Aanndd its done! Finished at 695 backers, 9,428.00 dollars for 236% of initial goal! Amazing! thanks for all the support my internet friends!
New battle build posted to Kickstarter page for backers. Hoping this one is fairly bug free so I can go about integrating back into main game. Backers!, comments most welcome!
Tiny Trek is one of Pocket Tactics most anticipated titles of 2014! http://www.pockettactics.com/features/recon-report-anticipated-ios-android-games-2014/
Can't wait to play this. I just had a huge urge to play this right now! So, I came here to say so instead.
Awesome! You rock! BTW Congrats on the successful KS campaign! I have a lowly laptop and an iPhone 5s. If you need any beta testers I'm more than happy to give my time! Edit: Sorry, Thats must be exclusive to backers which sadly I am not.
ScotDamn if you still want to back you can still get in, PM me if you want details. In any case I appreciate all the positive energy sir!
I absolutely despise myself for doing this, but I've been following this game since I was pointed towards it so I suppose there's no harm in grovelling and saying if you ever need another beta tester for the game then I'd be willing to walk hot coals for a chance. Composure regained. Game looks fantastic, I have high hopes that I don't doubt will be exceeded! Congrats on all the interest!
You guys can still get in on the beta testing, I am honoring all of the rewards offered on the kickstarter with PayPal backing. Any level that offers a copy of the game can get that version in Betas when released.
Making Surface worlds is complicated... Talking with some of the guys on the design team we had a wish list item that we really felt needed working out to make the game better. Originally the episode generator when it came to surface missions were only one offs. That is you could only visit one surface spot once, This was due to how I initially wrote the randomly generated level creation, But after several long discussions we decided that I could do a whole lot more if we could load and save multiple spots on planet and return to them later in the game, either in generation of the episode or just cause you wanted to go back to where Red shirt #68 had died previously in your game. So I was finally at a point at the beginning of this month to work on that. So I started by writing a save state string that would be generated during a the creation of a new surface scene, And that is where our first headache occurred. So here you have a single typical generated level's output string that I crafted... https://www.dropbox.com/s/e791w8mh7dop0r5/level.txt If you chose to check it out you will see its quite a few characters long but it contains everything I need to place set pieces on the screen in the correct sizes. The problem is that the string is quite large, especially if I wanted to provide multiple spots on a planet, After running some numbers a typical estimation is I would have 1mb of text for every 8 worlds I generated. That means in a endless universe your surface missions data would grow to rapidly and take up precious storage space, especially if it was a mobile device. So I scratched my head, and the scratched the heads around me to see if any Ideas would fall out. Damon suggested Random Pools or a Pseudo-random number generator. What this meant is that if successful I could generate using my algorithm the same type worlds but each time a seed value was entered I would get the same sequence of random numbers. The result is below. Needless to say I am quite excited by the results, the same 1 mb that I could fit in 8 worlds or so I can now fit over 8,000. Here is the seed that generated the following world scene in different colors: 999987 I also started working out how battles may be conducted on the surface. The current front runner is when you enter a battle situation your guys line up and the enemy line up for a turn based affair. You can select any one of your guys to move to the front of the line and execute one command. Each officer regardless of job can fire their side arm, at the first guy in the line of sight, Or use their special ability, For instance A security officer can throw grenades, and damage several people or a engineer can erect a shield barrier. Then the enemy takes one turn doing the same. Still ironing it out but as I said this seems to be the front runner and works well in game so far. Look forward to any comments!
Haha "quite a few characters long." But wow that's amazing! 8000 in 1 mb! How many different planet "layouts" will we have, since you showed 3 planets that were identical except for their colors
The 3 Images was just to show how it can reload the same scene. We are looking if they where all just tree worlds 999999 or more variations, but when you throw in that it could be a city scene, worlds with rocks, worlds with lava, crystals, etc, it's just goes on an on.