Oversteer - Toon Shaded "Test Drive" Style Racer from POLYGAMe

Discussion in 'Upcoming iOS Games' started by POLYGAMe, Apr 9, 2014.

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  1. POLYGAMe

    POLYGAMe Well-Known Member

    Jul 3, 2010
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    Game Developer (iOS, Mega Drive, C64)
    Auckland, New Zealand
    Hello and welcome :D Hopefully only a couple of weeks away from launch!
     
  2. GPS

    GPS Well-Known Member

    Dec 13, 2009
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    Excellent! Definitely gonna get this
     
  3. POLYGAMe

    POLYGAMe Well-Known Member

    Jul 3, 2010
    566
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    Game Developer (iOS, Mega Drive, C64)
    Auckland, New Zealand
    Here's a WIP shot of the title screen ;)

    [​IMG]
     
  4. GPS

    GPS Well-Known Member

    Dec 13, 2009
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    Nice!!
     
  5. Truncana

    Truncana Well-Known Member

    Mar 18, 2013
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    Awesome!!!
     
  6. POLYGAMe

    POLYGAMe Well-Known Member

    Jul 3, 2010
    566
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    Game Developer (iOS, Mega Drive, C64)
    Auckland, New Zealand
    Cheers :)

    Pretty excited about this game! It's simple but it's fun :)
     
  7. Truncana

    Truncana Well-Known Member

    Mar 18, 2013
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    Yeah!!! Is what I like in games!!!
     
  8. POLYGAMe

    POLYGAMe Well-Known Member

    Jul 3, 2010
    566
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    Game Developer (iOS, Mega Drive, C64)
    Auckland, New Zealand
    Me too, though this game did start as something bigger. Originally it was planned as the "spiritual successor" to the 3DO version of Need For Speed. I have even been in contact with the lead artist from that game and he's been really helpful.

    Unfortuinately, it was turning out to be an absolutely massive undertaking for a lone developer, so I decided to keep it simpler. Rather than release some graphically limited, barren mess, I decided that toon shading it could give it a bit of gloss, whilst keeping the game much simpler graphically that what was required for a "realistic" sim.

    The gameplay remains the same though, blasting through traffic, aiming for the best time/score and you have a limited number of cars, or "lives". Three big crashes and it's game over ;)

    Here's what it looked like earlier on. One day I will release a more realistic looking sim, but when budget allows ;)

    [​IMG]

    [​IMG]
     
  9. Truncana

    Truncana Well-Known Member

    Mar 18, 2013
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    Gorgeous screens!!! The 3DO NFS version was great... I want to see more cars and a an hope for release date!!!
     
  10. POLYGAMe

    POLYGAMe Well-Known Member

    Jul 3, 2010
    566
    0
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    Game Developer (iOS, Mega Drive, C64)
    Auckland, New Zealand
    Hey, that's the old version! You should be more excited about the new look! Hahaha, jokes.

    Game has been held up slightly for art reasons... Have a new artist now and he's cranking away, so shouldn't be too far off. Hopefully by end of April :)
     
  11. POLYGAMe

    POLYGAMe Well-Known Member

    Jul 3, 2010
    566
    0
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    Game Developer (iOS, Mega Drive, C64)
    Auckland, New Zealand
    Here's another "sneak peak" screen grab!

    [​IMG]
     
  12. Truncana

    Truncana Well-Known Member

    Mar 18, 2013
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    Gorgeous!!!!!!!!!!!
     
  13. POLYGAMe

    POLYGAMe Well-Known Member

    Jul 3, 2010
    566
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    Game Developer (iOS, Mega Drive, C64)
    Auckland, New Zealand
    Thanks! Have a new artist onboard. Works for a local animation studio and he is bloody fantastic!
     
  14. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
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    If you achieve the collision engine of the 3DO NFS, you have an instant buyer here. So much praise for (nearly) all the NFS games made after the first one, but none achieved the simulator level of the collision engine of the original.
     
  15. Bloodangel

    Bloodangel Well-Known Member

    Jan 19, 2011
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    England
    Looks great! Reminds me of original test drive game on c64/Amiga... That was the best test drive game :)
     
  16. POLYGAMe

    POLYGAMe Well-Known Member

    Jul 3, 2010
    566
    0
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    Game Developer (iOS, Mega Drive, C64)
    Auckland, New Zealand
    Have you seen it running on a C64 with SuperCPU? Looks amazing! So much smoother ;)

    https://www.youtube.com/watch?v=mIPJWc59hvU
     
  17. POLYGAMe

    POLYGAMe Well-Known Member

    Jul 3, 2010
    566
    0
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    Game Developer (iOS, Mega Drive, C64)
    Auckland, New Zealand
    Here's another WIP shot. Tentative release date of June 1st :)

    Getting closer!
     

    Attached Files:

  18. POLYGAMe

    POLYGAMe Well-Known Member

    Jul 3, 2010
    566
    0
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    Game Developer (iOS, Mega Drive, C64)
    Auckland, New Zealand
    And one more. Sorry, for some reason my stoopid iPad won't let me attach more than one image to a post.
     

    Attached Files:

  19. GPS

    GPS Well-Known Member

    Dec 13, 2009
    2,283
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    Australia
    June 1 :)
    Looking forward to this!
     
  20. POLYGAMe

    POLYGAMe Well-Known Member

    Jul 3, 2010
    566
    0
    0
    Game Developer (iOS, Mega Drive, C64)
    Auckland, New Zealand
    Cheers :)

    I'm HOPING to release it then. I am currently using store bought models for the AI cars but I'm not happy with them as they aren't particularly well done and are way too high poly, so makes the 4S run like crap. I'm going to model them myself, as I did the player cars, so this will add a few days to the project but I'll be more proud of it ;)
     

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