Orions 2

Discussion in 'Upcoming iOS Games' started by Vernimator, Nov 10, 2010.

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  1. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    Best bet is to remind him of the installed base of CCGers who also have iPhones and would literally pee in their pants if they found out multi-player was available. Pavel - are you here and listening?

    If it takes a bit of time to implement, no problem, but campaign mode just doesn't really do anything. I did it once, started another and abandoned it just to play single games now and then.

    If anything, campaign mode was draggy and I just got to the point where I didn't care.

    I'm having a blast with Samurai's multi-player and the only thing it requires is the developer's server. Saving info from each 02 game cannot require much space, probably far less than Samurai.
     
  2. IzzyNobre

    IzzyNobre Well-Known Member

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    The campaign mode is a complete waste of time. I mean no offense to Pavel, MoreGames, and Orions itself, but it is. I'm sure this is the widespread opinion among the fans of the game.

    The strength of Orions is the card playing mechanics, not the city building/resource managing aspects. Not to mention, the card playing mechanics make up the more casual portion of the game, too -- better suited to the mobile platform.

    In the past Pavel came by and talked to us in these threads, but not recently. Still, I'm sure he understands most of us (if not ALL of us) are literally clamoring for multiplayer.

    Multiplayer and marketing. That's ALL Orions 2 needs to be a hit. Critics WILL be vocal about the lack of RetinaDisplay graphics, thought. You all know it. I'm 100% certain multiplayer would make up for it.

    And I'm still waiting on Pavel's response to unleash some screenshots onto you guys.
     
  3. IzzyNobre

    IzzyNobre Well-Known Member

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    #183 IzzyNobre, Jan 3, 2011
    Last edited: Jan 3, 2011
    Here's some exclusive Orions 2 pictures!

    Pavel replied posting images from the beta is ok. Here we go:
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    I'll post some more later.
     
  4. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    Agreed. WRT Samurai, have played both against AI and humans and much prefer humans, even when I am crushed.

    I thought the graphics for Orions were fine.

    Syncing now.....good thing I have the rest of the day and evening free. This should be interesting.
     
  5. IzzyNobre

    IzzyNobre Well-Known Member

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    #185 IzzyNobre, Jan 3, 2011
    Last edited: Jan 3, 2011
    Now, with some descriptions.

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    Hermit. Grants one of your creatures one-shot ressurrection, at the expense of its own death.

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    Monk. Easily killed and doesn't do damage worth shit, but heals you and your guys every turn, AND reduce an enemy's creatures attack by 2. I like that, but 7 to cast makes it hard to have more than one of these guys on the field.

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    The tentacle. I LOVE the tentacle. Really easy to kill, but cheap to cast, gets an attack bonus when other tentacles are in play, and deals damage to EVERY creature. So, if you attack with 3 tentacles, each and every one of the enemy's creatures are taking 9 damage.

    They are very easy to kill, however. If you manage to keep 3 (or more!) tentacles in play by healing them with spells -- perhaps with a Hermit also in play? --, a lot of damage will be dealt to the oponent's creatures at little mana expense.

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    Wash Away. Gets rid of the two weakest creatures, and only affects creatures of level 5 and under. Not the most effective spell, but it DOES come in handy in a few situations.


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    I like the Lava Spider. Easy to kill from the get-go, but heals 2 every turn AND can burn creatures. Relatively cheap.


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    Not a big fan of the Guardian, and the wording on the special ability is a little vague.


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    The Elven Archer is really cool. Doesn't attack "directly", only with it's special ability. Good to target specific threats.

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    Main menu

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    Deck building screen

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    Ditto

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    New game screen. Notice the DRAFT option?

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    Draft is awesome, and yet another reason this game reeaaaaaaaaaaaally begs for multiplayer!

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    Shadow. Nothing special. Heals a creature by ten, allowing it's life points to be increased up to 10 -- but the Shadow dies. Nice last ditch effort, but in general I'm not a fan of black cards.
     
  6. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    some thumbnails would have saved alot of space.. pixel doubled screenshot eat up alot of space :)

    so orions "2" is what was to be expected.. a quick run for the money..

    no retina, no multiplayer, it is orions 1 + the addons.. nothing more..

    i can't say i'm dissapointed.. thats what i actualy expected..

    and the support will be as bad as for orions1 because this IS orions 1 just with a few additions they did for orions1 via addons (which could be easily IAP for orions1)

    so its 2011 and developer still think a quick port will get them some cash rain.

    with the way orion 1 went down the drain with horrible support from the developer they should have to give 200% to overcome the crap they did before.. but no.. they are again driving around with 50% and expecting miracles..

    so this is just orions1 with a few more features, same old low res gfx and not really worth a dime.. why even bother to add the addons if they do not want todo it right?!
     
  7. IzzyNobre

    IzzyNobre Well-Known Member

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    #187 IzzyNobre, Jan 3, 2011
    Last edited: Jan 3, 2011
    Sorry for the huge pictures, guys. I'm resizing and reuploading the pictures in the secong post (I already deleted the ones in the first post).

    Edit: I can understand the lack of RetinaDisplay graphics. Wouldn't that force them to redo ALL the art from scratch...? That'd be a LOT of work, remember, there's a LOT of new cards now.

    The game doesn't look bad on the iPhone 4/Fourth gen iPod touch, I guarantee you. In any case, I'd say multiplayer is a more important priority than RD graphics. Gameplay wise, it's perfect. The cards are decently balanced.
     
  8. NagaRoyalGuard

    NagaRoyalGuard Well-Known Member

    Jun 14, 2009
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    #188 NagaRoyalGuard, Jan 3, 2011
    Last edited: Jan 3, 2011
    This looks great. I cannot possibly understand how someone can have such a gem of a game in their hands and yet be naive enough not to understand what a few day's work put into introducing Multiplayer would do to it... not to talk about minimal marketing (youtube video + opening some topics about it on sites like this).

    I only hope that the fact that a random thread about their game where an official voice (dev) posted only once gathered 20 pages worth of answers and growing will show the devs what this game could be if actually taken care of. Orions right now feels like Pocket God version 1.01 - full of potential, but only a tiny amount of it has been exploited yet.
     
  9. IzzyNobre

    IzzyNobre Well-Known Member

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    There! A whole bunch of nicely-sized screenshots for you guys. That was a lot of work, haha. I'll post some more later.
     
  10. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    that depends on the source of their art.. if they don't have their art in higher resolution which they should then yes they would need to redo they art for quite some assets..

    and i know how orions looks on retina displays i have orions 1 here on my iphone4.. it looks like most pixel doubled 2d games..

    and thoose cards are NOT! new.. when do people understand that this is JUST! a port of an old game.. orions2 is NOT a new game..

    i would have linked to their website know.. but google doesnt let me visit theirs because of malicous software running on their website..

    http://www.google.com/safebrowsing/diagnostic?site=http://www.pocketmoregames.com/orions_addon2.htm&hl=en

    odd..


    so what they do is sell old cans with a new label.. well they can do as they wish
     
  11. IzzyNobre

    IzzyNobre Well-Known Member

    Oct 7, 2008
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    Come on, don't be a spoil sport. They are new to us, iOS gamers.

    Sure, they should have updated the original game and released the expansions. But we don't have a flux capacitor-equipped Delorean. There's no sense in complaining about what it could have been at this point.

    What matters is, a "new" Orions is about to come out. There's a lot of "new" cards (compared to the original iOS Orions, anyway) and new modes.

    Why the negativity? Isn't SOMETHING (ie, as you put it, a game that should have been an expansion pack for the first one) better than NOTHING?
     
  12. IzzyNobre

    IzzyNobre Well-Known Member

    Oct 7, 2008
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    Just bringing it to the new page, in case late comers missed it:

    Lots of fresh screenshots for ya folks. Rotated and resized, too. You are welcome :D
     
  13. Menneisyys

    Menneisyys Well-Known Member

    Dec 12, 2008
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    Sorry, I was wrong: while there're 153 .inf files (these contain card data and can even be "hacked" to change price, strength etc.), the abandoned cards' inf files (Forest Spirit, Paladin, Ice Wizard, just to name a few of the most important ones) are still among them. That is, there are less *active* cards than 153, unfortunately.

    I'll try persuading Pavel not to get rid of these old cards. Some of them are REALLY useful (e.g., all the three above-mentioned titles) and there may be not direct replacements for them among the new cards.

    I don't know all the new cards, that is, the ones not being present in the WinMo version of Deckmasters, yet - haven't studied them all. So far, in about 50% of cases I got beaten by the AI, unlike in the WinMo version and the iPhone Orions, where I beat the AI in 70-90% of cases, even at Hard level. That is, I still have a lot to learn and can't just get on with my old (=WinMo version of Deckmasters) favourite cards.
     
  14. Menneisyys

    Menneisyys Well-Known Member

    Dec 12, 2008
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    It is - about 30? 40? % of the cards are completely new, which didn't exist in any other version. That is, this game isn't just a "quick port".
     
  15. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    Not all of us have played this before.
     
  16. Menneisyys

    Menneisyys Well-Known Member

    Dec 12, 2008
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    In addition to the brand new cards, the in-game tune is brand new too. At first, I didn't want it as I love the one in all other Orions versions; however, then, I started liking it.

    (I've, however, told Pavel to consider making in-game music selectable.)
     
  17. amn624

    amn624 Well-Known Member

    Aug 28, 2008
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    Initial thoughts

    Graphics are fine, stop bugging out.

    Played my first game as an ordinary duel and kept summoning Tentacles just for fun. Got crapped on pretty quickly.

    In midst of second game and it is a draft. I LOVE THE DRAFT. Each player (player/AI) gets a shot to draft from a pool of ten cards. Whatever is drafted is gone, so the pool gets smaller. Draft 4 and move to next element.

    Too many new cards for me to know what I am doing yet. Waiting for Menneisyys to post a guide already ;). [what's taking him so long?]

    Still very early in the process, but if I like this as much as I think I will, it's obviously going to be worth more than Orions.
     
  18. IzzyNobre

    IzzyNobre Well-Known Member

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    The Tentacle spam technique is hit and miss, true, but that's what's great about it. If it ALWAYS worked, it'd be horribly unbalanced. That's why they are easy to kill.

    It's almost impossible to keep all 3 on the board long enough to attack with all of them (causing 9 damage on every enemy creature) but when it works, oh man, it's a beauty :)
     
  19. IzzyNobre

    IzzyNobre Well-Known Member

    Oct 7, 2008
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    Damn skippy, no questions about it. More cards, more modes... that's what every sequel should be: MORE.

    Now if only it gets multiplayer... I'll be drafting with my friends non-stop. Expansions via IAP (say, 3 BRAND NEW cards for every element for 99 cents...?) wouldn't be such a bad idea, either.

    Yeah yeah yeah, free would be better, but remember - Pavel and co. aren't in the business of making us happy, they are in the business of making coin. And the more money they make with Orions 2, the more they'll realize what a gold mine they have in their hands, and the more they'll invest in it.

    Bottom line: Orions 2 has to make money, or it's doomed to the same fate as the original Orions. If IAP gives the game longevity and keeps the devs interested, I'm in.
     
  20. Menneisyys

    Menneisyys Well-Known Member

    Dec 12, 2008
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    I'll wait until the stats are finalized. E.g., it was me who made the damage delivered by Elven Archer raised to 5 from the pretty useless 4. (From 6 or 7 of the original, WinMo version.) That is, the stats are changing all the time.
     

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