Tiny Trek

Discussion in 'Upcoming iOS Games' started by Kisguri, Nov 18, 2013.

  1. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    I finished all the Episode triggers last week and am currently working on 1st level modules. I got the Tractor Beam working again and finished the rescue from asteroid field module. Today I am continuing work on the Save a NPC ship from hostile attack module. I have about 12 of these to work on, then another 24 or so lower tier. once this are all done they form the basis of the episode generators.
     
  2. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    This sounds fantastic. From my near-zero programming knowledge, it sounds as there is still a long way to go. I will be waiting patiently :)
     
  3. Bloodangel

    Bloodangel Well-Known Member

    Jan 19, 2011
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    Is this for iPhone too?
     
  4. Ubisububi

    Ubisububi Well-Known Member

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    Just found this thread and I spontaneously yipped, waking up my wife. Loved Starflight. Can't wait for this.

    The best part of iOS gaming is the return of all the PC games of my youth... On a portable device.

    Somebody pinch me.
     
  5. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    I'm sure your wife already did so :D
     
  6. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    Please, please! Let's not have Tiny trek create marital rifts! ;)
     
  7. SirHanet

    SirHanet Well-Known Member

    Aug 5, 2013
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    How far?

    How far of are you from done?
     
  8. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    I am still hoping to have at least a complete game done by end of month. Though it is going to get difficult. But I charge on!
     
  9. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    As long as you have it ready by July, it's okay with me (summer holidays, you know :p)
     
  10. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
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    news for this? a release date?
     
  11. ScotDamn

    ScotDamn Well-Known Member
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    Almost forgot about this fantastic game! I'm excited all over again! :D
     
  12. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Yeah, it's getting close!
     
  13. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    I'm very excited for this game too. Hopefully it'll make it before the end of June... :fingerscrossed:
     
  14. IronJupiter50

    IronJupiter50 Active Member

    Mar 28, 2014
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    How much will the game cost for iOS?
     
  15. arrow123

    arrow123 Well-Known Member

    Aug 29, 2013
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    Do you plan on doing a beta? If so, I'd be happy to help, already beta tested great games such as adventure beaks and dungeon nightmares.
     
  16. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    Planet Earth, Sol System
    First to answer some questions, iOS cost we are thinking under 5 bucks, no IAP is planned at this point. You can get in on the beta action by becoming a late backer through paypal, visit http://www.tinytrekvoyages.com for the link. And now the first of weekly updates I plan on doing till we are done. It's been spotty up to know on the update train, but If I force myself I think it will benefit the project to do them weekly.

    [​IMG]

    This week I am still chugging away at building the different episode components that will when done will make up the parts that will make up a single "Episode" or mission you play. One area that was a bit of a stickler was the NPC Defense module. During a mission you may be called upon to defend a NPC ship under attack by another hostile vessel. Getting that all to work right involved me go back several battle engine code versions and fork off on a different direction to get it right. But it is pretty cool now in play.

    I also fixed some bugs with positioning and recording of Wormholes. But the most satisfying bit of work this last week comes out of module for sending a away team to assist a damaged vessel. The deck of the away mission now contains deck fires, electrical sparks and screen shake for explosions else where on the ship. Now that I have the look down, the design doc calls for me to be able to move about to different parts of a NPC's ship. I have to code now procedurally generated Engine rooms, Medical bays, crew quarters etc. So that you can meet randomly generated mission objectives, like help those trapped in a specific place, or stabilize a ships power core. I have attached a video for your consumption!

    Look forward to comments, and please consider a greenlight up vote if you haven't thrown us your support yet.

    Best Regards,

    Kisguri

    https://www.youtube.com/watch?v=EmJhENfF5-8
     
  17. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    That gameplay looks amazing!

    One thing I did notice though, is that enemy ships seem to not move very much, other then turning to face you.
     
  18. klink

    klink 👮 Spam Police 🚓

    Jul 22, 2013
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    #158 klink, May 28, 2014
    Last edited: May 28, 2014
    Oh, I remember Starflight. Games were magical back then. I can't wait to see Tiny Trek! :)

    BTW: I green lighted it in Steam.
     
  19. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    Planet Earth, Sol System
    Klink, Glad to meet another Interstel captain ;) , Hope the game meets your nostalgia quotation you had for Starflight.

    Jcho yes indeed I need to ad more, currently in the NPC defend portion Ship A runs from Ship B firing on it. If you defend by attacking ship B it will focus on you. If you accidentally target A it will attempt to fight you as well, and B will stay on A
     
  20. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
    297
    24
    18
    Male
    Game Design
    Planet Earth, Sol System
    I thought I would share a bit of the last two weeks worth of progress, Look forward to any comments!

    Weekly Report 06/03/2014

    Building out the interior of various ships

    Last week was alot of under the hood stuff, bug fixes and tweaks. But I did work on fleshing out those parts of a NPC ship I mentioned last week, Below you can see various pictures of hallways, Engine rooms, and crew quarters. Still have a lot to fill in but its coming together. It kind of feels like I am building sets to be used which makes sense as so much of the game is based around serialized SciFi shows. Any suggestions on what we could have for procedurally generated ship rooms please make a forum post or comment.

    I have decided for my beloved Backers that I will post a build on Tuesdays during my weekly updates regardless of it’s condition, so various captains can tool around and possible during there shakedown cruises discover issues or make suggestions. So swing on over to the test builds page if your a backer at http://tinytrekvoyages.com/test-builds/ and grab the latest file.

    If you interested in getting your own commission to playtest the betas and have not yet backed the project you still can, just click the paypal button below and select a amount from the Kickstarter campaign.

    [​IMG]

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    Weekly Report 06/10/2014

    So I have been working on getting all of the PC controllers in place, that is giving the user the option to play completely with mouse, Keyboard or Joypad. To that effect we have provide joypad & keyboard control to the ship creation frame and beam weapon frame. Look below for details, and help getting this tested and commented on will be of great help. Also did a couple of bug fixes, but alas I think created a few new ones. Vincent Beers suggested a couple of things which I addressed in this weeks build as well. Look forward to any comments!

    [​IMG]

    -Added Change ship Confirmation

    When you have edited a ship and want to generate a new random one you are now asked for a confirmation. Click Yes or No or use buttons 3 or 4 on joypad.

    -Added Joystick and Keyboard controls for Sliders on Digital Conveyer

    Use keys W, S for left slider and up and down arrows for right or Analog controllers

    -Added Joystick and Keyboard controls for Ship Generator frame

    Left and right to navigate menu options, button 1 to enter, button 1 to enter edit mode and button 2 held to drag tiles, Up and down change color.

    -Added Joystick and Keyboard controls to Main Weapons generators frame

    Pretty much same as Generator, only up and down to navigate and left and right to add/subtract points

    [​IMG]
     

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