Wastedyuthe presents ... PUNK JUSTICE

Discussion in 'Upcoming iOS Games' started by wastedyuthe, Apr 14, 2009.

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  1. Hehe. Done.

    I am so glad you like the music. See my sig to listen to the full version if you want to. The cut-down version that's in the trailer is actually the main menu music that greets you when the game loads.
     
  2. Spotlight

    Spotlight Well-Known Member

    Jan 10, 2009
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    Read the lines about the sound effect. Good stuff. Thanks.

    According to you for using the shiny effect for the look of your game.
    I don't like it too much, even for your logo (it's just my opinion, of course), but it's better to have a style than various looks.

    Again, great job and I'm glad to see you publishing your game in such a short time. If this is the start, I expect you'll make something big in a near future.

    Be cool.
     
  3. Zwilnik

    Zwilnik Well-Known Member

    Congrats! Looks like an interesting new angle on beat-em-ups (I suspect the viewpoint and control mode might suit better than the side-ons would have too).
     
  4. 1337brian

    1337brian Well-Known Member

    Oct 12, 2008
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    Well well well... I was wondering how progress has been, looking great man!!! I really wish i would have pushed myself into buying that mac, you really have me second guessing myself on that. I'm jealous! ;)
    Seriously though i know you are busting your butt, and I'm sure it's gonna be good! Can't wait to play! :D
    Gratz!
     
  5. arkanigon

    arkanigon Well-Known Member

    Dec 24, 2008
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    awesome! :cool:

    I do the music for my games too.
     
  6. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member
    Patreon Silver

    Nov 17, 2008
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    #26 rIcHrAnDoM, Apr 14, 2009
    Last edited: Apr 14, 2009
    Congratulations, Yuthe! I'll be grabbing this.

    From our past conversations, I hope you start work on a dogfighter next!
     
  7. ibelongintheforums

    ibelongintheforums Well-Known Member

    Jan 4, 2009
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    sorry buddy, i am reporting you..........
    ;)
    woah............just listened to the full music and woah
    did you make it?
     
  8. Thanks all.

    Just added 2 more items to the list on the first post:

    - Play in in both landscape orientations- which ever you prefer

    - Automaticly saves after each Campaign fight
     
  9. That's ok, I'll just ban you! :D :D

    Seriously, glad you like the music. Yes, I write my own. I have 2 instrumental music albums, created using GarageBand on my Mac Pro.
     
  10. emb531

    emb531 Well-Known Member

    Nov 12, 2008
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    Shouldn't it be "Fists of Justice"?

    Otherwise, looking great for your first app! What software did you use to create the animations and graphics? They are really well done [​IMG]
     
  11. dannys95

    dannys95 Well-Known Member

    Sep 29, 2008
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    Let's see how long till / if arn will post it on the front page.
     
  12. Well, I am a big Bruce Lee and Jet Li fan, and used Fist Of Fury and Fist Of Legend as inspiration. So you should complain to them too ;)

    You could always fight one-handed if you like :D

    Regarding the graphics, I used Pixelmator- the cheap-mans Photoshop.

    I have emailed. Fingers are well and truly crossed pal.
     
  13. 1337brian

    1337brian Well-Known Member

    Oct 12, 2008
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  14. WellSpentYouth

    WellSpentYouth Well-Known Member

    Jan 11, 2009
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    Nice wasted! Looks great! BTW: All of guys have really supported me so much in learning programming. My second app is under review at the
    moment!
     
  15. Also, regarding sound effects, a neat little addition (in my opinion anyway!) that you can't hear on the trailer is the sound of a punch MISSING. So when you or your opponent punches and it doesn't connect, a sound of wind is heard as the fist passes the ear of its target! Do a short sharp blow with your mouth and you'll know what I mean. Think back to those 80's martial arts films and that's the kind of effect.
     
  16. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    Wow... that was... wow... how...?
     
  17. The problem I have with trying to do anything multiplayer is the fact that these are all 2D sprites- how much work would drawing each character again but from behind take? Far too long.
    Until I learn 3D animation I'm afraid this one will have to be single-player only. But hey- it'll be the price of a chocolate bar, so I'm forgiven right?

    Erm... eh?
     
  18. arta

    arta Well-Known Member

    Feb 14, 2009
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    Can you charge for supermoves?
     
  19. #39 wastedyuthe, Apr 14, 2009
    Last edited: Apr 14, 2009
    Actually that is something I have already thought of- at least powering up for a stronger punch, not necessarily a "supermove". However, even if I just do so for making the same punch more powerful it may make the game easier, and I have spent a lot of time already making sure the game is easy enough to get into but hard to finish. It is something I would very much like to add in an update, when I can take my time over it and make sure it works well enough without sacrificing difficulty.
    The opponents take a lot of damage off you already on the later ranks, and making them any faster is a BIG no no, for reasons I said in an earlier post. So, there has to be a balance between your powers and the opponent.
    Like I said, possibly something for a future update. It would certainly be easy enough to fit into the controls.
     
  20. lazrhog

    lazrhog Well-Known Member

    Oct 1, 2008
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    Congrats WastedYuthe. Well done for sticking at it. Finishing it off is like the hardest, hardest bit. Next comes the nerves of hitting the submit button :)

    Nice one. Looks great.
     

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