Even though it's early, can you tell us anything about the expected game mechanics? How much action is there compared to platforming? Is the platforming deep with diverse mechanics, and is the action deep with RPG perks and lots of control over your character?
no rpg elements the game is divided into levels, with combos and alot of boss battles and platforming don't want to reveal too much yet but basically it won't have any rpg elements to it, straight up action and platforming with no leveling up
I can add however that well there will be summons, when you collect enough enemy souls. http://lucbernard.com/ I update my blog often with stuff on Reaper
didn't die out, just going to take longer because of budget reasons and at least it's not episodic anymore
Will it have better animations and gameplay than Eternity's Child? http://www.youtube.com/watch?v=yzr41Juor58 That too seemed incredible in stills, but it turned out to be a mediocre platformer with very bad animations, so I'm a bit skeptical.
I don't work with the same programmer anymore, but the one who worked with me on Mecho Wars is on Reaper. And are these animations good enough http://lucbernard.com/post/1342168845 http://lucbernard.com/post/675076019
yeah but won't be as well advanced I'd say, so say it will look a bit different, still good, but closer to the PSP version that PC. While the 4G one will be like the PC version
yes like I said, the non HD displays will be close to the PSP version, while the HD ones will be like the PC/Mac version another enemy in the game