1. That isn't a problem. FPS games and so on work great on a touchscreen and the controlls can be verry customizable! 2. That's the avarage because there's so much random shait in the AppStore. 3. The 1.st and 2.nd gen devices were probably more of a test for apple.
I have an iTouch 2G and i just upgraded to a 4G itouch (my sister gets the old one, multiplayer all the way! ^_^). As much as i love them, and i love the appstore and the fact that it often spits out hidden gems (minisquadron, trucker's delight, pocket halfpipe...) that would have no chance on other systems, there are two problems with your argument that cannot be overlooked: 1) price: the 16GB iphone 4 costs, where i live right now (Belgium) around the 650 euro mark. That means a psp AND a ds AND a PS3/Xbox, or, if you will, a PSP/DS with about 15 original, quality games. Besides, those are games that last hours, that are done by professionals, that sport interesting designs and clever storylines. You can't expect monster hunter from a market where 2.99$ is considered a steep price. 2) buttons. This one is old, but still good anyways. Buttons, in my opinion, are unreplaceable.
my 3gs was $100. i think the 8g's are $50. that's almost as much as a game for any other platform. furthermore, i could list 20 app store games just off the top of my head that are professionally done, last hours with interesting design and clever story lines. and you could probably buy them all for less that the cost of a couple console games. i am surprised this conversation is still going on. over the course of the last year, it's become obvious to anyone with any sort of interest in handheld gaming that the iOS platform is a force in the market. to say any different would be silly.
He's talking about iphone 4, and anyway that's the price with a contract. If i buy a PSP/DS/itouch, i don't want to keep paying a carrier every months for two years. ...like? i have my itouch with about 40 games in front of me...i can see many, many awesome games that would not have a chance on other systems, but i see no "real" game. I would like you to cite some examples of what in the iOS scene you consider equal or superior to the PSP/DS offerings. That's true. It's just not the same kind of gaming. iOS is for casual games: that's why i bought an iTouch and not a PSP/DS. When i'm waiting for the bus, i want to play minigore, not Mass Effect. I really like the iOS games-because they're perfect for an on-the-go platform. But if you want real games (or at least: shrinked versions of the PC/console titles), PSP or DS is the way to go.
1. Yes I agree there lot of great game on touchscreen I just happen to think they would be even better with button. 2. Hum I was on secret of mana thread a second ago... So here you go, one of the best jrpg of all time ... About 50 hours of gameplay for 8$. Check the thread they all complain about the price...I understand consumer wan t the lowest price but it end up damaging the market 3. I believe you missed my point...if you make a game that really use the iphone4 hardware, it won t work on those older device therefore you loose a big chunck of the market. So most dev won't use the hardware to it s full potential.
It's notjust a phone, it's a smartphone. Smartphones can do anything, just like a PC or Mac, just maybe not quite so good.
All the Wii proved was that constantly cranking out more powerful graphics wasn't important anymore, and it wasn't what the consumers really wanted. Consumers wanted casual games, and new ways to play the games, and that is what the Wii and DS (and iPhone) proved very well. The iPhone has tapped very handily into the casual market, the biggest games haven't been the most complex, and graphically stunning games, they have been the casual time wasters. Apple and Nintendo have been doing the exact same thing lately. You seem to hate Nintendo, but Apple has been following in their footsteps since the DS came out, and building off their success with the iPhone, and innovating with how the App-Store is set up, all along. I suggest if you want graphics to stick with the PC, the iPhone5 may end up on the cutting edge of hardware(for a year), but the games on the app store will very rarely, if ever, reach the potential: if this gen can be used as any indication(games aren't going much further than 3GS even with the iphone 4). The app store needs to be overhauled, that is the TRUE next step to perfect the iphone, Apple isn't showing any signs of further innovation sadly, but maybe they will surprise. Nintendo on the other hand(falling into the rut of simple hardware/graphics upgrades is a downward slope), with 3D, is seemingly trying. Xbox actually innovated last gen with xbox live, that should be noted as well as a major move in the right direction(then they spent the 360 gen perfecting it but not doing much else).
Well, there has been more and more hype over ios gaming. Just look at the upcoming games like Warm Gun. And with Crytek joining the mix, they are bound to not dissapoint. Indie devs and big companies alike will see the potential of ios gaming. It may not be next month, but wait a year or two and the ios platform will give you some of the most refined mobile gamnig experiences ever.
Here we go again.... Comparing 3DS with Iphone 4..... are you guys that farking stupid? 3DS is a console, iphone 4 is a PHONE, what im getting at is that the iphone 4 in graphics and stuff has NOTHING compared to the 3DS. You can't compare them at all, native game system against a phone with alot of other stuff. half the games on the iphone is laggy and stuff and don't keep framerates at 60, 3ds does that and more.
Ok, the iPhone 4 is a phone, let's not compare it to the 3DS. LET'S USE THE IPOD TOUCH 4 TO COMPARE INSTEAD! Because apple does call it a gaming console from what I remember. Look, smartphones these days do have an insane ammount of power for their size and can be compared to portable gaming consoles. Also, what? Half of the games on the iPhone are laggy? Do you have an iPhone 3G or something? Or are we even talking about the same product?
Are you sure you are quoting the right part of my post? I don't have to be a gamer (though I am) to see if a game lags or not.
Agreed. Who cares if the iPhone is a phone? It's also a gaming device, and a very good one which can be compared with the DS and PSP. For some people such as myself, the iPhone is better for gaming than the PSP and DS, and possibly the 3DS. Some people are going to have different preferences and that's fine. Say there are 3 men. Two of them are professional artists, one of them is a doctor who paints pictures in his spare time. Who is the best artist? None of them are. Just like art, gaming is subjective and it all comes down to personal preferences. And yeah, I think sony154 is using a 1st/2nd generation device. Since I bought my iPhone 4, I've only played maybe 1 or 2 games that have had frame rate issues, and I've played a lot of games.
I don't really see the iPhone/Touch as a hardcore handheld console, so I don't usually play large expansive games on it. Smaller pick-up-and-play games are much more suited for it in my opinion. If I want a meatier portable adventure, I'll look on the DS or PSP. Whenever the iPhone tries to pull off a large game, it always runs into problems that a dedicated handheld would never have, especially battery life which should be top priority on a handheld. If games at the scale of Infinity Blade and Aralon are going to drain my battery in 3 hours (even worse with my music playing), what's the point of having them on a handheld? Kind of defeats the whole purpose of playing on-the-go. Developers should let the iPhone hardware catch up a bit before trying to pull off larger hardcore games.
Ironic that you mention battery life since the 3DS is rumored to be drained after 3-5 hours of gaming. Anyway the Iphone 4 negates your problem.