Completely agreed. The VERY FIRST thing i programmed was the control scheme. I made sure to have the very best control over whats going on on the battlefield. Trust me, battles are quite epic i just didn't want to put lots of units on screen for that screenshot because it gets REALLY messy with all the smoke, missiles and explosions. You can easily find yourself in the middle of a battle between 100 units or more.
Thats the one, if you notice the units are the same in Quantum Collapse. but everything else is different and the entire game engine is completely different. I programmed Argentum when i was 19 years old, now i'm 28 and i'm a software engineer so that should say quite a while!
OMG you were 19 years old when you program that game! I still have this game And man you're going to change the RTS genre on the iPhone.
Any other info on the physics, units, and can we have some destructible stuff and can you let us build bridges then use them to blow them up when we lose control of them and does your game have any heavy artillery, heavy/light armor, fighters, bombers, special op infantry and stuff like that and lol on the dead brain. And your welcome on the PM. Too lazy to click on mouse since it's so hot here even with A/C (in california baby!)
Hey Javier, one of the greatest things about Starcraft, I thought, was the storyline... hopefully you're working on a non-cliche one to put this game over the edge? But anyway, I did play your first game, so this should be good, man!
Starcraft on a iPhone would be great fun I would much rather support the indie dev since they need this money in the economy (here in the US anyways) and if they don't need it well I'll just buy both. The economy need my impulse buys (Got that from someone here forgot who it was)