rly wow i have like 2300. I'm gonna hit 40000 wins soon. Ill post of pic of that all all my gems lololololol
I think its cuz you did a lot of your leveling without VIP. You will get more items that way "per exp". That's why.
I have been doing some thinking. One of the EASIEST way for Riida to improve on pocket summoner, in my opinion, is giving each guard a "special" property. This distinguishes them from just their elements, attack powers, and stat bonuses. It also gives more variety into strategy if done right. For example: Toasterimiff - Special passive: Magical Fur: toasterimiff's fur is made of special magical resistant materials. Effect: reduces all magic attack damage by an additional 25% Water Dragon- Special passive: liquid form: Water Dragon's body is composed mostly of water, making physical attacks harder to cause impact damage Effect: physical damage is reduced by 1.5 damage per level. ie, lvl 40 water dragon will have all physical damage done to it reduced by 60 flat. Danti - Special Passive: Blacklust: Danti feeds upon the power of dark attack. As a creature born of hell, he knows all black magic practioner's weaknesses. Effect: Increased damage done to dark elemental types by 25%. Ground Dragon- Special Passive: Quake Counter: The sheer size and mass of the Ground dragon shakes the earth whenever he is attacked, causing damage to his opponent as well. Effect: When hit with physical attack, the opponent is hit by a 25 damage Earthquake per attack on ground dragon as a counter. Shin- Special Passive: Shin-Rai-Ken: Being a swordsmaster, Shin is able to use his sword at light speed, striking opponents that move much faster, first. Effect: When Shin is facing opponents of at least 50 speed more than him, Shin's first attack on duel will always strike first. Normal speed calculations resume after. No effect on opponents slower than Shin. Ali- Special Passive: Pentrating Punches: Specializing in Ki strikes, Ali has such a high degree of offense that the opponent's external defenses no longer affects his strikes. Effect: Ali's physical attacks negates opponents defense by 3 points per level. (ie, at level 40, ALI's physical attack negates 120 defense stats). Opponents with less defense than that are uneffected. Shade- Special Passive: Medusa-glare: Borne from the ashes of fallen Medusa's, Shades' presence and stare slows the opponent down to a crawl. Effect: Shade's oppponent will have its speed reduced by 25 per 5 level. Just some thoughts to show what they can do with and gives US ALL some better fun in strategy and more even "spirit usage" instead of just picking spirits with the best attack/statbonus/hp/type.
Nah bro if I don't have VIP then I do not play But for ur idea. I dunno bro. They would have to watch guard abilities and not make them too broken. Then certain guards would be put over the top.
Yes, but giving guards with shitty stats, good abilities, make them viable option. This is where balancing come into play, but it makes each guard unique, more than just a piece of art, stat bonus, XXX power attack, and type.
I'm gonna beat DS lvl 51 at lvl 42... will post the stats in some years when it'll be done And thank you for saying my name when saying the build for mickia
i put my green magiman at lvl 38 with 120 def, instead of 110. I still can't tank two hits. Tin: I think that would be too much like pokemon. They are trying to create their own game, which is why they let you customize their stats, not their moves, like pokemon. WHY THE H*ll do you have so many gems!!!??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? i wish i could beat the green crabfish so i could move on and get my shade already.
Who are you trying to beat with Green Magiman? o the green crab lol well dont put too much def or else its switch to matks And lol I luvvv my gems dont tutch
Guys, check and see if u can sell guards. Because I can't. It freezes when the menu is supposed to pop up. NVM problem resolved, how dare I get banned for 2 days, I expect VIP compensation...
thanks, i know why gems???? maybe instead you should collect 5 or 10 of every single spirit in the game instead, or dragon hearts, spirit shards, essence, dust... much more useful. you probably need only 20-50 gems MAX. they probably aren't going to do too much with the red and green gems in the future, and probably neither with the yellow gems
Shane ramiro beated the green crab at lv 38, magical beated the Dark summoner at 39 by now the lowest lv are those im new haha
Fire broods and red crabfish. Hey. I'm lvl 38 and im stuck at the broodling guards amd the red crabfish. 1. I've tried shaneths lvl 38 roroca build and it just doesn't seem to work. So, can anybody tell me how to get a fire brood. Or even a roroca build that will work. 2. Is there any other way to beat the broodling guards other than using a green magiman? I've beaten them once but lost to the queen, amd it just seems redundant to keep randomly trying to beat it. The math shows that i should beat them every 16th time, but i almost never fight a water brood. Does anyone have any tips please?
hey pocket summoners , just wanna deiscuss some things I noticed and see if anyone else noticed. Is it just me or does it seems like that your level affects your guards speed. i noticed when i would be fighting certain guards i.e red crab with the roroca build, at lvl 36 was near impossible with like 3% chance. I always get tripple hit after first shot and died. But i noticed at lvl 37,38,39 i seemed to be hitting more consistently and never got triplle shotted even though I did not increase my guards speed. im having same with killing red dark knight at the moment. At lvl 46 I hit him once and he would double hit me, or he would hit first and I would die after 2 shots. However at lvl 47 I'm hitting him first more often and getting double hit less even though I did not increase my rabbits speed. So? what ya all reckon?
Hey guys, can anyone post the stats and spirits used to beat the lvl 51 dark summoner at lvl 45?(if it's possible) Thanks!
Update I'm guessing we're due and update this week. The dr.x laboratory was released 13th of Feb and the Vertex was released 18th of March. Seeing as it's the 24th of April hopefully we should have an update soon