Monster Ball - 3d turn based strategy for iPhone, PC and Mac this fall

Discussion in 'Upcoming iOS Games' started by Thomas Lund, Aug 15, 2009.

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  1. Thomas Lund

    Thomas Lund Well-Known Member

    Nov 17, 2008
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    IT consultant and game developer
    Sweden
    Hey LordGek,

    The primary differentiator between the AI difficulty levels is basically, that on the non-hard levels it doesnt pick the "best" next action.

    For each turn, the AI looks at the situation and determines a list of best actions to take - ranging from best to worst. In the hard mode it almost always picks the best action. In medium and easy it also picks actions that were deemed second or third best, injected with the occasional random action.

    We've tried a few models for how to do the AI and this one came out at the top as the one working best for us.

    How do you find it in general? We have been working on the game for a long time and are the worst one to judge ourselves :)

    /Thomas
     
  2. Frog

    Frog Well-Known Member

    Feb 25, 2009
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    Totally missed this game. I'll probably get a gift card to buy this. Btw, it's great that you're thinking about implementing the things I've posted!
     
  3. Thomas Lund

    Thomas Lund Well-Known Member

    Nov 17, 2008
    163
    0
    0
    IT consultant and game developer
    Sweden

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