i speak with this being my first and only rogue-like. But I'd say this game is pretty darn perfect. I really cant see what more you could possibly add. I'd say..thats a good thing?
It has a few uses: 1) Stand over it to create a mist. Enemies walk right past you since they can't see you 2) Activating the Beacon takes you to the Temple on that Level 3) Using a teleport anywhere on that level (including teleport traps) takes you to the Beacon. Beacons stay put even if you go through the wall to other maps on that level or if you descend --- I personally like to stock pile mine until I make it to the sword. I've been able to get the sword and escape the dungeon in under 10 secs, haha.
This would be truly excellent. Sometimes one has the time, energy, and ambition to start from scratch. But, other times the temptation is to switch to playing another game. I think this would be a great gift to players, especially to roguelike-noobs like me.
Sorry, but I have to disagree. With more than one saved game, each person would be able to choose. Just because Permadeath is traditional doesn't necessarily make it an imperative. I think making Permadeath an option would be welcoming to a wider sample of Fargoal players --- something I think the developers might wish to consider in future updates. "Tradition" has drawbacks as well as virtues, no?
I'm not a fan of Permadeath. But this game, with all the exploring, the random dungeons, etc. is so much fun that even if/when I recover the sword I would probably choose to play it again because I love it so much. For me, it's all about choice. For purposes of leaderboards and bragging rights, the Permadeath old-timey rule should apply. But, for just having fun and gaining satisfaction from "winning" I don't see why this and future games _must_ honor an old tradition. Just my 2 cents.
Three cheers! Very well expressed, and this is how I feel. If it's an option one can use or not use, it's surely not cheating. It's a game after all, not a religiion.
What possible satisfaction do you get from winning a game when anytime you are in a perilous situation you just revert to an old save? The purpose of permadeath is to punish those that don't respect the dungeon and to strengthen the resolve of the person playing. You are supposed to make mistakes, die, and learn from that to BECOME A BETTER PLAYER. Without permadeath a game can't be called a roguelike, it becomes a dungeon crawler.
Doffie, I wouldn't worry. I believe the forthcoming update will allow both our ideologies of video game character death to coexist.
Indeed, all is right with the world... with 3 game modes in the update, one can play very casually with out (much) punishment for dying, or experience the TRUE horrors of an unforgiving dungeon that pummels you into oblivion. As has been stated by others, both arguments are valid... so we're supporting both! And when leaderboard support is added (next update or so), each mode will have its own leaderboards. Welcome... to UTOPIA!
I'm a broekn record I know buuuutt.... is the update ready? I recall a post where you said we'd be playing it by the end of the month meaning it presumably needs to be submitted within the next day or so.
Nay, she be not ready yet... But hmm... how about a screenshot of a new trap? As for submission... ASAP. Emphasis on the *P* part. That P not only stands for "Possible," but also "Part-time." Gotta pay me bills with the day job yet, alas.
Haha yes... being the developer has its perks, of course. nonexist, sorry... your old game will be re-loaded as "Hero" (normal) mode, not "Squire" (easy). Which means... YOU'RE DEAD, PAL!