Universal Trigger Fist - (by Lake Effect)

Discussion in 'iPhone and iPad Games' started by Toad In The Hole, Aug 7, 2012.

  1. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
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    steel worker
    I like the game but i havn't played it since last thursday(only level3). i got so frustrated over how poorly i was doing i just gave up. shouldn't give up so easy.
     
  2. tim240

    tim240 Well-Known Member

    Jun 26, 2012
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    I just played with Rip! You did pretty good 14-6 compared to mine 10-9 :p I found out both guys can be killed when both fire at the same time!
     
  3. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #523 Rip73, Aug 13, 2012
    Last edited: Aug 13, 2012
    Yeah, was a good game. I'd normally die a lot more than the 6.
    I noticed that thing about both players killing each other before. It happens if ye are both facing directly at each other.
    I've been trying out a lot of the weapons as well and so far I can't actually pick one over another. The p90 and Glock are very good but so is the m16 and the ump. I even like the usp handgun a lot? The p90 has low accuracy though. Used the scar a few times and I just can't take to it. The Beowulf makes one hell of a bang and is strong but the fire rate is low.
    It's actually a very good reflection of how well it's balanced that it's so difficult to pick a particular weapon.
    The scout is my favourite class though.

    Edit. Also for those asking about the xp ranking, the key to it is to use each class in every game. It definitely helps psychologically anyway.

    You're score was good anyway Tim. Any game in this where you kill more than you die is good. And I was trying very hard with that 14-6 score. I'm keen to get some decimator achievements.
     
  4. Johnny101

    Johnny101 Well-Known Member

    Jun 29, 2011
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    #524 Johnny101, Aug 13, 2012
    Last edited: Aug 13, 2012
    Great minds think alike... We definately have similar taste in games. I actually reinstalled the Original Modern Combat Sandstorm and it actually plays well even by today's standards.

    With trigger Fist, I'm still using my AK, so far I think it's the best gun for short and long range. I tried the P90 and I don't find it as effective. I tried a couple other guns, can't remember the names, still not nearly as good. I guess I'll have to experiment with differen't gun types.
     
  5. banger1103

    banger1103 Well-Known Member

    Jun 26, 2011
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    #525 banger1103, Aug 13, 2012
    Last edited: Aug 13, 2012
    Yeah it really is frustrating. I just can't help but feel like I hit a pay wall. You really need to use IAP if ou want the top guns. I understand they aren't necessary but it helps to have sme sense of getting closer to achieving something. Even if I gain 500 XP in a match (but I usually average around 350) it will still take forever to even reach 100,000. I don't want to sound like I'm complaining that everything should be unlocked easily but right now it seems overly difficult. It would be great if the achievement XP were added to the class XP but Ahh whatever. I'm still happy to use the guns I have now but I still wana try the top guns without paying or grinding forever. Just my thoughts :p

    Edit: Also the crashing is infrequent maybe once every 20 matches? But the lag/noticeable framerate drop happens pretty consistently near the beginning of matches or when there are a lot of explosions
     
  6. barryweiser

    barryweiser Well-Known Member

    Mar 24, 2011
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    I have reached level 10 in the game, which I think is pretty good. I do, however, feel a bit discouraged about the lack of weapons and perks I am receiving. It feels great when you earn it, but there is a huge gap in the amount of time between getting new items...

    I don't mind grinding when I'm seeing definitive results, but this just seems a little slow to me.

    Anyone else thinking this?
     
  7. SOLIDzizou

    SOLIDzizou Well-Known Member

    Aug 5, 2012
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    Guadalajara, México.
    yeah, there's like 3000 xp to meet in the first two or three class ranks, recon for instance, i'm aiming for the 4th weapon and it requires 20,000 xp points, i'm around 7,000 and i've played NON stop, and you only get about 100 - 150 class xp per match, it's laughable, it's totally unbalanced, it forces you to use IAP and this game shouldn't even have IAP for the price tag that it has.

    i get why Dead trigger has IAP, it was $.99 wen i got it, but this is $5, loose the IAP.

    other than that i can't really complaint about the game's quality, it's fun all around.

    i'd want them though, to remove the aim assists, that is why iOS shooters are not taken seriously, i'm fine with the auto zoom system, totally intuitive and it doesn't affect the skill at all, but the auto aim is a total noob aid.
     
  8. Johnny101

    Johnny101 Well-Known Member

    Jun 29, 2011
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    Agree with you again Solidzizou,

    You seem to have a good grasp of these games. I definately can see a game like Dead Trigger having IAP being free now but at a 4.99 price tag for this game. Shouldn't be such a grind.

    Not that I'm complaining because this game is excellent quality for 5 bucks. You should have to work for great weapons but not grinding to the extreme.
     
  9. lakeeffect

    lakeeffect Well-Known Member

    Aug 1, 2012
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    The game has been out for literally 6 days and you want to have everything unlocked already?

    I thought we made it pretty clear with the gameplay that this game isn't going to be a cakewalk. Maybe it feels unfair when you can just buy the guns so easily but we needed a way to make a buck. I promise, we're just barley keeping the doors open as it is...
     
  10. diffusion8r

    diffusion8r Well-Known Member

    Dec 21, 2008
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    Termina
    This.

    A problem with iOS gaming; people expect instant success and gratification, because everything moves on so quickly. I guess that's another success for this game, that it encourages to be played long-term and be permanent.

    Kind of like playing FIFA - when you build your perfect team there's no real incentive to carry on with that career; once all the weapons are unlocked in this there isn't much motivation to continue, and so having a game you can complete in 6 days is silly.

    This argument works for difficulty as well. People expect to become amazing in days and it's not going to happen. Hell, I still suck majorly at Modern Warfare 2 and that came out like 3 years ago! :L
     
  11. Johnny101

    Johnny101 Well-Known Member

    Jun 29, 2011
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    Thanks for the response. I'm cool with the way it is. I definately want you guys to make money with this game, you deserve it when you put a quality product on iOS like this.
     
  12. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #532 Rip73, Aug 13, 2012
    Last edited: Aug 14, 2012
    Exactly right.^

    As I said in a few earlier posts, my primary motivation for iap buying weapons was to support the developer.
    Buying the guns is a lazy shortcut though and I'm considering just using a different gamecenter account for the unlocking part because there is a lot of satisfaction from unlocking through xp as opposed to dollars.
    It is a long term game and I would actually have been annoyed if I had unlocked everything with xp so early.
    And even at that, I still had unlocked up to the fourth weapon in 2 classes through xp and not iap. Not a grind at all. It just kinda means I play it a lot. And enjoy it.

    Edit. On another note buying guns early will not make you more skill full or give you any advantage over others.
    Playing the game and developing your own skills are what will give you an advantage over other players and you can't buy that with iap.
     
  13. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
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    Dev adds IAP to unlock weapons in a game, then it's discovered that the rewards balance just might be slanted in favour of spending money. Shocker!
     
  14. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Congrats on the Pocketgamer review by the way.
     
  15. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #535 Rip73, Aug 14, 2012
    Last edited: Aug 14, 2012
    Funnily enough, your last post on this thread was negatively slanted towards the iap in the game and at the price of the game.
    Here's another shocker for ya then. Virtually every game in the app store has iap. It is now a fact of life. Get over it. The sarcasm doesn't help.
    And here's another shocker. The iap in this is simply a quick way of gaining xp. It will not give you any real benefit over other players. And anybody who plays the game would know that. It's even stated in the Pocketgamer review.
    The rewards balance is not slanted towards iap, it is slanted to giving the game longevity as opposed to the quick fix attitude of some players and people.

    Here's a couple of more "premium" price games with iap:
    Infinity Blade 1 and 2
    Every Gameloft game including Modern Combat 3, NOVA 3, The Dark Knight, Spiderman, etc, etc, etc.
    Sky Gamblers, Air Supremacy
    Mass Effect Infiltrator.
    Etc, etc, etc, etc, etc.
    I could go on for about 1000 more pages but I won't bother. Iap is here to stay. If you want to complain about iap, head over to the smurfs thread and go on about smurfberries.
     
  16. SOLIDzizou

    SOLIDzizou Well-Known Member

    Aug 5, 2012
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    Guadalajara, México.
    well, at least you do accept that the point of the unbalanced ranking system is for you to get a couple extra bucks, strangely i do appreciate that kind of honesty coming from a developer, something you don't get very often.

    i'm not even complaining about the difficulty, i'm just saying, it' would've been nice to have more guns or perks to fill the gaps between rank ups.

    not really, in fact i'm good at this and MC3, i'm not arguing about difficulty, in fact, bots could use a little twitching cause i own them very easily, but regarding rewards, yes, i mean:

    2nd level: a couple houndred XP. 3rd level. 3000 xp... 4th level: 20000 xp, tell me you think that's right. what's it gonna be for the 5th level?

    but hey, once again, one can't state an opinion cause look what happens.
     
  17. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #537 Rip73, Aug 14, 2012
    Last edited: Aug 14, 2012
    You can state an opinion without any problem.
    Don't expect those that disagree with you to not state their opinion as well though.

    You can look at it as grind or unbalancing if you want but I don't consider it that way.
    Many other games require large xp to unlock stuff. Sky Gamblers Air supremacy, a premium price game has planes that can only be got with iap. Getting the higher level planes also requires a lot of xp and the xp from each match is quite low. But the developer wants you to stay with the game to keep the mutiplayer community high.
    I'm pretty sure that is very reasonable.

    And if you think it's too much of a grind, not much can be done about that. The game is out only since last Wednesday. Unlocking everything straight away would just be dull.
     
  18. banger1103

    banger1103 Well-Known Member

    Jun 26, 2011
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    #538 banger1103, Aug 14, 2012
    Last edited: Aug 14, 2012
    I love your game. I really do. Been playing it almost nonstop since release. I realize that it is a challenge, and now that I'm getting practice in it my KD ratio is slowly climbing, and it's at about 1.6. The challenge is great, the bots are as smart as humans, and as the reviews stated, it is PERFECT for iOS. I'm constantly striving to get better and I normally average around 400 XP per round, occasionally in the 500-600 range. I understand the point is to grind and work to unlock stuff. No one expects to unlock everything all at once (at least not me), but look at some of the targets. 100,000 XP? Even if someone consistently gets in the 500 range, that's 200 matches, and 500 XP per round is pretty good. And even then e best gun isn't unlocked. Idk but it's just my opinion that it may be too much of a grind. I'm not saying it should be unlocked easily but making it so difficult to obtain unless someone plays it nonstop for like a month or if they pay kind of seems...not right. I understand you guys must make a profit but making it so that IAPs are almost necessary isn't the right way to do it. You could make skins that are only unlocked through IAP for instance, but not withhold items that are part of the gameplay behind an IAP wall. Again, this isn't a big complaint, just a minor quibble. I have no problem using the current guns. It's just that I'd like to at least try and get the top guns without playing for like 50 hours straight. Good luck with your sales though, and maybe I need to just shut up and get better so I can get more XP per round :D.

    BTW is giving the achievement XP to both the Global and the class XP an option?

    Thanks, and regardless, I'll keep playing cause this really has me hooked :)
     
  19. banger1103

    banger1103 Well-Known Member

    Jun 26, 2011
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    LOL :eek:
     
  20. SOLIDzizou

    SOLIDzizou Well-Known Member

    Aug 5, 2012
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    Guadalajara, México.
    #540 SOLIDzizou, Aug 14, 2012
    Last edited: Aug 14, 2012
    yeah, but trust me, it's a matter of time before someone starts a defence squad :D

    i do agree with you, i don't even care if i don't unlock everything, my complaint here is:

    it doesn't feel rewarding enough, is not even challenging against bots, so upgrading here is not a motivation, specially when you stated the highest weapons are not even an advantage, so, why put the so unreachable? anyway, it would be ok, if there were other things to unlock in the way, but there aren't.

    look at counter strike, modern combat, or call of duty, every couple matches you unlock a little something, and you get substantially more xp, i guess my point here, is that this system is unnecessarily vey slow.

    even with more perks, items and weapons the developers could get more extra bucks with the IAPs.

    that's my ONLY complaint, and it's a very tinny tiny one to blow it out of proportions.

    other than that, the game is pretty much flawless to what is intended to be.
     

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