On a Tilt HD: http://itunes.apple.com/us/app/on-a-tilt-hd/id439802184?mt=8&ls=1 I need your feedback! I'm upgrading On A Tilt, but I need feedback about the current version. Here are some promo codes: iPad: KPFK9PFXKNYL NFYTY7K3TK99 X9AR963HKPNF 93XRKN6T7KEK XKT6JPFNE7NP AJJ9RP9XH4Y3 MRY7TPATJJKL 6PPLL46EEK36 AMEKKPKH7Y3A YE39YYT7XM6R I will give out more promo codes once these are used. I'm really just interested in making it the best game that it can be. Current ideas: -Making a challenges mode. This mode will be actually levels that need to be completed with a specific goal. An example would be, complete 10 static tilts in 60 seconds. -Adding power-ups to the arcade mode. These power-ups would be different colored areas that would appear randomly and quickly. Some power-ups would be freeze time, make green areas bigger, magnetize the green areas, etc. -In the Survivor mode use something other then time to make the game end to make it more exciting. If you have any other ideas big or small I would really appreciate discussing it. Here is a short youtube video about the last update of the iPhone/iPod Touch game: I've also posted this in the iPhone/iPod Touch area with codes.
YE39YYT7XM6R Thanks dev. I played it for a few minutes, kinda on the fence about it. Gonna give it some more time before I finalize my opinion. One thing I can say is it's definitely different than any game I've played on my iPad.
All gone, but I've played the game for a bit once on my friend's iPhone so I can give you some basic feedback already. Firstly, your game is already extremely well done, highly polished. It's easy to grasp, fun to play and the presentation is excellent across the board. I loved how the levels progress with the moving bars, then disappearing bars and the really thin bars. I think your current ideas sound like really great additions and should work out well for an update. What I would suggest is incorporate a touch element into the mix, like holding one slider in a place while other moves freely or to eliminate obstacles with touches and swipes.you could even do shifting of whole slides with touch to match small target locations, like tiny squares. You needn't put the touch controls into the main modes, add them to a new mode if you feel they are too far away from the original idea of the game.
Yeah let it sink in for a little while. I really want to increase the replay value of the game and sometime the comments that come right after you play it a few times aren't based off of how good the replay of the game is. Thanks for you comments, but I think I'm going to stay away from touch and keep it as a full tilt game. You have some really good interesting touch elements, but I think if I start to add some of these ideas it might start to be less original. Not sure about this. I'll keep an open mind. Here are some more iPad codes: KH763E79LLWR X7TNTETW3E64 RTPEWHFWELPF WWNJEYYEKY34 7PYRMTTKP396 HETJJ6P336MM XMFYTFYK9AMM 464JM773KJEL HAFWPKM7RP3H L7AX7ANL4TPH
I strongly suggest you have the game lock its orientation once you start as the screen will flip around with all of the crazy tilting (and if this is intentional it isn't a great idea as it looks like an error/problem).
That's really weird that it's flipping around for you. When it flips does it make a noise? There are parts in the game were the flipping is intentional. What iPad OS and generation are you using?
iPad 1st Gen, iOS 4.3.3 I don't recall if it made a noise but once flipped it never went back to normal. It happened with every game I played of Survial.
Hi, I have tested the game and I found it very original and funny. I Agrre with previous reviews (on the ihpone and ipad versions) that you must keep the game titlt only Its very chalenging as it is. Also I agrre in that, as well as the game is very intutitive and easy to catch, it will improve a lot if you can add a little tutorial to it. (perhaps two or three levels where you only tilti horizontal or vertical and explaining the differents goals (keep the bars in the sopots for 3 seconds or only touch them). And, in my personal opinion, you must get rid of the screen flip. I find it very annoying and (for me at least) only adds weirdness to the game. Also, I thinks the game needs the following: 1) to give an option to the user to lock screen orientation (not the flip, the "starting" orientation. I have a case and is more comfortable to use the ipad with the "home" button to the left, but in this game I have to put it to the right). 2)To give options to calibrate the accelerometer and also to adjust its sensitivity. I like to play with my ipad on my couch or in bed (a few minutes before going to sleep) and to play comfortabily in this two positions the "flat" position for the accelerometer must be different. Also I like to be able to adjust its sensitivity to be more comfortable with my style of play (or my hands agility, etc...) I have an Ipad 1 with IOS 4.2.1. I honestly think that is a very good game and that it needs a bit more polishing to become a top one. P.S. English is not my native languaje, so please forgive any spelling errors or some "weird" way of describing the game.
I'm definitely going to take out the flipping piece of the game. It seems like a very unpopular feature. I have noticed a big trend with the "home" button on the left. I'll have to make that change too. I just recently go my iPad to make this game, so I'm still getting more comfortable developing for it. With the iPhone/iPod touch the "home" button is usually on the right. I'm worried to give calibration options, because the a big purpose of the game is to tilt the game in way never imagined. If there was calibration most people would choose to tilt less most likely. Thanks for your feedback!