http://www.examiner.com/examiner/x-6894-Video-Game-News-Examiner~y2010m6d6-Nomura-on-Final-Fantasy-Versus-XIII-and-the-future-of-the-Kingdom-Hearts-series So that only leaves PSP, DS or perhaps 3DS, PSP2.
Ah well that's a shame, though I never really got into the KH series. I think after Chaos Rings, it might take SE a while to get another quality RPG on the iDevice.
Why would it be great on the Wii? Do you only have a Wii? Just wondering, maybe it's something I'm missing. Keep in mind I'm not a fan of motion controls, so if that's the reason, then okay. On Topic: Not really surprised it's not coming to the iPhone. I'm thinking it's going to be a launch title or at least close to launch for the 3DS or PSP2, more than a game for the DS/PSP.
No silly, I have an xBox 360, Ipod Touch, and Wii. It would be nice on the Wii (as a side scroller 3d, like SSB).
That might be interesting. It's justs that I usually prefer games like these(sidescrolling or not) on HD systems, but that's just me. Looks nicer on my TV. Though it might just be Wii-jealousy, since I don't have one. I will one day, but I'm in no rush.
If 12.99 represents the top of the iphone/ipod touch marketplace, if that is truly the ceiling, then no dice. People fail to realize how badly this is holding back serious iphone development. Major multi-platform console developers are holding back dedicated iphone development for one reason and one reason only. They are under the assumption that iphone owners are simply too cheap to pay the frieght. Kingdom Hearts is a $39.99 game. If idevice owners aren't willing to pay 39.99, then they aren't going to develop it. They will simply concentrate their developmental efforts on a market that will be more than willing to pay. 39.99 will be the final asking price for the next installment of Kingdom Hearts on the DS, and DS owners will gladly pay it. iphone owners would balk at that price. They would cry and whine and moan and demand a price drop. A few idiots would probably go so far as to demand that it drops to .99, or else they won't buy it. It's this unreasonable, non-competitive, delusional, bratty and spoiled sense of entitlement from idevice owners that continues to hold back major progress. Put it this way. If EA honestly believed that the iphone version of Mirror's Edge would sell consistly well and for a sustanial period of time at its 14.99 ipad price point, then Mirror's Edge for the iphone would have been out months ago. Only once EA decides to drop the price of the ipad version down to 9.99 will they then release the iphone version.
the GBA version isn't side-scroller maybe during battle you can call it as side-scroller but the game itself is 3d in 2d ????
Yes. Because, y'know...EA didn't make iPhone/touch exclusive versions of their Madden and NFS franchises, Sega didn't with the Monkey Ball series (and, soon, Sonic 4), and Squeenix didn't just hit us off with Chaos Rings KH is a $39.99 game on those platforms due to the higher licensing fee/royalty costs, distribution, manufacturing, promotional support (including ensuring retail shelf space and contingencies for sales, etc.) that come with developing and releasing games for "traditional" video game system platforms via physical retail support. The reason Sega (the first "big" developer on iPhone/touch, along with Vivendi Universal) priced Monkey Ball at $9.99 oh so long ago, establishing the "base" high price point for games, was that all those associative costs are non-existent on a platform like iPhone/touch that relies totally and exclusively on digital distribution and which carries much, much, much lower overall costs (licensing fee is $99 flat for the right to distribute on the App Store for ALL apps developed by a company, and Apple takes 30% off the top). So, no...the reason "big" games "aren't" developed on this platform has really nothing at all to do with not being able to price at $39.99, as quite a large portion of that MSRP on the other platforms does NOT end up in the developer or publisher's pockets, but are used to pay for OTHER factors. That's not to state that pricing isn't a problem. It sure is. But not being able to price at $39.99 isn't the problem; having a "rush to the bottom", however, is a huge factor. iPhone/touch developers rushed to the bottom, and now the belief is ingrained into their heads that prices have to be in constant states of fluctuation to enable higher visibility on the App Store rather than going for sustained growth in revenue over a longer period of time with incremental drops in price. The audience is also more fickle and piracy more rampant than it really ought to be. I fully expect, however, that if the iAd thing takes off, then a lot more "big" devs will come on board as they'll be able to offset potential losses from "rush to bottom" sales and piracy with revenue generated from iAds.