Nigh level is a very good idea. Actually Path is less and less straight when you advance through levels
I think why people may not notice the speed change, is that since it just gradually increases each level, you sort of adapt each time...so you never really recognize it. however, if you go back to the first level, after playing the 15, you can certainly feel the difference
hmmm, it must be a pretty subtle change then, but if you increased it too much I think that would prove to be too deadly especially when combined with the increased up and down motion of the enemies and the enemies themselves seem quicker to me...unless that is where I'm seeing the increased scrolling speed?
Yeah... Balancing a game is always quite tricky... Alternatively, what you can do is for every other level, increase speed by 20 % and for every other level, increase the obstacle (type / number). Its like how in Run! you only get a new obstacle every other level. This would actually achieve the same effect, but players may actually get to "feel" the speed increase more.
Awesome art! I thought the animated versions in the game video were great. But the static art looks even better
these images look better because they are bigger we need a bigger iPhone screen may be 15" or may be even 20"
saw the first few minutes of the video. reminds of of the water-level in super mario bros. and what does the question mark and the "X" icon do? i think those buttons should not be on the gameplay itself along with the mute icon. it should be hidden like inside a pause button.