Ravensword: Shadowlands Crescent Moon Games The hit #1 mobile RPG is now the #1 Mac RPG! ***Chosen by Apple as Editor's Choice on the iPad!*** --Enhanced for the⦠$6.99 Buy Now Watch Media DetailsThe hit #1 mobile RPG is now the #1 Mac RPG! ***Chosen by Apple as Editor's Choice on the iPad!*** --Enhanced for the Mac-- Realtime Shadows Bloom Effects High Res textures High Res Environment Models 'It's hard to keep our expectations in check on this one. It could be The Elder Scrolls of mobile RPGs' 5/5 -Touch Arcade 'Crescent Moon's open-world RPG sequel might be the best-looking mobile game ever made.' IGN Silver Award - Pocket Gamer From the award winning studio that brought you Ravensword: The Fallen King and Aralon: Sword and Shadow, comes RAVENSWORD: SHADOWLANDS. Ravensword brings unprecedented visuals to the role playing and adventure genre. Explore a vast and richly detailed world, gather powerful weapons, collect hundreds of items, increase your skills, and follow a deep storyline to solve the mysteries of the Kingdom of Tyreas. Features: Enormous 3d world to explore First Person and 3rd Person on the fly switching Gorgeous and realistic scenery Ragdoll Physics Original Soundtrack from composer Sean Beeson Hundreds of items to use Reflex and precision based combat with manual blocking and dodging Various weapon types - Bows, Crossbows, Hammers, Swords, Axes Flying Mounts Horses Tons of enemy types including huge prehistoric creatures. Lockpicking Pick Pocketing Stealth Magical Runes Item enhancement Tons of loot Plenty of armor upgrades Mounted combat Decision based, multi-part Quests Reputation and Jail System follow @cm_games on Twitter for more updates and announcements! Information Seller:Crescent Moon Games Genre:Adventure, Entertainment, Games, Role Playing Release:May 16, 2013 Updated:May 16, 2013 Version:1.0 Size:843.1 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal JoshCM Well-Known Member Aug 11, 2009 4,250 23 38 Game Designer Upstate NY http://www.crescentmoongames.com #2 JoshCM, May 16, 2013 Also has Game Center achievements, forgot to mention that in the description. JBRUU Well-Known Member May 9, 2012 6,758 0 36 USA #3 JBRUU, May 16, 2013 So the graphical differences are just in terms of textures? JoshCM Well-Known Member Aug 11, 2009 4,250 23 38 Game Designer Upstate NY http://www.crescentmoongames.com #4 JoshCM, May 16, 2013 I replaced a bunch of the environment models with more high res ones, and everything has realtime shadows and the bloom effect if you run it on high settings, as well as many more plants. JBRUU Well-Known Member May 9, 2012 6,758 0 36 USA #5 JBRUU, May 16, 2013 Ah, I see. Didn't everything have realtime shadows for A6 devices as well? I pretty sure they were there on my iPad 4. JoshCM Well-Known Member Aug 11, 2009 4,250 23 38 Game Designer Upstate NY http://www.crescentmoongames.com #6 JoshCM, May 16, 2013 Only the characters, not the environment. Also, look at the leaves from the tree casting on the the Carnosaur - that's a Mac specific thing. JBRUU Well-Known Member May 9, 2012 6,758 0 36 USA #7 JBRUU, May 16, 2013 Ah, I see. Damn that looks good. Pity it wasn't included in the iOS versions JoshCM Well-Known Member Aug 11, 2009 4,250 23 38 Game Designer Upstate NY http://www.crescentmoongames.com #8 JoshCM, May 16, 2013 Yeah its not really possible to have real-time shadows on everything yet in a game like this - for mobile. Probably the next gen of iPhone/iPad will be able to do it. JBRUU Well-Known Member May 9, 2012 6,758 0 36 USA #9 JBRUU, May 16, 2013 Last edited: May 16, 2013 What if you weren't running at Retina resolution but 720p? Edit: have you seen the Vita running Assassin's Creed? That's pushing realtime shadow casting on everything and it's only about as powerful as an iPhone 5. JoshCM Well-Known Member Aug 11, 2009 4,250 23 38 Game Designer Upstate NY http://www.crescentmoongames.com #10 JoshCM, May 16, 2013 I'll take that back, you can put realtime shadows on everything, but its just gonna be slowwww.... JBRUU Well-Known Member May 9, 2012 6,758 0 36 USA #11 JBRUU, May 16, 2013 Yeah I heard the Vita version ran at sub 30 FPS 90% of the time. But it does look very nice, though. paulmeyers Active Member Patreon Bronze Sep 30, 2012 30 0 6 #12 paulmeyers, May 20, 2013 Sync with iOS version? The game info doesn't say, but does this sync with the iOS version? Meaning, could I play the same character on OSX and iOS? Looks really cool, it would be nice to play on desktop and mobile. JoshCM Well-Known Member Aug 11, 2009 4,250 23 38 Game Designer Upstate NY http://www.crescentmoongames.com #13 JoshCM, May 20, 2013 it is a cool idea. We haven't been able to get that working yet, but it does have Game Center achievements. Game.PN Well-Known Member Apr 18, 2013 417 0 0 Going to the prison called "School" Earth,Milky Way #14 Game.PN, May 20, 2013 Lots of better graphics here than iOS JoshCM Well-Known Member Aug 11, 2009 4,250 23 38 Game Designer Upstate NY http://www.crescentmoongames.com #15 JoshCM, May 21, 2013 never say never! don't know yet until I see what we're working with. here's a vid from PC/Mac https://www.youtube.com/watch?feature=player_embedded&v=5h-h-FPamt4 Kamil_GoodnightGames Well-Known Member May 6, 2013 49 0 0 New Jersey #16 Kamil_GoodnightGames, May 21, 2013 Just wondering but is it like elder scrolls in how it is primarily first person? the 3rd person in those games were really clunky. Elixir Well-Known Member Mar 12, 2013 150 0 0 Canada. #17 Elixir, Jun 1, 2013 Josh, any chance of adding controller support? I'd maybe like to pick this up for a trip to Europe soon, but I can't seem to function 3rd person games involving combat with mouse and keyboard. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
I replaced a bunch of the environment models with more high res ones, and everything has realtime shadows and the bloom effect if you run it on high settings, as well as many more plants.
Ah, I see. Didn't everything have realtime shadows for A6 devices as well? I pretty sure they were there on my iPad 4.
Only the characters, not the environment. Also, look at the leaves from the tree casting on the the Carnosaur - that's a Mac specific thing.
Yeah its not really possible to have real-time shadows on everything yet in a game like this - for mobile. Probably the next gen of iPhone/iPad will be able to do it.
What if you weren't running at Retina resolution but 720p? Edit: have you seen the Vita running Assassin's Creed? That's pushing realtime shadow casting on everything and it's only about as powerful as an iPhone 5.
Sync with iOS version? The game info doesn't say, but does this sync with the iOS version? Meaning, could I play the same character on OSX and iOS? Looks really cool, it would be nice to play on desktop and mobile.
it is a cool idea. We haven't been able to get that working yet, but it does have Game Center achievements.
never say never! don't know yet until I see what we're working with. here's a vid from PC/Mac https://www.youtube.com/watch?feature=player_embedded&v=5h-h-FPamt4
Just wondering but is it like elder scrolls in how it is primarily first person? the 3rd person in those games were really clunky.
Josh, any chance of adding controller support? I'd maybe like to pick this up for a trip to Europe soon, but I can't seem to function 3rd person games involving combat with mouse and keyboard.