Scoundrels: The Risky Reef (by Randy O'Connor)

Discussion in 'Upcoming iOS Games' started by randyo, Feb 11, 2014.

  1. randyo

    randyo Well-Known Member

    Sep 11, 2011
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    Chicago!
  2. randyo

    randyo Well-Known Member

    Sep 11, 2011
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    Chicago!
    New world to see at http://www.roguesgame.com! It's actually more boring to look at than before because faction coloring is now more subtle/impossible to see at this high up distance.

    Information passing seems pretty good at this point, ships now keep records of specific actions they witness and pass that on to ports, who pass it back. I will have to make this more robust at some point, but for now information passing works well.

    -Current work is on ship AI. How do they decide to flee or attack or continue on their current course of action. It's a lot of brainstorming, and then even more, knowing that I'll certainly change anything I come up with. They have to take into account the ships around them, prediction vs. what is happening, any current activity, etc. Kinda brain-melting!

    I'm also getting close to tackling better ship controls, how it feels to fire cannons, and maybe work some on getting boarding ships into the game.

    Cheers!
     
  3. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Lookin great Randy! Glad to hear you've got the info passing working
     
  4. SirHanet

    SirHanet Well-Known Member

    Aug 5, 2013
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    Twitch!

    I really want to see another twitch stream! Dev, you don't need to stream but I am just saying!
     
  5. randyo

    randyo Well-Known Member

    Sep 11, 2011
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    Haha, thanks! I'll be streaming again tomorrow! Twitch Tuesdays!

    I'd like to add Twitch Thursdays or Fridays, but I've been busy with a lot of different things. My pirate boardgame is starting to take off, and I may have an opportunity to talk to someone about publishing it!

    With "Rogues", or maybe I should retitle it "Rapscallions"(?), I was doing some design work on Friday, and I got some ideas for how to implement ship AI and also planning out how to make firing the cannon work. My plan (see image below) is that you tap on the screen and that side of the ship fires. Depending on how long you've charged up, there are more shots loaded. So you can shoot several more quickly, otherwise you can wait for a bigger spread. The little meter shows that the right side of the ship has 2 shots loaded, while the left side only has 1 shot ready.

    [​IMG]
     
  6. randyo

    randyo Well-Known Member

    Sep 11, 2011
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    Chicago!
  7. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    I'll stop in when I get a chance ;)
     
  8. randyo

    randyo Well-Known Member

    Sep 11, 2011
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    Twitch Tuesday is tomorrow, as usual! I'll be streaming my game dev work on Rogues (and maybe some other stuff).

    This week I'm continuing to work on getting the game working on iOS. I'm hoping to have stuff for friends and family to play on their phones soon, which means I'll need shooting and trading and movement to be in a working state. AI is still quite broken, but it's fun to have the game on device now.

    I also realized that I'll need to have progression to the game: bigger/faster ships, better weapons, a diversity of options, to make you want to keep playing. So I'm spending some time brainstorming that and the game fiction.

    And here's some quick concepts from just now!

    [​IMG]

    [​IMG]
     
  9. SirHanet

    SirHanet Well-Known Member

    Aug 5, 2013
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    Nice

    Nice, also add me to your friends list since I want this game now. I don't care about how bad the AI is!
     
  10. randyo

    randyo Well-Known Member

    Sep 11, 2011
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    Chicago!
  11. SirHanet

    SirHanet Well-Known Member

    Aug 5, 2013
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    So excited!
     
  12. randyo

    randyo Well-Known Member

    Sep 11, 2011
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    Another piece I did this morning, trying a little more epic scenery. Not in-game, just kinda messing around with mood concept pieces.

    [​IMG]
     
  13. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Ooo those are majestic looking!
     
  14. randyo

    randyo Well-Known Member

    Sep 11, 2011
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    It's TWItCHiE tuESda-dAY in 11 hours!

    Hey folks,
    Tomorrow I'll be trying to get version 2 of the AI actually working. I have been rebuilding the AI and how ships figure things out, because the game needs to be exciting. I want merchant ships to defend themselves (because they did so in reality) so hopefully I can get the ships to not freeze on launch like they are right now!

    I'll also be drawing some concept art for my friend Tim's cool multiplayer PC game.

    Anyway, I hope ya tune in to twitch.tv/randallion around 10am PST! :)
     
  15. randyo

    randyo Well-Known Member

    Sep 11, 2011
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    (see above)
    Chicago!
  16. randyo

    randyo Well-Known Member

    Sep 11, 2011
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    It's not iOS, but Double Fine Productions is hosting a twitch stream of playing my pirate boardgame this afternoon at 5pm PST. It's one of the reasons I haven't been as active on Rogues, because the boardgame is kinda taking off!

    So consider tuning in to http://www.twitch.tv/doublefine at 5-7pm PST. :D
     
  17. SirHanet

    SirHanet Well-Known Member

    Aug 5, 2013
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    Can't Wait!!

    Awesome, can't wait!!
     
  18. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    #58 JCho133, May 7, 2014
    Last edited: May 8, 2014
    Crap, I missed it

    Edit: I searched for Double Fine on twitch, and a GamesRadar stream playing Escape Goat 2 showed up :D

    Turns out Double Fine guys are hiring it. Weird.
     
  19. randyo

    randyo Well-Known Member

    Sep 11, 2011
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    Chicago!
    You didn't miss it! Starts in 30 minutes. :)
     
  20. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Ohhhh PST! Sweet
     

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