I'm seriously drooling over this one. Backed it a couple of days ago as soon as i saw about it. Can't wait to beta test it. Love the space stations. Thanks to whoever suggested them. Does that mean going down to the stations, meeting others, trading, mission offers etc? This game is going to explode once it launches.
Looks very impressive. The amount of things to do is mind blowing, and the pixel art style appeals to me quite well.
@PCKid If we hit the server stretch goal maybe one thing the stations can be used for is to see a database of other players races and stats at a "Terminal", working with the Space Station Idea I am thinking the following.... -Trade from your Cargo Bay -A lounge were we can insert Episode triggers -Folks asked for ship editing during game play, we could do it here Any other ideas are welcome! @Exact-Psience, Thank you, I look forward on delivering expectations!
If this game doesn't reach it's stretch goals, or even just the initial 4k, I will gladly pronounce that the gaming community as we know it is doomed. "I'm sorry Dave, I'm afraid I can't do that."
I think we will make it, I am trying to answer everyone's concerns, And send out as many press releases as possible, Pockettactics.com posted a article about it which was a huge help, I am hopeful that I can get other sites to maybe give it a little bit of attention that will help seal the deal. In the mean time I am enjoying all the like minded people providing suggestions to make Tiny Trek go where no Pixel has gone before.
TA has been pretty stingy about Kickstarter press releases ever since "the one." *cough* Star Command *cough* But I think the fact that these goals are so within reach that Eli won't be able to resist. "May the Pixels be with you"
Wow this looks exactly like the game I've been wanting for a while! Looks fantastic. I wanted to ask if in the game there are like astroids or meteors that you can mine for different materials? Then you could sell them or craft new weapons or something?
@SwimmingCub, So basically in game you will have the ability to use your engineer to mine for raw materials on a mineral rich world. This can be stored in your Cargo bay to be used for trade or repairs. We do have a Asteroid field which needs polishing but its designed as a hazard. For instance in a distress call mission you have to tractor out a damaged vessel using a Tractor beam while avoiding the large floating rocks.
I think even just minor ship editing will go a long way. Maybe just 3 phaser types with 3 tiers will go a long way. As well as maybe better shields and a cloaking device etc. Will there being a "jumping" (hyperspace) system to travel between stars?
So yes JCho133 that exists now, The top level is the Galaxy or sector map. It shows the closest 35 sectors to you with you in the center of the map, you can click on any of the sectors to jump to. If the sector is empty and you do not trigger any events you will it will then show you in the center of the new tile you sent to and adjust the sector cells around you. When the engine interacts with cells that have not been rendered before then it populates that cell with a random chance of content. But once a cell has been read one time, if you return and backtrack in the map star system previously rendered remain for you to return to. When you select a sector that contains a star you enter that system and can navigate it, you can also intercept ships you sensors pick up in the map. I want to add other space based anomaly to these map to go to. Select next sector Jumping
Beta Release @MrMojoRisin, Great question, I am hoping for a beta sometime in January. I want to make sure the Mission Matrix is full implemented. Currently you can tool around the galaxy endlessly visit planets, get into ship to ship fights, but I have only one set of mission parameters integrated.
It is the most motivating feeling I have had in a long time. Really exciting to see how many people dig the work so far. Now I want to make the Ultra Epic Super Ultra Mega Epic!!