Perhaps a "Randomizer" is needed? All discs currently on screen suddenly gain new random values. So it isn't really a true shuffle function as all discs retain their same sizes and paths. With that in mind...actually a few more randomizing functions are possible! -Retain values and paths but randomize sizes. -Retain values and sizes but randomize paths. -Randomize everything!
First of all, sorry that my impressions are this late, but as I told you in the PM I didn't have time till friday to play this game. This game reminds me of seventies movies and pictures. The colors, the sound and the mood in the game. I think it's a great art style and I really like the look of it. The gameplay is good, but I think it's too simple compared to other line-drawing games. It's fun and sometimes difficult, but I think the concept is a little bit too simple. Green Fingers had a great concept and Alphabetic was also unique in the App Store, but there is not enough that makes this game totally different from the competition to justify the purchase. Why would you want another line drawing game that basically takes the first version of Aqua Globs and adds numbers to it. What is unique about that? What is different enough the justify the purchase of this game? I don't know, so I think I wouldn't buy it myself. You could off course make the game more complex by adding power ups and different kind of tiles. I think that can improve this game a lot, but I'm still not sure whether people will buy it, just because it's another line-drawing game with no big differences from the competition. If you decide to make new tiles, I think it's fun to divide and square (bad translation, "kwadraat" in Dutch). Especially the last one, because you can only use that with 1 and 2 tiles. I've also got a couple of ideas for power ups: A freeze power up, as others have also proposed, sounds very good to me; A rush power up. This is a tile with a train or something like that on it. When it merges with one of the tiles they are both removed, but the game is twice as fast for 10 seconds, so it's a negative power up; A master power up, when this power up comes on the screen you have to tap it. It's then possible to lead the tiles of the screen, so you can remove difficult tiles for about 10 seconds. I think it's clear that this game is not my cup of tea. It's not bad, but I think it's nowhere as good as your previous games. I hope you'll think my comment is useful and don't think I'm bitching at you, as an other developer thought yesterday.
i think a different game mode like e.g. a speed up mode ( the number move faster as the game proceeds )
I like the idea of some of the power-ups and appreciate your honesty on it not being your cup of tea, but it really isn't JUST "Aqua Globs with Numbers" anymore than one could claim Superfall is just another take on Stair Dismount so why bother? Aqua Globs and this game share a bit of a technique, the idea of drawing a line to meld two things together, but this one gets so much more tricky in deciding which discs to bring together. I mean in Aqua Globs you had some choices of which pieces you'd join but it seemed a lot more of a matter of focusing purely on how you'll bring the globs together without bumping the wrong ones. In this game everything is constantly shifting so while just a second ago it made sense to bring the "2" and "5" together, on the way there the "2" bumped into a "4" and now you need to suddenly abort that original plan and find a "1" or negative number to pair it off with. This game also has a lot more strategy involved in working the combo bonuses. Do you try to work it so 4 "7"s are made all at once or maybe see if you can build a single "7" so puffed up it takes up half the screen (I can only hope an iPad port is in the works as this game would rock even harder with more space!).
Well, I partly agree with you. I agree this game is different from Aqua Globs, but I think it's not different enough at the moment. I realize you really like this game, but I just think it's a little bit too simple. I guess this game is just not made for me.
I'll grant you that. I too would like more power-ups but am not sure if the whole point was to keep it fairly simple/streamlined (us power-up junkies may not reflect the general public sentiment that made Scoops and Flight Control some of the best selling games ever).
No, never do that! Keep a game simple and never do something like that because it will intimidate some users and people will think the game is unfair. @LordGek: You may be right, but those games where sold ages ago (in App Store years) and nowadays this is different. People bought Scoops because it looked appealing, strange and there where not as many games back then as there are now. They bought Flightcontrol because it was the first line-drawing games. This isn't.
how will it seem unfair? some ppl want just a regular while some want powerups, if your talking about scores, then a separate leaderboard shall do regardless the game is fun either way
Well, I think unfair is the wrong word, but it is the feeling some people have with this kind of options. All the games that have succes have 1 game mode or a couple of totally different game modes. These game mode are too similar.
I hear you but at the same time think there might be something to that. Heck, maybe even three difficulties (over that could truly be over the top). Easy (slower difficulty ramp, no power-ups except for maybe a wildcard) Medium (current game) Hard (a faster ramp up and more different power-ups both helpful and harmful) Needless to say, the scores will be tracked separately.
Enjoying the game a lot! I'd like to have an option to turn off the vibration, and of course some power ups or bonuses would be great!
Agreed completely with this post, other than that got nothing to complain on the game, plays perfectly and it is truly great.