Soosiz - A gravity-defying 2D platformer (submitted)

Discussion in 'Upcoming iOS Games' started by Touch Foo, Sep 20, 2009.

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  1. arta

    arta Well-Known Member

    Feb 14, 2009
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    How many worlds and levels does it have?

    How many different types of enemies? How many bosses?

    How varied do the mechanics and level setups get?
     
  2. spidey146

    spidey146 Well-Known Member

    Aug 14, 2009
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    #62 spidey146, Sep 22, 2009
    Last edited: Sep 22, 2009
    :eek:

    nuff said

    edit: when i looked at this i thought: just like super mario galaxy
     
  3. arta

    arta Well-Known Member

    Feb 14, 2009
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    #63 arta, Sep 22, 2009
    Last edited: Sep 22, 2009
    Wow, everytime I look at this trailer I've so fascinated by the gameplay and the music that I never noticed that there's information shown throughout the game.

    - 7 unique worlds. I saw Water, Ice, Space, A Mario World green bushes and blue skies world. Maybe 7-8 bosses?
    - 65 levels, including special unlockable levels. So 9 worlds per world = 63, with one as the intro tutorial level and one as the last level?

    Hopefully there's a lot of enemies and setups.

    Were you guys (the devs) comfortable with the constant rotating of levels?
     
  4. Touch Foo

    Touch Foo Well-Known Member

    Update: We have created a Twitter account so everyone interested can stay up-to-date on any news.

    That is almost correct. There is one boss in each world, so 7 bosses. The one extra level is an additional special level in one of the worlds.

    The constantly spinning world has become like a second nature to us. You will hardly notice it, when you've played the game as much as we have. ;)

    When we presented our first prototypes to other people, the game was quite confusing as the players didn't know which way was which, and it was difficult to figure out where you were supposed to go.

    Since then, we have changed the level design to be more linear and added an option to zoom out the camera, so you can get a better view of the level. The game is actually quite easy to pick up in it's current form. Some players have experienced slight dizzyness at the beginning, but after playing for a while, it has mostly gone away. :)
     
  5. diffusion8r

    diffusion8r Well-Known Member

    Dec 21, 2008
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    Termina
    Any confirmation on Price yet?

    The screenshots look unappealing TBH, but the video blew me away. :)
     
  6. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    Follow'd! :)

    Love your Twitter image, BTW.
     
  7. diffusion8r

    diffusion8r Well-Known Member

    Dec 21, 2008
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    Why 'Soosiz'? It's a bit of a random name, how did you decide to call it that?
     
  8. xFinch713x

    xFinch713x Well-Known Member

    Apr 26, 2009
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    Following and using mobile device updates :D

    I hope this is released soonish...
     
  9. TriSobaki

    TriSobaki Member

    Sep 17, 2009
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    Looks Awesome!!
     
  10. Mr. Clean

    Mr. Clean Well-Known Member

    Jul 26, 2009
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    Nowhere, CA
    i think we may have found our version of mario for the idevices!

    this one looks mighty sweet and i cant wait for this one....
     
  11. Touch Foo

    Touch Foo Well-Known Member

    #71 Touch Foo, Sep 22, 2009
    Last edited: Sep 22, 2009
    We have another update for you. The price will be $2.99.

    Now, let's just hope Apple will approve it quickly. :)
     
  12. diffusion8r

    diffusion8r Well-Known Member

    Dec 21, 2008
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    $2.99? Hmm...although it looks amazing, will have to get opinions first.
     
  13. arta

    arta Well-Known Member

    Feb 14, 2009
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    I came to post this and someone beat me to it. "Soosiz" is pretty random, it doesn't really roll of the tongue either cause it doesn't look or sound distinctive. I barely know how to pronounce it, and as hyped as I am about the game I'm glad the trailer made such an impression cause the name is a bit too bland to do that.
     
  14. arta

    arta Well-Known Member

    Feb 14, 2009
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    Jesus Christ how cheap do you people want these games to be?!
     
  15. wikoogle

    wikoogle Well-Known Member

    Jun 10, 2009
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    Looks incredible! Great job.
     
  16. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Don't worry, I'm buying... and if it's good I'll make these cheapskates buy it too.
     
  17. xFinch713x

    xFinch713x Well-Known Member

    Apr 26, 2009
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    I will buy it right when it comes out :) I have a feeling it will be worth it. Will you be adding content and features in updates though?
     
  18. arta

    arta Well-Known Member

    Feb 14, 2009
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    Hopefully as PURCHASEABLE downloadable content...
     
  19. Kartel

    Kartel Well-Known Member

    Apr 18, 2009
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    What about the music, who did it, is the music in the trailer representative of what's ingame? What was the inspiration behind it? Does the game have a lot of music pieces like Rolando?
     
  20. Touch Foo

    Touch Foo Well-Known Member

    Thank you for your questions and comments.

    The music pieces in the game are created by Kevin MacLeod. They are not original to the game, but we chose them because they gave it the feeling we were looking for. There is plenty of diversity.

    The music in the trailer was chosen to give it a dramatic feeling. It is not a representation of the ingame music and was licensed from a different author.

    We will be creating some gameplay videos with real ingame audio so you can see and hear it for yourself before the release.

    Thank you for buying. We hope it will be worth it for you. :)

    We have some early thoughts about the updates, but it's too early to promise anything. The game has a lot of content already in the first release.
     

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