So finally managed to get our first game out, Play Marbles (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=323694495&mt=8). It's been a hell of a rollercoaster ride to get it to this stage, and now the ongoing work begins. We had the first update rejected by Apple for an icon that was used, so we have basically managed to merge update one and two together and resubmit with a bunch of new stuff. The approval process really does need to be more transparent, there is no communication throughout the process which is pretty uncomfortable. Would be interetsing to hear what has worked for you guys in terms of pushing sales and what hasn't as we have tried a few tricks of our own with varying degrees of success. D