Online Sniper League coming 6/14 (see video)

Discussion in 'Upcoming iOS Games' started by DieMonstersDie, Jun 10, 2011.

  1. DieMonstersDie

    DieMonstersDie Well-Known Member

    Sep 20, 2009
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    Thank you, I appreciate that. I'm a gamer myself, and I always think of cool things for games I'm playing. So I figure you guys probably have good ideas as well.

    At launch, me and my cousin and son will be waiting online for any takers. I'll take it easy on somebody unless they start to kick my butt. I can't promise my son will be so kind however lol. He's better than me.
     
  2. Jdragoon19

    Jdragoon19 Well-Known Member

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    Haha lol am I still first on the highest survival killstreak leaderboard??
     
  3. gunxsword

    gunxsword Well-Known Member

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    #23 gunxsword, Jun 12, 2011
    Last edited: Jun 12, 2011
    Only 3 different scopes? :rolleyes: How many snipers are there? I'm only asking for different scope designs, Microsoft paint would be more than enough for the job... I just love it when you can associate a scope design with a specific gun so the player can grow 'attached' to it :D

    Maybe call it 'simulation' mode? Makes sense anyway...
    Though I don't think you have answered my question completely... It's nice to hear that there 'could be' a wind mode (sure will love that :D) but you haven't made it clear if there will be bullet drop or deflection shooting - a delay between pulling the trigger and the bullet reaching its destination, forces the player to shoot at where the enemy will be (take wind + bullet drop into account and you have the most realistic sniper game on the app store).

    It's the ONLY place to get quality advice :D
     
  4. Jdragoon19

    Jdragoon19 Well-Known Member

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    Maybe... DMD could put in a scope customization into OSL.. Like different colours, reticles, etc...
     
  5. DieMonstersDie

    DieMonstersDie Well-Known Member

    Sep 20, 2009
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    @gunxsword - There are 4 scopes, but you cannot customize them in any way. This isn't a 1st person shooter like COD where you can see your weapon and your opponents can too. The focus is more on gameplay than customization with colors and whatnot. Plus, each scope has aiming advantages based on the reticule - they aren't just for show. You can customize your perk combinations all you want, and your opponent will feel the full effect of that. If you have ideas for what you would like to see related to scope designs, PM me or post on here. If you want to mock up some pics as example - even better.

    There is no bullet drop or deflection or any delay with the shot. It doesn't translate well - at least for online matches. Wind mode would not take long to implement. I think it would be better to have missions that include bullet drop and shot delays rather than to impose them in matches. Kind of like one of the missions on COD MW. I could have several like that where there are many variables and each time you do the mission, those variables can be different.

    This game isn't meant to be a sniper simulator or realistic war game. It's more of an action and fun sniper game, but at the same time you get the adrenaline rush when you have only a couple seconds to shoot the opponent before they take your Agents out. Or when their agents are bearing down on you. Other sniper games get boring for me quickly. I wanted to bring something new and action oriented to the genre. I'll never get bored of multiplayer because each opponent will present new challenges based on their skill, weapons and perk combinations. And I'll try to release new missions periodically. That will depend on what other updates you guys want.

    Check the game out and if you like it and have ideas, PM me to join the beta testers group or post here. Thanks for the interest.
     
  6. gunxsword

    gunxsword Well-Known Member

    Dec 24, 2010
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    Thanks for the reply! I understand your point about the sniper reticules (I didn't mention anything about seeing the weapons did I :confused:), though I'm quite confused about the certain advantages that different scopes will have. Do they give stat advantages or are some just easier to aim with? (a skilled sniper will have no problem aiming through any scope design...)
    Here are a few reticule designs that I found (ability to choose them and custom colors would be great :D)
    [​IMG]
    I have a special attachment to the PSO-1 scope :D

    Varied missions sure sounds good to me, better keep em coming hard and fast!

    I am satisfied with your response to my BD and DS requests. Though it's just that I've played a bit too much FPS and 'sniper' games that all feel the same - line up the target and pull the trigger. The mechanics are too simple for a complicated task. More realistic FPS simulations (Sniper Ghost Warrior, Operation Flashpoint DR + RR) turns the simple task of shooting (in other FPS games) into much more intense and pressured tasks due to the extra finesse involved in aiming due to those factors. The results is: hitting targets becomes a hard task and therefore, the reward for successfully doing so is also increased.

    One last point: I
    hate
    the voice (headshot, bodyshot) already. It's
    ******
    annoying and repetitive :mad:
     
  7. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
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    Well the voice doesn't take anything out of the experience at all. It feels amazing when you get up to a 15 or more killstreak going and when you progress more and more and more red guys come onto the screen (about 10- 15 or so...? Plus, the different enemies are agents, paratroopers, armored vehicles, helicopters, planes and zipliners. You have to protect your boss who sits at a desk in a building. When you progress, you get body guards which add more protection to your boss. Plus, there are things that make it hard to kill the enemies such as the smudge on your scope, reverse direction thing (where the scope goes the opposite way that you direct it to), etc.) This game isn't like others that you mentioned, this game has many more unique gameplay like with the perks (nuke, automatic gun, etc.), different bullets, armor, scope, gun, citizens (which if you kill them you get diducted in points.. i dont think thats how you spell diducted..). I've had TONS of fun playing just the survival mode! In fact, thats the only mode I've played (thats how fun it is) and I'm suspecting that multiplayer is fun as well. There are also missions and sandbox (as DMD has mentioned alrdy) which can keep u occupied as well.
     
  8. gunxsword

    gunxsword Well-Known Member

    Dec 24, 2010
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    Hey Jdragoon19 I see how you misunderstood me there :D:
    My "I've played a bit too much FPS and 'sniper' games that all feel the same" comment only applies to the bullet mechanics, not gameplay :D. I'm sorry but I've completely nullified your post! :D And yes I've watched the gameplay trailer twice and I understand there are various unique gameplay elements that set this game apart from 'other' FPS games (still unrelated to the bullet mechanics though).

    Back to sound... I'm not a fan of auto-tune alright? (esp after 'Friday'...) It also sounds a bit unenthusiastic and weak. Shouting/screaming out HEADSHOT would be much nicer (imo)...

    I think nobody asked this but how does the player aim? Tilt, gyro, drag etc? Does the reticule sway on its own?
     
  9. DieMonstersDie

    DieMonstersDie Well-Known Member

    Sep 20, 2009
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    Controls are drag - almost like Mini Gore though. It's really easy and the most precise way I tested. Tilt is coming but I left it out until I can get really good calibration. I'm going to set it up like Tilt To Live with several presets.

    I like the voice and the way it works currently. If enough people want it to go a different direction, I can adjust it. I know it's impossible to make everybody happy but I'll try my best.

    Thanks for the feedback.
     
  10. Jdragoon19

    Jdragoon19 Well-Known Member

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    Sorry, but this is not a FPS game. What other bullet mechanics would a shooter game have????
     
  11. DieMonstersDie

    DieMonstersDie Well-Known Member

    Sep 20, 2009
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    I just added the trailer to the initial post.
     
  12. gunxsword

    gunxsword Well-Known Member

    Dec 24, 2010
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    It's not a FPS game? Tell me then what is it? (hint: sniper game belong to FPS genre) And I mentioned FPS game only to explain their bullet mechanics.

    Oh and other bullet mechanics in a 'shooter' game:
    Hitscan - wikipedia article.
    Deflection shooting - wikipedia

    Last problem (with you) - why are you biting so hard on the 'FPS' issue? The term was brought up only to reinforce my request for a more realistic bullet mechanic, nothing else.
    Seriously, you need to let this go. I was requesting an alternate gameplay mechanic while expressing my own experiences, which has nothing to do with: 1. you (I proposed it to be an option) and 2. your opinion (it's MY experience)
     
  13. Iljimae

    Iljimae Well-Known Member

    May 20, 2011
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    Cool, looks simple but very dynamic gameplay. Great job d^^b
     
  14. mizzytheboy

    mizzytheboy Well-Known Member

    May 10, 2011
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    SEO and marketing at Webelinx
    Niš, Serbia
    Looks nice!! I'm thinking to buy it.
     
  15. wangsimian

    wangsimian Well-Known Member

    Nov 12, 2009
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    Looks great!
    Wish no cheat.
     
  16. Jdragoon19

    Jdragoon19 Well-Known Member

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    What does that mean? lol :)
     
  17. DieMonstersDie

    DieMonstersDie Well-Known Member

    Sep 20, 2009
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    The game is currently "In Review"!
     
  18. Jdragoon19

    Jdragoon19 Well-Known Member

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    nice :)
     
  19. Arashi541

    Arashi541 Well-Known Member

    Awesome cant wait!!
     
  20. Jdragoon19

    Jdragoon19 Well-Known Member

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    Hmmm... seems like this game might still be in review? Or is it out now?

    Btw, who's excited for this game??? I definitely am!!! :)
     

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