Yes, is a new move, and it's finished. Working on the next move now... trying to get it all wrapped up for submission tomorrow night. So if there are bugs LAY IT ON US. Want to the worst problems before then if we can.
New moves, you say? Yes, that is awesome news indeed. It makes me very glad to know that you and Kepa have decided to take the time to develop more new content, since it means that the game itself is closer to becoming (or is already) profitable. Which, if true, is great!
To Madgarden and Kepa: have you guys ever considered a create your own armor or boots IAP or super expensive upgrade? Make a paint-like editor that allows players to create their own designs/patterns in a way that does not interfere with the current hat system
Yes the eyes use the hat's ADORNMENT colour. Yeah hopefully it will stay afloat so we can add all of the stuff that we envisioned for it. The app store is a tough market. No, though we may be adding ULTRA BELTS later.
Mr. Madgarden: Is there any possibility of "luchador" masks that resemble a certain adamantium clawed science experiment? Or an arachnid superhuman? Also...some hats disable my glorious beard. Like the bone mask.
So when I restored my coin doubler purchase on my iPad I got a different hair style from when I originally bought it on my iPhone. Is that meant to be?
You got a different hairstyle from the coin doubler? I don't understand. We'll continue to add customizable content as we do more updates.
Yeah. I bought the coin doubler initially on my iPhone and it gave me the Guile hair style as a bonus. Just now on iPad I restored the purchase and it gave me the Goku hairstyle. I just didn't know if it was meant to be random on restore or if I was supposed to get the Guile style since that's what I originally got when I initially purchased.
This game is amazing. Seriously. I'm probably more Puritan than Gabrien when it comes to IAP, and I just can't stop playing. I even bought a coin doubler and 20,000 coins. I feel so dirty. Just yeah. Wow. The game mechanics here are just sublime. There's a much more tangible feeling of skill progression than with say, Jetpack Joyride or Blood Roofs or Subway Surfers or anything similar. Every death I suffer in Punch Quest feels like something that I learn from wherein those other endless runners simply feel like cheap luck. Freaking great game.
I'll add my voice to those very much enjoying the game. Read every post in the thread. Love Sword of Fargoal as well, I'll have to look into Hook series and Mage Gauntlet. As the developers are active in the thread, I'd like to offer a suggestion. When rerolling a hat, I'd like the option to individually lock any of the 4 aspects of the hat (base type, adornment, special graphic, and level 1 skill) in order to have a chance at eventually getting that "perfect" hat. I am aware of the new purchasable option for the base type, but that's just one part. It would still take quite some time to get the desired combination, and may add some incentive to purchase punchos for those rerolls. I'll also offer the opinion that the dual-currency idea mentioned earlier in the thread leaves a sour taste in my mouth, and I'm hopeful you'll be able to work out the monetizing issues while retaining only one currency. Thanks for reading and considering.
Woah... just got the #18 spot in the leaderboard, which might be the highest I've ever got in any game! 338,420... I got very lucky with lots of food items after getting my hat knocked off.