Quickie, Paul. I'm loving the update. Heroine Andeisha is up to Level 15 and we are down to the 10th floor. I've had no crashes at all, but I did have a teeny little prob. Before I resumed my game, I went back to the tutorial to check out the wand instructions. When I got to the Opening wand, I correctly followed the arrow to the door and tried to drag Hero through the door, but it didn't work. Okay, so what, I said and went back to the game and resumed where I'd left off. I *think* that at first that Opening spell was still active until I cast another spell or healed. Does that make sense? I adore the addition of shields, although I don't seem to hold onto any shield for very long. I'm appreciative of having some variation in dungeon floor colors, as I was going purple-blind. I figured most people on this board would be eager to get into Legend mode, so I've started with Squire, although I'm think I can handle the Normal mode. I've not died yet, but the baddies --- most of them --- seem appreciably tougher and I'm using potions much more than I did before the update. Just what you wanted, I'm sure. Still Wild-for-Fargoal.
Hey Doffie... the wands, you have to aim them. You'll see a red line when they are being aimed. So, to do that, either touch and hold on your hero until you here the BLIP, or double-tap and hold at some location, until you hear the BLIP. In either case, you'll see the red line when you drag your finger around from that point, and the hero won't walk because she's aiming the wand. Release your finger to fire the wand. That's it! Simple once you've got it sorted out.
Found some telepathy potions. Rather cool - helps when you're blind. I love the Fireball wand; they really help on crypt areas where there are a ton of wraiths wandering about; get 'em in a pile and blast the bastards for some radius damage. They're weak enough that you can kill a bunch with one or two blasts. Plus, when you're too afraid to fight, it's your only fighting option. I like those new bugs, the ones that stun you. Easy kills but the stun is annoying. I also had a monk cast a light spell that stunned me, too; that's a new behaviour.
Once you get to the lower levels that would just cause you to die. When you drop under 0 you would use a health potion but the very next hit could end up killing you again. The other reason is that at a certain point past zero (it varies based on your level) there is NO auto restore; it's basically like an instant kill. A potion of restoration makes sure that doesn't happen by filling up your bar completely. Even if you are at a low level and have ended up in a dungeon filled with monsters that are too powerful, a full health bar might give you a fighting chance of making it to the stairs or a temple
So the wand has some sort of laser sight? Woe be the monster who sees that red dot centered on his chest (I wanted to say forehead...but then how would he see that?)!
Some of the cool behind the scenes stuff is MG adding a little intelligence into the baddies. Sure, they're no Einsteins (...yet) but you'll see a lot of clever new tool/item use by the AI with this update. He says this is only the beginning so watch out! I already love it when I manage to pull on a vault opening lever on one side of the map and before I can get to the vault itself, some twit has already wandered off with the vault's treasure!
That is all quite cool. I love all the new stuff that's been added -- it adds more strategy and intelligence to the game. It's great that you can continue going deeper into the dungeon and keep encountering the unexpected. It's stuff like that that keeps a person interested.
Will you guys be taking suggestions for future updates? If so, I would love the ability to get rid of the 3D effect, and maybe an optional D-pad for movement.
Wow. Why killing some of the better features? The controls are one of the best in any game, I would rather suggest it to all other RPG games which annoy with an unresponsive, oldschool D-pad.
Yeah man, I'm oddly quite protective of this game, purely on the basis that I enjoy it that much. What have you done to me! ?
Agreed. I really wish more game on iDevices would implement the swipe to move in any direction controls. WAY better than D-pad controls.
We always hear requests. I don't see a problem adding options for those who want them, if they make sense.
I'll second that, especially the call for a virtual d-pad as it would mean losing a big chunk of screen space (unless I'm missing something obvious on how this guy would like it implemented).
Agreed squared. Swiping is much better, more accurate when your fingers get sticky because of the Fargoal-addiction-spell cast by the devs.
Maybe an invisible d-pad would work well- you click on areas of the screen to move (like above or below the character, etc) Anyway, something I've been meaning to ask. When you search a pile of [whatever] and get stung by a trap, I'm often left wondering if it's possible to test/disarm any traps that might be there. Can that be done, or...?
Yep. On the top right of the screen the icon should say something like "sneak". Push that and then walk onto the trap, the icon should now change to "disarm". You won't always manage to disarm a trap first time so be warned. Can anyone tell me what the value of closing a treasure chest is once you've opened it?