GameClub Sword of Fargoal (by Fargoal, LLC)

Discussion in 'iPhone and iPad Games' started by CommanderData, Dec 1, 2009.

  1. Doffie

    Doffie Well-Known Member

    Aug 5, 2009
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    Ooh, thanks for the Wikipedia pointer; it's quite helpful!
     
  2. onewithchaos

    onewithchaos Well-Known Member

    Apr 16, 2009
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    i speak with this being my first and only rogue-like. But I'd say this game is pretty darn perfect. I really cant see what more you could possibly add. I'd say..thats a good thing? :confused:
     
  3. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Thanks! Well if that's the case, then the update will make it perfecter. ;)
     
  4. Doffie

    Doffie Well-Known Member

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    Okay, what does the Beacon do? And thanks in advance for your help.
     
  5. VeganTnT

    VeganTnT Moderator
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    It has a few uses:

    1) Stand over it to create a mist. Enemies walk right past you since they can't see you

    2) Activating the Beacon takes you to the Temple on that Level

    3) Using a teleport anywhere on that level (including teleport traps) takes you to the Beacon.

    Beacons stay put even if you go through the wall to other maps on that level or if you descend
    ---

    I personally like to stock pile mine until I make it to the sword. I've been able to get the sword and escape the dungeon in under 10 secs, haha.
     
  6. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Haha... :D 10 seconds.

    This trick is certainly not so easy to pull off anymore, heh.
     
  7. AppleBuster

    AppleBuster New Member

    Feb 8, 2010
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    Not bad!:p
     
  8. Doffie

    Doffie Well-Known Member

    Aug 5, 2009
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    This would be truly excellent. Sometimes one has the time, energy, and ambition to start from scratch. But, other times the temptation is to switch to playing another game. I think this would be a great gift to players, especially to roguelike-noobs like me.
     
  9. Doffie

    Doffie Well-Known Member

    Aug 5, 2009
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    Sorry, but I have to disagree. With more than one saved game, each person would be able to choose. Just because Permadeath is traditional doesn't necessarily make it an imperative. I think making Permadeath an option would be welcoming to a wider sample of Fargoal players --- something I think the developers might wish to consider in future updates. "Tradition" has drawbacks as well as virtues, no?
     
  10. Doffie

    Doffie Well-Known Member

    Aug 5, 2009
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    I'm not a fan of Permadeath. But this game, with all the exploring, the random dungeons, etc. is so much fun that even if/when I recover the sword I would probably choose to play it again because I love it so much. For me, it's all about choice. For purposes of leaderboards and bragging rights, the Permadeath old-timey rule should apply. But, for just having fun and gaining satisfaction from "winning" I don't see why this and future games _must_ honor an old tradition.

    Just my 2 cents.
     
  11. Doffie

    Doffie Well-Known Member

    Aug 5, 2009
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    Three cheers! Very well expressed, and this is how I feel. If it's an option one can use or not use, it's surely not cheating. It's a game after all, not a religiion.
     
  12. VeganTnT

    VeganTnT Moderator
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    What possible satisfaction do you get from winning a game when anytime you are in a perilous situation you just revert to an old save?

    The purpose of permadeath is to punish those that don't respect the dungeon and to strengthen the resolve of the person playing. You are supposed to make mistakes, die, and learn from that to BECOME A BETTER PLAYER.

    Without permadeath a game can't be called a roguelike, it becomes a dungeon crawler.
     
  13. Boardumb

    Boardumb Administrator
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    Apr 14, 2009
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    Doffie, I wouldn't worry. I believe the forthcoming update will allow both our ideologies of video game character death to coexist. :)
     
  14. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Indeed, all is right with the world... with 3 game modes in the update, one can play very casually with out (much) punishment for dying, or experience the TRUE horrors of an unforgiving dungeon that pummels you into oblivion. As has been stated by others, both arguments are valid... so we're supporting both! :) And when leaderboard support is added (next update or so), each mode will have its own leaderboards.

    Welcome... to UTOPIA! ;)
     
  15. bluewomble88

    bluewomble88 Well-Known Member

    Nov 8, 2009
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    I'm a broekn record I know buuuutt.... is the update ready? I recall a post where you said we'd be playing it by the end of the month meaning it presumably needs to be submitted within the next day or so.
     
  16. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
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    Nay, she be not ready yet...

    But hmm... how about a screenshot of a new trap?

    [​IMG]
    [​IMG]

    As for submission... ASAP. Emphasis on the *P* part. That P not only stands for "Possible," but also "Part-time." Gotta pay me bills with the day job yet, alas. ;)
     
  17. nonexist

    nonexist Well-Known Member

    Sep 29, 2009
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    My character died, now I'm waitting for the update to continue playing...please hurry? :D
     

    Attached Files:

  18. VeganTnT

    VeganTnT Moderator
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    999HP and 200EXP to get to lvl 21...

    That's not in the spirit of fargoal ;)
     
  19. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Haha yes... being the developer has its perks, of course. ;)

    nonexist, sorry... your old game will be re-loaded as "Hero" (normal) mode, not "Squire" (easy). Which means... YOU'RE DEAD, PAL! :eek:
     
  20. nonexist

    nonexist Well-Known Member

    Sep 29, 2009
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    I know I'm dead, I just what to starover with the new stuff :)
     

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