Today is the day that Zenonia is submited to apple!

Discussion in 'Upcoming iOS Games' started by Arland, May 15, 2009.

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  1. crimson.

    crimson. Well-Known Member

    Mar 9, 2009
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    I don't have one...
    In AMERICA.
    Nothing on iPhone will ever kill the DSi. Ever.

    @NewTruthNeoMaxim
    It's an RPG that supposedly has 40+ hours of gameplay.
     
  2. inferi22

    inferi22 Well-Known Member

    Jan 11, 2009
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    really only 20+ which is more than any ds rpg ive played
     
  3. Trotgar

    Trotgar Well-Known Member

    May 9, 2009
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    Did you do all the quests and read all the dialog? (which I don't think you did if you don't speak Korean)
     
  4. crimson.

    crimson. Well-Known Member

    Mar 9, 2009
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    I don't have one...
    In AMERICA.
    Seriously? Dude you couldn't have even played like half of the game cuz it was in Korean. Plus they could've added more stuff to it before they submitted. I also doubt that you did every side quest and read all the text. I'll believe the devs over you any day.
     
  5. Flopper

    Flopper Active Member

    Feb 26, 2009
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    I want this nau! :D
     
  6. iGame

    iGame Well-Known Member

    Apr 6, 2009
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    Moi aussi
     
  7. RayLancer

    RayLancer Well-Known Member

    Dec 8, 2008
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    Sacramento, CA
    私も

    Can't wait... but must focus on.... finals x__X
     
  8. inferi22

    inferi22 Well-Known Member

    Jan 11, 2009
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    actually i didnt but another tester said it was this long and i beleive him but seriously its ten times longer than phantom hourglass and about equall to most portable square games
     
  9. lcwz

    lcwz Well-Known Member

    Nov 30, 2008
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    Regarding the gameplay time, if you're a casual gamer it will probably take you about 20 hours to complete the game because there is a bit or grinding involved. Most areas require you to be of a higher level before you are really able to take on the monsters and advance the game.

    Yes, I have completed the game twice, first time in which I've completed all the side quests. Many of them were not yet translated but I was still able to accept the quests. After which, the game would show where the quest objective was on the map. Side quests were very simple and had not much variation so I had no trouble, stuff like collecting 10 specific items, killing 10 specific monsters, finding and talking to a specific NPC. I hope they've added a little more content and variation to the game since the last build I played.

    On the second playthrough on hard mode, I knew the storyline much better and skipped some side quests that were out of the way. This way, I completed the game in just over 10 hours.
     
  10. iGame

    iGame Well-Known Member

    Apr 6, 2009
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    Huh? You're saying phantom hourglass was only 2 hours long? lulwut?
     
  11. Shin

    Shin Active Member

    Dec 25, 2008
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    I'm really looking forward to this. It's a well known Korean mobile RPG. KRPGs are somewhat different from JRPGs. The only downside is the grind, but Koreans love that I suppose.
     
  12. hes72

    hes72 Well-Known Member

    Dec 22, 2008
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  13. lcwz

    lcwz Well-Known Member

    Nov 30, 2008
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    #53 lcwz, May 18, 2009
    Last edited: May 18, 2009
    Whenever exp is involved, there will always be a bit of grinding. The opposite can be said of Zelda where storyline advancements make you stronger instead. However, I must say that grinding on Zenonia is much more tactical than other Korean/Japanese MMORPGs I've played, character position can prevent you from taking damage, and also helps with crowd control by not getting mobbed and so on. Thus Zenonia won't feel as monotonous as point and click RPGs e.g. Chronicles of Inotia.

    Overall, this is one of the more enjoyable RPGs I've played across all platforms not to mention on the iDevice. Should be put on top of your priority lists even if you're only slightly fond of RPGs.
     
  14. inferi22

    inferi22 Well-Known Member

    Jan 11, 2009
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    Ya I even stopped playing my beta because of the constant impossible grind and because I didn't want to ruin the game when it comes out
     

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