Hey LordGek, The primary differentiator between the AI difficulty levels is basically, that on the non-hard levels it doesnt pick the "best" next action. For each turn, the AI looks at the situation and determines a list of best actions to take - ranging from best to worst. In the hard mode it almost always picks the best action. In medium and easy it also picks actions that were deemed second or third best, injected with the occasional random action. We've tried a few models for how to do the AI and this one came out at the top as the one working best for us. How do you find it in general? We have been working on the game for a long time and are the worst one to judge ourselves /Thomas
Totally missed this game. I'll probably get a gift card to buy this. Btw, it's great that you're thinking about implementing the things I've posted!
And the game just went live too for PC and Mac. You can grab it here: http://www.direct2drive.com/8701/product/Buy-Monster-Ball-Download http://www.direct2drive.com/8705/product/Buy-Monster-Ball-MAC-Download Hope you like it and we will run a few updates of MB soon to add levels, features, improvements (and a few bugfixes too). /Thomas