I don't see anything wrong with QUALITY casual games because sometimes, I simply do not have the time for a full game, I just want to take 5 minutes for a quick play. Casual games like checkers etc are absolutely perfect for me and even Koi Pond is a stress reliever. There are many adults, women etc that love playing these casual games and there has to be room for everyone not just the hardcore gamers. The fart games have to go through.
Its the market that drives the demand for the casual games. Its not the devs fault. But the iPhone has its perks. I mean how many other devices do you get free days and promo codes for?
One thing that hasn't been mentioned is that games for most of the OTHER gaming platforms have significant hard cost such as... advertising & marketing, duplication and media type, packaging, distribution, shipping, etc. That's all included in the $30 to $60 price. So there's no question big title games should be cheaper on the iphone/ipod platform.
OK. So what do you call Myst? What do you call Rolando 2? Zenonia? Real Racing? Rock Band? Assassin's Creed? Dungeon Hunter? Anyone else care to supplement my list?
Agree with this. 5-10 minute quick-to-get-into games gets played the most. I got Myst, Simon the Sorcerer, The Quest, but the problem is when I do have time to sit down and play these, I'd rather be playing games on my ps3 or on my computer. :/
Obviously you haven't looked hard enough. You consider those groups mutually exclusive? And there is the advantage of being able to watch a few YouTube videos of the game, not to mention that many have free demos (a lot like PC games). Back in the day we didn't have YouTube or demos, there were just magazine reviews (if you even got that) and giving it your best judgement based on the look of the box and the description and any screen shots printed on it.
I hate this forced to sell 99c, cant sell for more than 5 bux nonsense, Ill pay 20 freakin dollars for an epic game!! Where are the producers and developers etc? This IS the gaming machine of the future IMO.. to be honest id drop 50 bux on a hollywood quality game... wheres it at? Wasnt there 100 million dollars offered for iphone apps or something?! I mean I understand the billion casual games... its a phone/mobile device etc but seriously... wheres the games at
Language Not only are there waaaay too many casual games, there are waaaay too many games offered on iTunes with woefully inadequate translations. I'm not sure what the procedure is that Apple uses to qualify/approve apps, but it clearly does not at all look at the descriptive text. As a consumer, I'm not happy with that. If I can't make heads or tails of the description, it shouldn't even be in the store!'
Apple can approve anything they want! If you can't understand the description and don't know what its about then you can choose not to buy it!
for god sake, its a phone not a psp or ds. stop judging poor iphone so harshly on it's game and close this tread for good
I completely agree... Lately I find myself using my DS and PSP more because they have real full-fledged games. The iPhone, on the other hand, quick, shorter versions of these games and other games that you can play for a few minutes at a time and then just put down. Unfortunately, most of the great games can't come to the iPhone due to technical limitations, but the rest won't go due to pricing. It seems that some big companies are catching on (Capcom, Namco (sort of), Gameloft/Ubisoft) and are also setting examples for other companies. Now all we can hope and wait for is a Phoenix Wright game... That'd be the day.
{shrugs} Sure, there are an absolute *ton* of casual games on the iPhone .. the push down to $1.00/$2.00 pricing had a lot to do with that I think. But the details that have come out on big-branded titles at $5.00 and $10.00 has shown that these can sell .. and the low low cost of digital distribution, together with the huge user base of iDevices means that big titles can be profitable at those prices. Even if all we were to get was ports, there are certainly big games on the store: Real Racing, Need for Speed, Eliminate, Sandstorm, Gangstar, etc. The big user base will ensure more come. But the low barrier to entry for indie developers, and mobile devices being so well suited to quick-spurt games, means that casual stuff is going to be in the vast majority.
The iPhone has very similar hardware capabilities when compared to the PSP, and superior capabilities when compared to the DS. The one lacking feature is controls- the iPhone has no buttons. Unfortunately, this lack of buttons on the iPhone lends itself to casual games and cheap knockoffs. Look at Flash gaming- a very similar demographic. iPhone CAN be taken seriously as a viable hardcore platform, but the developers need to get off their ass and become innovative on the innovative hardware that they are working on. The best they can do seems to be 'virtual controls' on the screen. I don't think that is sufficient.
There are third party controllers that duplicate console controllers which you can buy, but how exactly do you propose to make them not be cumbersome when the controllers they are designed to emulate have to be larger than the iPhone or iPod Touch in order to fit the hand the way such controllers are meant to do? The iphone is a phone, the Touch is a PMP. Neither was ever intended to be a serious gaming platform, but people have been innovative enough to not only make it happen, but in some cases to produce reasonably good quality long-play and very replayable games despite this fact. Why don't you get off your ass and be innovative, instead of whining and ranting about other people not catering to you? Maybe you'll even make a fortune off it, then you can sit on your ass whining and ranting for the rest of your life. Personally I have no problem with on-screen controls, and only a little with the motion sensor as a control. P.S.: There is a new handheld coming out that kicks butt on anything out there already, called the Pandora. Don't expect much right away, because it is newer than new (the first batch is still in production) and not backed by multi-billion dollar companies, but if it can gain momentum its over the top hardware specs will give it a distinct advantage even over purpose-built gaming machines like the PSP and DS, much less iDevices and phones.
The last time i check top 100 games, it is full of 99c games. I doubt this situation is giving the serious developers any incentive to really do a big title (think GTA3, WOW) for iphone. They won't earn anything back. People will just wait and complain about it not being 99c and asking for discounts etc. We sowed what we are reaping now: Casual 99c games. If people actually pay decent money for some of the bigger games and it become a viable venture, i'm sure the developers will do it. Obviously it isn't worth their while at all. I'm definitely partly to be blamed, but so are many of you!
Guys, this thread has been dead for a while. Let it die already. (The argument never will ..so just step away, and get back to yer gaming.)