PSP and iPhone game quality

Discussion in 'General Game Discussion and Questions' started by mofard, Jul 15, 2009.

  1. Marconelly

    Marconelly Well-Known Member

    May 14, 2009
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    I do love quick and fun little games that Iphone has in abundance, but I also wish there were more 'big' games like Real Racing, Rolando 2, or Doom Resurrection, or 'semi-big' ones like Zen Bound or Pinball Dreams. It's disheartening seeing how relatively poorly those more expensive games sell compared to the cheapest games, it could discourage developers from making more ambitious productions.

    I believe the NFS:U on PSP is a free roaming driving game, like its console brethern, as opposed to straight track on Iphone version. It's not worth comparing the two as PSP one is just a lot more complex game in that case. It's not even about the graphical prowess really, it's just the budget and the amount of production and content that goes into games.
     
  2. Stroffolino

    Stroffolino Well-Known Member
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    For better or worse, developing big budget iphone/ipod games in today's crowded market market is incredibly risky. Why should a developer spend a lot of money and time making something that might not pay off, when a simple game like "Moron Test" or "Flight Control" can become smash hits? Call it what you want, but I don't think "afraid" is the right word.
     
  3. LBG

    LBG SeƱor Member

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    #23 LBG, Jul 15, 2009
    Last edited: Jul 15, 2009
    No, there is no fee roaming in NFS: Undercover on PSP.
    If you had read the rest of my post, you would have understood that I was showing how the following opinion from 'Pug4Death' isn't true:

    'PSP > iPhone always in quality.'


    And as far as budget, amount of production and content is concerned, it shows nothing about the overall quality and success of a game. Take 'Flight Control' for example. You couldn't ask for a better quality, more successful game than that, could you?
    Flight Control wasn't a high budget, high production game with tons of content, yet it was still very successful and full of quality.
     
  4. squarezero

    squarezero Moderator
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    First off -- apologies: I was responding to the categorical (and dismissive) nature of your post. You seem to have a more nuanced view than I originally thought. Ultimately, the point is that comparing the two platforms is pointless. If the iPhone ends up killing the PSP (which I doubt), it won't be because the games are better or cheaper. The iPhone advantage is that it's an integrated device that provides a decent (sometimes superlative) gaming experience. The idea of carrying around a separate gaming device (not to mention a music player, a web browser, etc) gets less and less attractive as one gets older -- and here, sadly, I speak from experience. Frankly, I found that the only place I was playing my PSP was at home, which makes the whole portability angle kind of moot, especially since for the price of a PSP UMD I can play a cutting-edge game on my laptop.

    PSP is meant for Games, not really concentrating on the Media so much; the iPhone was initially meant as a Phone and Media player with Wireless networking, now it has games, don't expect it to be something its not. Simple.

    This is what is known as the foundational fallacy. If that were true, we would only be using computers only for mathematical calculations, reading only text on our browsers, etc, etc. What something was meant for is immaterial; the important issue is what something is capable of -- and there's is where the iPhone (particularly the 3GS) shines. The question is, will the market support the development costs associated with creating a top notch game that takes advantage of the new hardware? My guess is that it will, eventually. I, for one, can't wait to find out.
     
  5. super6ft7

    super6ft7 Well-Known Member

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    So just because we have preferences we should not be able to discuss the iPhone games
    Should people who think family guy is the best show in the world not be allowed to discuss Simpsons
    Am i only allowed to talk about my favourite band

    That is probably one of the stupidest comments I have read on the internet, not including fanboys (but now that i think about what you have written and it appears you are a fanboy...)

    Worms 1, Worms 2, Zelda, Pokemon, Skate it, New super mario, Mario 64, Drawn to life, Moon, The people who made moons other game, Metroid

    Oh wait, are those the only games i have?

    Your argument is pointless as regret is entirely opinionated and can be avoided with research.
     
  6. super6ft7

    super6ft7 Well-Known Member

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    Your argument is flawed when trying to say the PSP NFS is better than iNFS in quality. Quality also encompasses the polish and the amount of bugs in the game. Last time i played NFS on my PSP it worked. on my iPod it doesn't open half the time
     
  7. squarezero

    squarezero Moderator
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    I've had my PSP crash on me more times than I care to remember, often losing the last 30-60 minutes of play in the bargain. For whatever it's worth, NFS has yet to crash on my iPhone -- but then again, I haven't jailbroken it, so perhaps my system is more stable in general.
     
  8. super6ft7

    super6ft7 Well-Known Member

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    I am not jailbroken

    on my PSP NFS has not crashed, on my iPhone it barely opens, not that i want to open it...
     
  9. squarezero

    squarezero Moderator
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    "Actual milage may vary..."

    My point is that games on the PSP are no less buggy (in general) than high-profile games on the iPhone (in general).

    On NFS specifically, you may be running into out-of-memory errors -- something that I've rarely encountered since I got my 3gs.
     
  10. Pug4Death

    Pug4Death Well-Known Member

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    #30 Pug4Death, Jul 16, 2009
    Last edited: Jul 16, 2009
    First Off, the Modern-Day computer isn't meant to be a convenient utility, look at it, major Games, major software; it's a universal system, you can't bring that into the debate. The Modern day Computer is in a whole different league here.

    The iPhone 3GS has potential, but the market isn't ready to accept the iPhone as a hardcore gaming device; I've been with the original iPod Touch since its launch, and have known that it is truly a revolutionary and innovative device. I found this out when I jailbroke for the first time, back in the 1.x days. The Accelerometer, the Multi-Touch, Networking- groundbreaking, just groundbreaking. We could have all our interests, in the palm of our hands. That fact easily redeems it as being one of the devices with great, great potential when it came to gaming. I must tell you though, again; the iPhone will never kill the PSP- Sony should take the iPhone as a grain of salt. Why?

    -The Market, and Developers
    The general market know very little about the iPhone, unlike most Apple Fanboys and Veterans, they, and maybe the veterans as well recognize Apple as the pinnacle of Mobile media catering hardware production. They know the iPod Classic, and the Games it provides; quick, timewasting, and slightly entertaining games. What do they expect from the iPhone and iPod Touch? A Same, yet slightly upgraded version of that type (Casual, Quick). This is proven by the Top 100 Apps, Top 100 Gaming Apps, and the games Developers are cautious about creating for the iPhone OS. Developers such as Hideo Kojima and John Carmack know the market, they know the history of the iPod and when the market is ready to accept some more 'structured' games. They know that now is definitely not the time. That's why most of us were disappointed when they announced MGS Touch which was a gallery shooter and Doom Resurrection, which was an On-Rail Shooter.

    -Apple and their Marketing tactics

    Apple know that their device will not beat the PSP when it comes to gameplay. Whose fault? Their Own.
    ~First Off, the hardware; their previous models before the time the 3GS spawned were obviously not suited for the App Store's evolutionary process when it came to gaming. As Scott Said "It blew them away". That's why they DOUBLED the RAM of the 3GS. Does this mean anything? Yes, It means that the iPhone has become a much more suitable tool for mobile gaming. Does this mean that the iPhone is ready for hardcore gaming? Hell no.
    ~Apple's Marketing Tactics such as their advertising; over a dozen of them name the iPhone and the App Store as a haven for tons of useful Apps at the user's disposal. Guess what the Developers are going to play along with this. Making many, short and casual games. Do you see Apple advertising one or two major games, such as console developers/publishers? No. So don't expect developers to start making major apps until Apple, themselves change their adverts, and marketing tactics.

    I know it's a long read, but really take time and see the truth as few of us know it.
     
  11. Flashbang99

    Flashbang99 Well-Known Member

    Jul 12, 2009
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    PSP-3000>IPhone 3GS>DSi

    As much as I love quick pick up and play on my IPhone, it doesn't have the capability to play games like Gran Turismo, Little big planet, Final Fantasy: crisis core, Disidia and so oand so on... PSP is a GAMING system while the Iphone is a phone, most advanced and capable phone but still
     
  12. FinalGamerAC

    FinalGamerAC Well-Known Member

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    Coming from the PSP hacking and gaming scene and ending my 3 and a half years run in it about a month ago when I finally got rid of it, I can honestly say that you statement is true is SOME cases, but I honestly can say that it wont be for much longer. The psp isn't dead but its been dying for about a year and a half now but Sony is promising with new good games this upcoming year that it will be revived but it seems a little late.
    But my whole point is that your "quality" games, the ones that could very easily be a console game, were for one very short(aka God of War) and low in quantity. Yes game like God of war and Crisis Core(my favorite game on the system) were awesome and well made but 90 % of psp games were bad really and it was mainly due to a lack of support and push from sony themselves to push or interest devs into the system. The SDK is supposed to be horrible and constrained as well. I can think of maybe 20 GREAT games that graced the system. And most of them are ports examples are Final Fantasy Tactics The War of the Lions, Valkyrie Profile etc.And some of the great games of old are games that could easily be done on the ipod touch like Patapon(personal opinion wether you like but it was one of the system best selling games.)
    As for the upcoming games from there version of the app store sony has made it clear they will basically be of the quality of some of the good lower end ipod touch games like Feildrunners but nothing insanely big. As well the new PSP GO is way overpriced 250 dollars plus about 15 dollars in tax put you at 265 dollars for a system that is a upgrade of a old system that uses physical media. Which means you cant use the games you already have except if you use there unrevealed plan on how the will exchange the games for digital copies which they are only doing for a percentage of games. The thing is a little to bulky to be used as a multi media device like they claim it to be. its a little bit to much money for a 16 gb gaming device that is a upgrade to a old system and to clunky to be used for half of what it should be. Don't even get me started on the old ones web browser.
    The last year or so I had my PSP most of my time was spent with emulators and homebrew. Btw FPS works no better on the psp than iPod Touch and iPhone actually if the controls were right it would be better on the ipod. My opinion the best thing the psp has is a dedicated homebrew community that is made up of indie devs.
     
  13. Pug4Death

    Pug4Death Well-Known Member

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    The PSP isn't dead or isn't getting any competition from the iPhone- they offer two different 'leagues' of gaming.

    Exactly, that's why it's abandon ship when it comes to the PSP Go. The PSP Go is trying to be something it isn't, just like the iPhone. The PSP Go wants to sport casual games like the iPhone, but that won't work, the consumer expects the great and lengthy titles that spawned on previous Playstation Portable Models, this digital download stuff is going to be a whole new experience; which I don't recommend taking. At least Apple is staying the way it's always been; short and casual, Sony is going from notable and hardcore to being quick and casual as well. They think the economy is ready for this new gaming era, it's been ready always, just not ready for Sony to dish out the casual games.
     
  14. Hitch

    Hitch Well-Known Member

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    Advantages... To both!

    Honestly, I love both! The thing is, the gaming systems need to stick with what works with them, and only for them.
    Ipod Touch- Mecho Wars. Bam! Nothing like it on PsP and there won't be. The tower defense games also, just work better on ipod and wouldn't work on PsP.
    PsP- Crisis Core. Ipod couldn't handle that big of a high quality game. Untold Legends. PsP can handle games with a TON more depth, and the iPod just can't.

    See? They both win.... kinda. :D
     
  15. ShadowsFall

    ShadowsFall Well-Known Member

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    This just came up on my mind... But since the iphone is "more powerful" than the psp and the DS combined? From Ngmoco:). Then shouldn't Rockstar come up with a GTA for the iphone from the port of the psp? And what about SOCOM? Sounds good to me. All u need to do really is think of controls on the iphone, besides all the scripting and etc.. But for a decent price of 15-20 bucks?
     
  16. Pug4Death

    Pug4Death Well-Known Member

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    #36 Pug4Death, Jul 16, 2009
    Last edited: Jul 16, 2009
    Read my previous posts on how the creation is possible, but how it will ultimately lead to failure. Don't even get me started on the controls.

    It'll only work, if they make a cunning iPhone exclusive version such as Kojima.
     
  17. drach

    drach Well-Known Member

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    I agree with many of the above statements made here in this thread. I have a PSP, DSi and 3GS, and they all serve different purposes. Having said this, I think the PSP is the weakest platform at the present time mainly because of the lack of software support. The last good game for the system was Final Fantasy Crisis Core. However, I spent many hours playing quality games before that including things like Loco Roco, Jeanne d'Arc, God of War and Patapon, all of which were original games. The ports and sports games were also good. My DSi (and DS and DS Lite before that) have seen many hours spent on it including games like my favorite series of all time - Advance Wars (DS and DOR), Fire Emblem, the Phoenix Wright series, New SMB, and really countless RPG games from Atlus as well as other gems like Elite Beat Agents. I really can't count them all. The DSi has the weakest hardware but relatively strong software support.

    However, I have been playing my 3GS mostly recently, and mostly because of the tremendous software support. I don't think the Iphone games match the depth of the PSP or DS, but there is much more variety and I find that I can finish games faster and try out a new game concept much faster. And that is entertaining. Thus, trying out new control schemes such as Sway, Flight Control, and SkyBurger don't have more depth necessarily but are fun. Genres like the TD, although not exclusive by any means to the Iphone, really do play well with the touch controls. Thus, the low price of entry (once you get the expensive hardware) for the games and huge variety really are strengths of the platform. On the other hand, the touchscreen controls present a challenge for the "traditional" game, which is a weakness of the platform.

    I hope the PSP and DSi continue to be viable platforms for a long time to come. I welcome competition because the gamer usually wins.
     
  18. squarezero

    squarezero Moderator
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    If the PSP can handle the depth, so can the iPhone/iPod Touch. Depth is about memory: RAM and Flash -- the 3gs has more of both than the PSP. The question is really about development cost and return on investment. Crisis Core sold originally for $39.00, as do most PSP games; even then, many developers have lost a pretty penny on the platform. As a business model, developing large, complex games may not be quite viable on a mobile/portable platform (it's interesting that both the examples you gave are published by Sony). Perhaps someone will find a way to make it work on the iPhone (Firemint may have the best strategy here, releasing a hugely successful casual game and using the profits to fund the development of an innovative one). In any event, the nature of the games on either platform has little to do with the raw computing power available to them.
     
  19. Pug4Death

    Pug4Death Well-Known Member

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    Of course the iPhone can, but the economy and Market cannot.
     
  20. squarezero

    squarezero Moderator
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    At this time, my friend, at this time. Markets change. And by the way, the same market dynamics that affect the iPhone are affecting the PSP as well, which is why Sony is releasing an UMD-less PSP and opening their own app store. When you can play a game like Crysis on a 6 pound laptop, is not clear to me exactly why people should spend the same amount of money on a much diminished portable game.
     

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