBITF and other guys. :D
     
  17. TheOZ

    TheOZ Well-Known Member

    Dec 21, 2008
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    Now we're talking.
     
  18. Mew2468

    Mew2468 Well-Known Member

    Oct 20, 2008
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    #58 Mew2468, Apr 15, 2009
    Last edited: Apr 15, 2009
    Looks amazing :D! I've been following your blog from the start, and this looks great! You won't have much competition in the app store, so hopefully all your hard work will pay off :).

    Will be picking up!
     
  19. BulletDev

    BulletDev Well-Known Member

    Sep 20, 2008
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    produce applications under "Bullet Development"
    Vancouver, BC
    Amazing work - I'll be getting FOJ on Day 1.
     
  20. Thanks pal. I would love to do an air combat game. However, to do one properly would require learning 3D which I know nothing about yet. I could do one 2D, but it's going to look a bit pants isn't it? Maybe in the future sometime.

    Thanks for the support.

    I like Koala bears myself. Or a penguin! Yes, I'll add a penguin! He could be the gang leader and throws deadly tomatoes! :cool: :D

    Thanks. Always nice to get compliments from other devs.
     

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