Tiny Trek

Discussion in 'Upcoming iOS Games' started by Kisguri, Nov 18, 2013.

  1. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    This games still getting a stream of money from funders. Fingers crossed it'll reach the 2nd stretch goal
     
  2. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    Update 12/14/2013

    Stretch Goal #2!


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    http://www.kickstarter.com/projects/2064021040/tiny-trek

    So we are working towards the second stretch goal with seven days to go and I thought I would talk more about what we have planned for this. Basically all the generated content that you create during a game is stored in strings. We can send these strings across the net from PC's, tablets, phones and other devices to a central server. So what we would we do with that you ask. Well here we are have several ideas i'd like to share...

    Historical Records: In game you can dock at Space Stations and the idea is one of the station function options would be to review historical records. View other players races, You would be able to see their ship, race avatar, planet, Captain name and a record of the exploits. Kinda of a cool way to see what other people are doing in the pixelverse.

    Encounters: We could with the server make it so some of the races you encounter in your current game could be other players races. So I generate a race play my game and have a certain ship design and weapons layout, you might play your game and encounter my race as a NPC or enemy. We can extend this idea and track in your historical documents what races you have battled or made friends with from other players.

    Melee Combat: Search online records and select other player created races to do combat with in a separate melee mode. And we can then store the success rate of downloaded races in the historical record how they fared against other players.

    Web Viewer: We would also create a web based interface to review all the race historical records using HTML5, You could search out your own races and see their stats, or search other peoples submissions.

    Editor

    I also today I finally got the ship editor to behave bug free, and include not only symmetrical editing but also the most requested asymmetrical editing mode. So I decided to craft a few ships for fun.

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    Battlestar?

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    It might not look like much but it's got it where it counts...

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    We are Pixlingons!

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    I'm sorry Dave I am afraid I can't do that.

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    Trekking along!
     
  3. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    So close!
     
  4. myopicpaideia

    myopicpaideia Member
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    Jul 31, 2012
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    #84 myopicpaideia, Dec 14, 2013
    Last edited: Dec 14, 2013
    Just backed this - really looking forward to it. I do have question for the developer though.

    Can you give just a quick layman's explanation of what "procedurally generated" entails?

    For instance, when you say there are over 100 different elements to the procedurally generated episodes, and that the pixelverse is procedurally generated - can you comment on the rate of repetition of episodic element combinations or of new worlds and systems?

    In other words the probability of playing through an episode that has the exact same elements (but maybe on a different world or with a different race) or running into a system/world/mission that is so similar as to feel exactly the same?

    Or is it virtually impossible to run into the exact same episode twice, and the 100 elements are effectively equivalent to 100^r different permutations (r being the number of elements in each episode)? The same being true of all the procedurally generated material in the game?

    Hope that makes sense?
     
  5. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    So yes it is possible to end up seeing a very similar mission, yet highly unlikely, in addition I am attempting to create in the speech engine randomized dialog types, which would further diverge similar missions. I think you will be pleasantly surprised.
     
  6. myopicpaideia

    myopicpaideia Member
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    Thanks for the reply. I have since read up on procedural generation and now realise how much I have exposed my noobness on the subject! :) Would I be correct in making an extremely rough comparison tCube World, Dwarf Fortress, Minecraft, Survivalcraft, etc. excepting of course the setting and genre?

    Can't wait for the final product!
     
  7. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    i think you have the concept myopicpaideia! Hopefully you have backed, and you can start digging into the playtests!
     
  8. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    Tiny Trek on Kickstarter: http://www.kickstarter.com/projects/2064021040/tiny-trek

    Today I was able to rig load and save to the editor. Now you can save your ship design and then load it again later. I will expand on this over the next day or two. In addition I began designing a space dock from where the ship is edited. So you can make multiple saves. Here some up to date images of the editor...

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    In other news I have been work with Mr Czanik to figure out how to create lifeforms on planet surfaces. And I think we have come up with a idea. We are going to have several body part types, for instance movement may be achieved with wings, fins, two legs, eight legs, etc. So we will have these parts available, and the engine will stitch them together based on the planet. Here is a concept image below.

    [​IMG]

    Finally we are nearing the end of our second stretch goal and as promised today on the Kickstarter info page I revealed the 3rd and final stretch goal, More Melee options! Here is that information copied for your convenience!

    "$10,000.00 Raised - Mega Melee modes: If we can reach the $10,000 dollar mark we will be able to expand the Melee combat mode we have planned out. We will be able to include the ability to create team battles where you construct teams out of your save files and download NPCs from the server. Then battle one ship at a time against another team. Another mode would be endless mode, where you ship of choice has to survive against a never ending onslaught of Saved NPCs and generated enemies. The third battle mode would allow you to combat against two enemy vessels and you have a friendly NPC to assist you, two on two. The fourth mode would involve a endless round of battles, where each battle is timed. Each victory adds more time to the clock, the faster you can defeat them the more time added to the clock. "

    Tomorrow I hope to post a new build for Backers to edit their ships and do combat again, but this one will have the load and save functions in and I am attempting to code some method for e-mailing each other our ships for fun in-till we can get the server up.
     
  9. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    Wish to support your Kickstarter but I want iOS version only. But there seems not to be a choice...
     
  10. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    currymutton just pledge at the 5.00 level, and I will swap your PC version for a iOS one my friend. Thanks for the support!
     
  11. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    3 dollars to go to break 2nd stretch goal!
     
  12. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    YAYAYAYAYAYAYAYAYAY WE DID IT! :D Yay
     
  13. MrMojoRisin

    MrMojoRisin Well-Known Member

    Jul 27, 2012
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    Awesome! Can't wait until backers get a playable build of the actual game! How soon are we looking at for that?
     
  14. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    MojoRisen if you are a backer I hope you did see the last two Ship design and combat tests that I made available to backers. Let me know if you didn't see those. The full game needs a bit more polish before I post a test. I don't want to post anything that is not at least 100% functional. And I am still trying to rig all the Episode components.
     
  15. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    Planet Earth, Sol System
  16. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    Posted new battle test for backers!
     
  17. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    Question

    What do you guys think of a Co-op party mode, Adding something like in artemis bridge simulator or quartet. The guys at work suggested it, allow up to three players play together running different stations, like engineering and science in addition to helm, etc. In other words if we could pull of this mode you could have a for instance where you are playing let's say on your TV with a Ouya or you apple tv via ipad, and your friends bring their own tablets. they could have panels on their screens for some of the stations while you control the helm, Might even work for away missions each person controlling a team member. Do you think this would add value or dilute the overall focus of the game?
     
  18. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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  19. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    #99 JCho133, Dec 22, 2013
    Last edited: Dec 22, 2013
    :O

    That would be amazing!

    Pls make it to 10k for the mega melee )':
     
  20. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    Jcho133 we got 30 mins to go, lets see what happens
     

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