Sorry to hear that. Like I said before if you purchased the game, you shouldnt have the ads. If you do, please contact us. There are solutions to solve that problem. Thats all I can do right now.
This kind of thing is really shitty by devs lately there's been 3 games I've bought and then all of a sudden parts of the game are locked and need IAP to unlock even though they were there to start with. It's the same with updating to include iAds in a previously paid for game. Surely if you were going to release this as free with iAds it would be better to do it as a separate app leaving the paid version without iAds.
I think this is a kind of bad move. The ads shouldn't show up because it's replaced. But it only happens when you have the earlier version still in your device. When you erase it from the device and redownload it, the ads will be there I suppose. I have experienced it once with Awareness apps. They unlock everything when I have the earlier version. But when I change my phone and re-install the app in my new phone, everything is locked and there's nothing I can do about it since I don't keep the older version. That's my opinion and I hope you don't do the same thing with Let's Create Pottery, which I like very much.
Wow, good thing I didn't buy Jelly Defense, just lost your "support" from me! Remove the ads, release a "lite" version and call it a day!
Whats wrong with ads? I dont mind having ads in games that i've purchased for less than 5 Bucks .. Sure i have all the contents for the money that i've already paid, but i think ads is one way for the dev to make a bit more money for what they've already made which in appstore context could be less than what they've spent to developed the game.. I mean i would be very angry if i have ads in my psp games .. But not for ios games .. maybe that was just me ..
^This! I despise ads. I will pay to remove ads whenever possible, even on games that I never even play. I'm that much against them. I would have paid up front to remove the ads from Shoot the Birds, if that is how the game was originally marketed. Unfortunately, it was not. Now, I have a premium title with ads that I can't get rid of. I guess I'll email ID support to see what they can do, but if it turns out being some sort of hassle, I'll just delete the game. I've got plenty of other games that I'm not playing to concern myself with this one any longer.
I don't really mind ads either... (unless they are video ads that you can't skip). Most of the time, I don't even notice the ad unless it's a full-screen pop-up.
This may as well be a full screen pop-up (well...pop-down, in this case). On my iPad, it spans then entire length of the playfield during the game and extends down about half an inch. It's not a menu ad. It's present during gameplay all of the time and is visually distracting.
In that case, it's pretty annoying! I didn't know about the ad issues; I wanted to try this app out despite the ad complaints, but it's not compatible with my iPod 2G ...
You must be a dev as I don't know a single person who wouldn't mind ads. They are intrusive and distracting. Not only that they cause you to exit the app if your finger ventures too close. Devs can leave the ads to Lite version but including or sneaking them into Full versions is downright despicable, especially when they've already taken your money..
I didn't buy this game -- and now know from the post above that it wouldn't have worked on my 2G anyway -- but I'm just amazed at the trend of developers that feel they can change an app anyway they want even if it affects those who paid for it. Adding ads, going freemium, whatever... Personally, while I know it takes more to maintain two apps, whenever a dev decides to add ads or go freemium AFTER customers already paid, I think the best approach is to release a separate FREE version with the ads and/or IAP for new customers to download. Maintain the old one just the way it was. Seems simple enough "Shoot the Birds Free" and keep the original "Shoot the Birds". Wish I could remember what dev/game it was, but remember there was a game that others complained about the addition of ads and he decided to do exactly that. Remove the ads/IAPs from the original paid version and release a separate free version. Don't care if it's a technical issue or not, it's the most reasonable response. That way you keep your original fans happy and gain new ones with a different revenue stream.
Wait, what is wrong with going premium if the original content is never affected. It basically means unlockables and possibly more support for the game as long as your not being shoved buy buttons in your face (temple run is great example of a premium to freemium transition done right). I can't say I like the ad trend though, but this case would have been alright if a more elegant solution had been thought up for original customers besides tying to a game save (if there is one).
Well, not every case of premium to freemium is handled as smoothly as Temple Run. But I will agree with you that if it's handled correctly, it can be okay. I'm not going rehash old arguments about apps that didn't handle it (or maybe communicate is the better word) very well. There's been instances where a dev actually went above and beyond by giving early buyers a bonus before going freemium. Anyway, I understand where you're coming from. It's just all in the way it's handled. I'll end here as this is not really the place to discuss this.
"One situation"? I recall there being a similar problem with Let's Create Pottery in this same forum. Your general response seems to always be "we're sorry, that should not have happened, send us an e-mail so we can fix it" and then you defend your actions regardless how many paying customers you piss off. Not for nothing but I don't think any other game I've purchased has ever become as complicated as the ones you develop. I'm glad I've never supported your games because I couldn't be bothered with the nonsense that comes with them. When I make a purchase, regardless of price, I should be able to expect a finished product. As a developer, you're seeing how your actions affect your customers, you need to fix it and stop defending your mistakes.
It’s popular to be against something. In this case, ads. Don’t worry, you are not alone. Plenty of gamers don’t care about such things. Industry is evolving. Freemium games, iAds systems. Developers are working hard to release good games but when they want to earn something, then it’s wrong for part of the gamers. Shoot the Birds is amazing game, and we decided to releases our premium content for free. Advertisements inside the app was the only way to do it. I’m pretty sure no one wants to work for free. If you pays a buck for an app it doesn’t mean developer can’t change it. There is no such thing like eternity license. Obviously it’s always welcome to think about customer and Infinite Dreams is doing this. However there are few types of customers and we are always trying to reach all of them.