TCHOW Rainbow TCHOW In Rainbow, you direct light from the villainous D.D.'s Rainbow Ray through tricky levels in an effort to bring unwanted… $0.99 Buy Now Watch Media DetailsIn Rainbow, you direct light from the villainous D.D.'s Rainbow Ray through tricky levels in an effort to bring unwanted happiness and excitement to the inhabitants of a gray and mundane island. While Rainbow's control mechanics are simple, crafty levels and puzzling hazards will test your reflexes and reasoning; and badges reward you for perfecting each level. Features: - steer rainbows through 30+ levels - craft your own levels in the built-in editor - puzzling obstacles - clean, minimal art style - badges for added challenge - plot, including nearly seven* lines of dialog (* actually six) Information Seller:TCHOW Genre:Action, Puzzle Release:Jan 15, 2014 Updated:Mar 26, 2018 Version:1.5.3 Size:17.7 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal Brilliant little puzzler, picked this up at release and don't regret it one bit. Really enjoyed every moment. rIcHrAnDoM Well-Known Member Patreon Silver Nov 17, 2008 7,936 30 38 Steelworker/Welder Indiana, USA #2 rIcHrAnDoM, Jan 27, 2014 Last edited: Jan 27, 2014 Wow, free! This has got some really positive reviews. Not free in the U.S. But will certainly pick it up. Bronxsta Well-Known Member Oct 10, 2012 4,698 7 38 http://indiegameenthusiast.blogspot.com/ #3 Bronxsta, Jan 27, 2014 Sales must not have been good. Usually I'm against this kind of stuff, but this is an excellent game and now there's no excuse not to try it Here are my impressions: sugimulm Well-Known Member Aug 28, 2010 2,457 46 48 The last time zone for iOS game releases :( #4 sugimulm, Jan 27, 2014 Free in the US now awp69 Well-Known Member Oct 30, 2009 8,249 0 36 Greenville, SC #5 awp69, Jan 27, 2014 Weird. Thought this just came out recently but version history says Oct. 2013. Bronxsta Well-Known Member Oct 10, 2012 4,698 7 38 http://indiegameenthusiast.blogspot.com/ #6 Bronxsta, Jan 27, 2014 Weird. Appshopper and the developer's site says the release was the 15th sweetdiss Well-Known Member Jun 15, 2009 1,743 5 38 #7 sweetdiss, Jan 27, 2014 I think they can upload apps to the AppStore long before releasing them. Anyone remember when Oceanhorn "launched" like 6 months early? vii-Lucky Well-Known Member Jul 28, 2013 1,611 0 0 #8 vii-Lucky, Jan 27, 2014 Thanks for the heads up. Seen this in the featured and also on the paid chart. WHY!? zdn1042 Well-Known Member May 10, 2013 642 0 0 #9 zdn1042, Jan 27, 2014 Thanks for the heads up! Downloading it now... Pipipitchu Well-Known Member May 4, 2013 1,644 0 0 Civil Servant Rio de Janeiro, Brazil #10 Pipipitchu, Jan 27, 2014 I was thinking about buying it on the release. If would be feeling stupid now I had done so. I can't understand why some developers seem to like to do that to their supporters. PeteOzzy Well-Known Member Oct 30, 2013 4,596 3 0 Norwich, England #11 PeteOzzy, Jan 27, 2014 There's an article about this on PocketGamer, seems to be a Chinese variant of the FAAD thing offering to publicise the game in return for going free. So not so much a bad sale/review thing as wanting to stay in the public eye after leaving the weekly Apple feature. I can forgive them, especially considering I just picked it up for free Snozberry Well-Known Member Jan 21, 2012 876 2 0 #12 Snozberry, Jan 27, 2014 I picked it up on release and don't feel "stupid" or angered at all. It happens to all of us, sometimes we pick up a great freebie, other times, a game we paid for goes free. It all evens out in the end. At the end of the day, if I pay for a game which I enjoyed, and then it goes free, I don't care one iota, however if I pay for a game and didn't enjoy it all all, or it's riddled with bugs, then it goes free, sometimes I'm a little bummed. But at the end of the day I'm just happy to have supported a great indie dev.. mr_bez Well-Known Member Dec 20, 2012 2,053 3 38 #13 mr_bez, Jan 27, 2014 Here's a link to the Pocket Gamer article. The dev says he was selling 4 copies a day after the first few days, so can't really blame him. Filing Cabinet Well-Known Member Aug 20, 2011 997 0 16 #14 Filing Cabinet, Jan 27, 2014 Nice game, love the look of it, but finding the controls a bit too clunky, also I'm not too fond of the lack of explanation as to what different things do, what the symbols mean. (Maybe I'm missing something obvious over here) Bronxsta Well-Known Member Oct 10, 2012 4,698 7 38 http://indiegameenthusiast.blogspot.com/ #15 Bronxsta, Jan 27, 2014 That's intended. TCHOW's games tend to be abstract and don't hold you hand, want the player to experiment and figure out things by themselves. The icons are: - Complete level with lifting finger - Collect all stars - Only use X amount of bands (indicated by # of bands in icon) (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Wow, free! This has got some really positive reviews. Not free in the U.S. But will certainly pick it up.
Sales must not have been good. Usually I'm against this kind of stuff, but this is an excellent game and now there's no excuse not to try it Here are my impressions:
I think they can upload apps to the AppStore long before releasing them. Anyone remember when Oceanhorn "launched" like 6 months early?
I was thinking about buying it on the release. If would be feeling stupid now I had done so. I can't understand why some developers seem to like to do that to their supporters.
There's an article about this on PocketGamer, seems to be a Chinese variant of the FAAD thing offering to publicise the game in return for going free. So not so much a bad sale/review thing as wanting to stay in the public eye after leaving the weekly Apple feature. I can forgive them, especially considering I just picked it up for free
I picked it up on release and don't feel "stupid" or angered at all. It happens to all of us, sometimes we pick up a great freebie, other times, a game we paid for goes free. It all evens out in the end. At the end of the day, if I pay for a game which I enjoyed, and then it goes free, I don't care one iota, however if I pay for a game and didn't enjoy it all all, or it's riddled with bugs, then it goes free, sometimes I'm a little bummed. But at the end of the day I'm just happy to have supported a great indie dev..
Here's a link to the Pocket Gamer article. The dev says he was selling 4 copies a day after the first few days, so can't really blame him.
Nice game, love the look of it, but finding the controls a bit too clunky, also I'm not too fond of the lack of explanation as to what different things do, what the symbols mean. (Maybe I'm missing something obvious over here)
That's intended. TCHOW's games tend to be abstract and don't hold you hand, want the player to experiment and figure out things by themselves. The icons are: - Complete level with lifting finger - Collect all stars - Only use X amount of bands (indicated by # of bands in icon)