First of all, since I believe I haven't done this yet, let me congratulate Kepa and Madgarden on another awesome game. I swear, anything Kepa touches just becomes pure solid gold. Anyway, had a few questions, first, the first Ultra Move upgrade, was wondering how it even works. It says it transforms Supers into Ultra's when you get more energy during a Super Move. I'm wondering how this is even remotely possible. The energy expenditure of the Super Move seems to pretty much make it impossible to gain another full energy bar. Am I missing something here? And second, any tips on uppercutting Red Wraiths? After an hour or so I've managed 2/5 purely by accident. They're really hard to uppercut since they just hit you when you get close. Or am I trying to uppercut the wrong enemies? They're the wraiths with the big glowing green hands right?
First - picking up a power up while in Super Attack mode makes it an Ultra Attack. Second - the wraiths hover up and down. I find it easy to block right before they hit me and waiting until they're floating upwards, releasing block and uppercutting them then.
I didn't read everything, but are you gonna add some hair for the female character? Females don't look good with clownshair
By power up you mean what exactly? One of the glowing rainbow orbs that give random Supers/Ultra's? Or food? Or something else?
That's the one - glowy round thing that gives you a Super. Food is different, from what I've seen. (follow the blue fist on the path selection to get one) Edit: Without that upgrade, you cannot get an Ultra even if you pick up a power-up while under the effects of Super Attack. Make an enemy you kill destroy another one with its flying body parts. I started the game, punched the first in a row of two skeletons, made sure the head of the first destroyed the second and left the game until I died with 200% accuracy.
Ok thanks. The wording on that upgrade should probably be changed then. I guess Ultra Power Up is obvious enough, but the description made me think there was another way to get Ultra's by filling up the energy bar in some other way while using a Super. Edit: Just saw your edit, didn't realize that, I bought that upgrade before I even got my first orb I think
I did try that, but it fails. Does it not count if i kill a few monsters before getting an indirect kill?
Bought the eyepatch and the bold hair (cut), tweaked the colors a bit. Now my hero looks like Sagat! TIGER UPPERCUT!! ;D
After having spent the majority of yesterday with Punch Quest, I can say with certainty that I'll be surprised if it doesn't wind up being my GOTY. None of you should be on the fence about at least trying this game, because it costs you nothing more than a few minutes of your time to do so. But I'm going to lay out some of the reasons why I think this game is amazing anyway, because it needs all of the exposure it can get. I think the thing that Punch Quest does the best is that it's incredibly subtle, from a gameplay perspective. I'm pretty sure some of you just chuckled at the notion of a game where you punch things into oblivion and ride a laser-spitting dinosaur as being 'subtle', but I'll explain. Punch Quest doesn't act like it has anything to prove. The graphics are seemingly basic, but closer examination reveals a level of care and humor in the environments and animations that speaks to an insane amount of polish and fine-tuning. Likewise, the gameplay is superficially simple... but in actuality, it's deviously complex. It manages to strike a perfect balance in catering to all parts of the gaming spectrum without patronizing any of them, which is a rare feat indeed: Casual gamers can pick it up and play it in short bursts just to enjoy the heck out of it, and the game's difficulty curve is paced such that you'll be able to get a couple minutes in before a horde of Red Wraiths and Exploding Zombies shows up to ruin your day. Having more than one heart for health is an incredibly good design decision, in that regard. On the other hand, the combo system and deep power-up tree allow for a more dedicated player to spend a ton of time exploring the fighting mechanics, which is akin to jumping down a rabbit hole of awesomeness that stretches all the way to the Earth's core. Every power-up loadout changes how you play in a substantial manner, and nothing feels more satisfying than finding a style which clicks for you and suddenly hitting a stride that lets you blast your way up to Level 10 before you break a sweat. Getting a hang of the second-tier juggling and chain-comboing (courtesy of flying body parts) is what turns Punch Quest from a simple diversion into an insanely deep brawler, but it doesn't make either of those options mutually exclusive. So basically, there's nothing this game sets its sights on that it doesn't accomplish. It's fun, funny, insanely addictive and has a sense of progression and skill-based improvement to it that is rivaled only by a few games on the App Store today. If I have anything left to add, it's an apology. Because if you don't have Punch Quest yet, you just spent time reading this that you could have spent downloading and playing Punch Quest. And as much as I appreciate you having given me your time, Punch Quest deserves it more. p.s. -- If you want to support the devs with an IAP but don't want it to throw off the main progression of the game, spend your IAP'd coins on the cosmetic stuff (so many hats!), and leave the core content alone until you can get it through your legitimate earnings.
Every punch decreases your accuracy if it doesn't connect. To get the achievement you need to kill more enemies than you've thrown punches. I don't think the how matters. When you say you've killed a few monsters before getting the multi-kill, did you punch the remains of their bodies? I'm pretty sure only living enemies count as a hit, not their carcasses.
Finally got it! Seems like the only way is to encounter two skeletons together before anything else and let the first's skull kill the other. Thanks alot!
I'm loving this so much that I feel the need to throw some money rocketcats way but I really don't like disposable IAP so ill pick up Mage gauntlet, I already have hook world and sword of fargoal but somehow never bought Mage gauntlet. Well what I'm trying to say is this is amazing and I would have paid a few pound for it easily. It will be interesting to see if the free to play model makes them any money though.
Yeah. This game is great and there really is NO REASON to pay a dime for it, which in this case, really sucks...unless just a way to make the world aware of the other great titles from both Madgarden and Rocketcat? They tricked us, people, this is nothing but an addictive interactive banner ad!
Sorry if this has already been discussed, but how do I collect idols? Is it by smashing them or not smashing?
Heyohh, what's all this about the gnome leveling up? I know I've transformed into a gnome, but...huh?
Except for the menus, the actual gameplay of Tone Sphere can be played landscae, portrait, upside-dwn and inside-out.