You're just crossing the top 25 threshold and top 50 thresholds, which is huge. Since those are when they start appearing on the iPhone App Store app's top lists. 25 by default. arn
haha silly, he means a pet which follows you and KILLS. not a cute puppy oh and could you do a mini-update thing and have the map show exactly where you are. That would make it much easier to navigate. and also, something to show the hp of the creature i'm attacking. still love the game. its relaxing for some reason.
While I like the game and appreciate the work and dedication that's gone into it I just can't get past the clunky thumb swipe to turn movement method. It's so frustrating I don't even want to pick it up. Maybe in a future expansion you could include some alternate turning method that works with the same hand as you're using to move forward and let the player define the movement method he wants to use in options. Wish I could suggest something but alas I'm not an iPhone game dev so I wouldn't know where to begin. I'm sure you considered and tried different methods but there has to be a better way. Oh and incorporate all the suggestions everyone before me has made. Thanks!
- Ability to have your own squire - Ability to run your own business in-game: a shop, a farm, a warrior's academy or something. Upgradeable so there are multiple tiers of sizes/features/locations - Daily routines for NPCs - Thieves Guild/criminal career options - Weather - Instead of having a dog, have some other animal as a pet - An in-game barbershop for you to change your look - A coat-of-arms designer. This design is then displayed on your in-game properties, shield, horse bunting etc - Option for gills to allow underwater exploration/combat
how about something like turning into an animal. Kind of like how link turns into a wolf in one of the games. Or some other creature. I think that ninjas/angels/demons/assasins are always popular.
honestly - thats the part of the twilight princess that I hated. thats what part I didn't make it through because it was just so frustrating. I'm just being honest. A wolf summoner - I think that would be cool - summon a wolf to kill things. but being the wolf - the way zelda did it - annoyed me sooooo much. That little thing on the wolf's back too - god that thing drove me nuts. actually maybe it wouldn't be so bad without that thing, and that parallel dimension was just lame. excuse me for ripping on a classic - although I did LOVE the rest of the game.
That sounds pretty cool... Like if you kill a really tough creature you get an amulet that enables you to be like that creature....
Thanks for the info Arn - and of course - everything else! You guys have been awesome. I hope Eli makes it back safe from Paris.
I always played First person mode in oblivion, and if you could make the sword more easily seen that would be amazing. If you could instead of just make the camera inside his head and see the normal model, make a new model that lays over the camera that looks more first personey and shows the arms more.
I would also greatly appreciate the monsters to not be so aggressive, their attack zone should be decreased greatly, because I can't even examine a monster without it coming to get me
Yeah, that's why an auto attack after you are attacked would be good... Also what I think would be nice for the expansion is to have in game voices. It would be cool and you would feel more "inside" the game... And have the NPCs move around more and include night/day too...
I'd like to see a more logic. for example - 1) Why all buildings are made of stone but paling around the city is woodden? 2) If the the times are hard - why there is no guards, why there is no gates? 3) Have you ever saw there any normal, rustic haystack? Hmm, there are no such haystacks, there are only round modern mechanical made haystacks - there should be "middle-age" style not modern times... I have played only a hour or so and I like this game, but there are a lot of such funny stuff as I said above.
I've read most of the posts and I agree that there should be some customization, guilds, shorter enemy range distance, more weapons and auto-locking for enemies that do try to attack you and smoother camera turns. But I think in terms of the enemy range distance and auto-locking enemies that attack you; these should be made an option instead in an option menu. I rather like the fact that if I can see or hear them, they can obviously see or hear me (even at a far distance). I also like not being able to auto-lock onto attacking enemies, because if I can catch them by surprise, they should have that chance too. It just makes the game more realistic and fun to play with. IMO.
Make enemies draw distance shorter but also make it so if you sneak up behind they can't see you, only there range of vision so we can sneak up on our kills.