Lol just saw an Akuma player with the toucharcade url in his tag. He quit as soon as he saw my name and Fei Long.... Like wtf?
You can usually check in "Player Cards -> Card List" to see who it was that disconnected/quit on you.
It was me dude. As soon as our match started (friendly), I got an invite frin wediafom. I had no idea you were from TA, it looks like you joined a moment a go?
Found a more sure-fire way to get off Viper's ultra in a corner .. df.P > EX Seismo , med thunder knuckle, ultra (634 dmg). Note there's no Super-Jump-Cancel after the EX Seismo. It'll work even if your opponent is half-screen away from the corner wall. You can land j.P df.P > seismo cancel > df.P if you want, but it doesn't make any damage difference at the end. compare with: 406 dmg for df.P > EX seismo, med thunder knuckle, hard thunder knuckle 410 dmg for df.P > EX seismo > SuperJump, Burn Kick, hard thunder knuckle 635 dmg for df.P > EX Seismo > SuperJump, Burn Kick, Ultra, but spacing/timing is far trickier.
Lol no need to be afraid when im using him. But yeah I just joined today, I wasnt angry or anything, I just wanted to know why someone from a site i just joined, using a character I complained about, would quit on me? Hardly seemed like a coincidence at first lol
Yeah Good games Drogba! Sorry I didn't stayed long enough cool Akuma as well, I see steady improvement from the last time we played
Not sure what practical applications this has, but after a knockdown, the Ken/Ryu/Akuma ground tatsu kicks can hit cross-up on wake-up. Execute it very late, about 3 frames into the wake-up animation. Akuma's isn't bad as a mix-up, since it hits on the other side and recovers reasonably quickly, and you can juggle with an SRK in a corner. For Ken and Ryu, I guess you can use it as something annoying to mess around with ppl, esp w/ Ken being a hit'n'run .. =P But I imagine it's punishable too. Sakura's won't hit, but she can use it to get on the other side of an opponent for mix-up and ruin charges, maybe? Like with blankas forward hop and vega's whiffed cosmic heel. And most ppl should know that Ken's air-tatsu allows for connection into his ultra -- even a cross-up air-tatsu on a grounded opponent.