iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    Just follow the steps it gives you, create a team, then leave the team. Kind of stupid that youre forced to make a team though.
     
  2. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    That matchup shouldnt change too much, probably just a little bit harder with sims nerfs and cammys lack of nerfs, you shouldnt be teleporting in on a character with a dragon punch anyway. I think matches like akuma and ryu are going to be hard now, but they got nerfs too so we'll see. Sagat i cant say, no damage nerfs but tiger knee is unsafe, so again we'll see
     
  3. Justgodude

    Justgodude Well-Known Member

    Nov 23, 2011
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    Are you trying to join the team? The easiest way would be go to the rank page and click on a fellow TA member. Should take you to the page where you could opt to join. Hope this helps
     
  4. The Bat Outta Hell

    The Bat Outta Hell Moderator
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    I haven't played much either, but by this point it's been muscle memory on the timing and spacing for the crossup with Bison. I landed it like 1/10 times now.
     
  5. 0-FeliX-0

    0-FeliX-0 Well-Known Member

    Sep 25, 2011
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    She can use Cr. LK after Tatsu, but it's pretty much useless. You can always do a sweep afterwards instead!
     
  6. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    Could someone post makotos pre update damage? She seems really good now, easier links, fuikage-ex divekick thing seems easier, hayate is safer. Can still be punished by ryu/ken/akumas faster uppercuts, as well as zangiefs spd, but is completely safe against cammy, sagat and other slow uppercut characters like viper, even from point blank. Safe against everything if spaced properly.
     
  7. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    No 30 second uryo combos :(
     
  8. 0-FeliX-0

    0-FeliX-0 Well-Known Member

    Sep 25, 2011
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    By the way Snoop, did you kick me out? Because I'm back on having to make a team or die again. ._. I couldn't find out how to change my avatar... and it wouldn't say what my BP was... anything. Odd, eh? That FAQ reaaally needs work. Not one sentence. The one on the thingy. Battle Network.
     
  9. Snooper

    Snooper Well-Known Member

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    #7589 Snooper, Dec 15, 2011
    Last edited: Dec 15, 2011
    FAQ is empty. And I mightve unintentinally kicked you, i kicked 2 people with no battle record, im pretty sure thats you and eev. I assumed that it was just a glitch. Everybody else had their accounts automatically set up and their avatar is the one from their card. my only guess is you have to access it through the app for it to recognize you, if that doesnt work im not sure. if its not just eev then its probably happening to other people as well and capcom might fix it.

    And now we have 2 vaceotyns....
     
  10. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    Well yeah, it was the damage nerfs I was thinking of for that matchup. But I do also use teleports on occasion to mix up some Cammys depending on their style (teleporting away to bait cannon spikes and behind spiral arrows).

    As for Sagat, it's so weird that they nerfed one move and it was a move that virtually nobody uses (crouch punch I think).
     
  11. 0-FeliX-0

    0-FeliX-0 Well-Known Member

    Sep 25, 2011
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    It seems like Abel's forward dash has been made faster. It feels pretty smooth now. Also, I think that Yun's Zesshou Hohou has been given a faster speed of traveling, and maybe, smaller range. Although, it is not Light. :(
     
  12. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    Tiger knee was hit hard. Im about to test it more in depth, but its definitley less safe. And i might be switching to makoto, she seems alot better

    haha we're 41th in the tournament. Not 41st, 41th
     
  13. 0-FeliX-0

    0-FeliX-0 Well-Known Member

    Sep 25, 2011
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    Error, I listed Nishokyaku as 160 damage now. It's actually 150 damage. The EX Version used to be 150 damage, but it's now 160.
     
  14. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    Im not sure about abels dash, it was always really good.


    No unfortunatley its not light, but it does seem different. Plus he got little damage buffs here and there
     
  15. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    I don't know the names of most of her moves (looked some up) but here's some stats:

    Headbutt: 130
    Standing punch: 60
    Forward + punch: 90
    Forward + kick: 70
    Forward/down + punch: 100
    Forward/down + kick: 110
    Jump punch: 100
    Jump kick: 80
    Hayate: 100
    Hayate (max power): 160
    Karakusa: 40
    Oroshi: 140
    Tsurugi: 100
    EX Hayate: 120
    EX Oroshi: 160
    EX karakusa: 60
    Ulta: 525

    Hope that helps.
     
  16. Snooper

    Snooper Well-Known Member

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    #7596 Snooper, Dec 15, 2011
    Last edited: Dec 15, 2011
    Thanks heaps, ill test that now. And with sagats knee, from just outside 2-hit range its unsafe, but from max range its safe even against chuns super-fastest non grab move in the game. So sagat is still the king :(
     
  17. 0-FeliX-0

    0-FeliX-0 Well-Known Member

    Sep 25, 2011
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    Yup, my favorite is Nishokyaku, although Tetsuzanko is pretty good as well. They both got an extra 10 damage each.

    Also, I was attempting to make something Desk did (Kara Palm Strike) work, and I found that it moves Yun forward the tiniest bit. It's pretty cool. Also, the Palm Strikes were nerfed, I think. ._. They seem to stay out less.
     
  18. rshkhsee

    rshkhsee Well-Known Member

    Feb 28, 2010
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    Good Games ffffan, thanks. FENIX, tried connecting with you awhile ago man, maybe youre busy?
     
  19. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    #7599 fffan7777, Dec 15, 2011
    Last edited: Dec 15, 2011
    Checking ranking is grayed out so I think the only way is to create one and opt-out.

    Update: I'm in! Time to start contributing.


    Crossup is the same with Bison. One huge thing I noticed is that they either made extended the time you need to charge or the link from crouching punch to crusher/double knee isn't as lenient anymore. I used to do Stomp -> Skull Diver -> cr.punch -> crusher. The bolded link isn't as easy anymore; you need to wait a bit after cr.punch or the crusher won't come out.


    All the moves for 1.02.01 are up here:
    https://docs.google.com/spreadsheet/ccc?key=0Alr1DA_vlgJidDJoMktFdUtsQUItMHFJYmdPaUlUOVE&hl=en_US

    Replay system is even better now, you can skip to the second round if you want now.
     
  20. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    How do you kara palm? And yea its nerfed. Less active frames and seems like smaller hitbox. You cant do shoulder-genei jin-palm-palm in the corner anymore. I wonder if they buffed the length of genei jin and/or his damage during it...
     

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