Plunderland - Pirate Epic Adventure game

Discussion in 'Upcoming iOS Games' started by joshsslade, Apr 16, 2010.

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  1. mwhite67

    mwhite67 Well-Known Member

    Apr 3, 2010
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    Id probably go with a lower price at launc rather than go with a sale later. That way there will be much more initial sales for the game. Maybe enough to put it on apple's top 50.
     
  2. Wired360

    Wired360 Well-Known Member

    Jun 12, 2010
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    Medical Student
    I also understand your pain! :(
     
  3. SirAwesome

    SirAwesome Well-Known Member

    May 20, 2010
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    That was my thinking
     
  4. Donovan1209

    Donovan1209 Well-Known Member

    Jan 28, 2010
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    Yah, enough sales to boost it up in the rankings, and then raise the price so you make more money. And a little more money never hurt ;)
     
  5. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    Lol you guys are thrift shopping bullies. :p
     
  6. Wired360

    Wired360 Well-Known Member

    Jun 12, 2010
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    Not all of us... read my past post and you will see. ;)
     
  7. nikhsterboi

    nikhsterboi Well-Known Member

  8. TheFamousEccles

    TheFamousEccles Well-Known Member

    Dec 19, 2009
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    It really annoys me when people try to convince devs to lower prices. It just comes off as you trying to be cheap. Don't pretend to understand the App Store's market, and don't act like you have the devs best interest in heart.

    Think about it anyway: The people who have been waiting for a game will buy it at launch, as long as the price is reasonable. Later on, you can lower the price to convince people who are on the edge to get it.
     
  9. quebecotr

    quebecotr Well-Known Member

    Jun 5, 2010
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    Retired teacher
    Milwaukee, WI
    Only three days left until the boat is launched! Tortuga, here we come!
     
  10. tunawrap

    tunawrap Well-Known Member

    Sep 16, 2008
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    Yes, you are a genius. All this "gee, an introductory price would SUUUURE help you out" is seriously ridiculous.
     
  11. SirAwesome

    SirAwesome Well-Known Member

    May 20, 2010
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    I'm not trying to be a cheap skate or anything that's just my opinion
    I remember reading how flight control was originally going to cost 1.99 but it did so well that Firemint decided not to change the price.

    Just my 2 cents
     

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