Our 3D engine performance

Discussion in 'Public Game Developers Forum' started by Ler, May 7, 2010.

  1. Ler

    Ler Well-Known Member

    Aug 26, 2009
    564
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    Europe
    We used our own 3D engine in our latest project - Gun Disassembly 3D

    Every 3D model of the gun has from 11 500 to 12500 polygons.
    Main outer parts are textured.
    The app performes 20 fps on 1G iPhone/iPod.
     
  2. mobileben

    mobileben Well-Known Member

    Jul 17, 2009
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    0
    Lumpy's Handler
    Zgrunturos and San Francisco
    I'm not a gun guy, but the app concept is kinda cool. Just wanted to say on your web page link, you may want to re lay it out a bit. I first read the second line as

    "Up to 60 parts ... (from frame to springs and Requires OS 3.0 or later screws)"
    :eek:
     
  3. Brazilian Rider

    Brazilian Rider Well-Known Member

    Mar 6, 2009
    3,276
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    I saw your preview of this game, but since I didn't know much about guns I couldn't help.

    However, I was (and still am) amazed at your 3D graphics engine and can't wait to see what it can do!
     

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