I've noticed some faults with THE BEST SHOOTER ON THE IPHONE^^^^^^^^^ The bosses are pretty repetitive and don't fit in with the other enemies, to me at least. Flame and ice are almost useless for me, as the ice beam is too narrow, as well as the flamethrower. The slow powerup is pretty bad compared to the others, since the effect lasts very short.
hahah, yea the weapons aren't too balanced. and ok the boss isn't supposed to fit in..xP. And yea 10 seconds doesn't help too much.
+1 on it being the best shooter; +1 on bosses being a little weak; +1 on fire + ice weapons needing a slight boost; +1 on slow power-up maybe needing at least 5 more seconds to be meaningful. You forgot the occassional crashes, which they are working on.
Hey devs, although meteor blitz has really fast loading times, it still takes a bit more time than is necessary to actually start a game because you have to go through different game select menus. I think a better idea would be instead of just having one play button on the main menu you have one small icon for each arcade world and a big button for survival. I think this would make it easier and faster to load a game on the go.
I was glad when people started breaking 300k in survival, because it helped me realize early on that going for #1 (or even top 5 at this point) is an impossible endeavor. Hats off to Jopham for his amazing 600K+ score in survival that appeared yesterday. That's matrix stuff, I tell you, and then some One small tip that I'd like to offer, which helped me finally break 200k yesterday, is to pause and reassign shak to boost once the bombs are used up. Upgrade path for me is as follows: Cannon (150), Cannon (250), Cannon (325), Boost, Cannon (400), Boost (400), then Cannon. I save the bombs until around the third cannon or first boost upgrade (i.e. just when things are getting less manageable), use them around that point by shaking, then adjust it so that shake triggers boost instead of bombs. From that point on, boost is about as reliable as a bomb. Once it's shake-triggered, it's possible to dive right into a mass of objects surrounding a "rings" pickup and boost to safety at the exact moment it is gotten. Oh, I also restart any game that throws out anything other than "rings" as the first bonus. There is a night and day difference between a game that gives you two "slows" in a row, and one with two rings in a row. Anyway I'm maxed out on this game for the time being, but hope they add some more content (either free or dlc) to it in the future. -lukeb
Update is out! -Crash bug fixes -Improved flamethrower effects -Improved particle effects -Framerate and memory optimisations -High score name length increased to 12 characters
Meteor Blitz FREE and Sale! Hi everyone, Our first update just got approved, it has mostly crash bug fixes and a few graphical enhancements. We've also decided to try going on sale for the weekend. So this weekend only, Meteor Blitz is $0.99! We also just released the free version. It has the first 3 levels from Arcade mode. Thanks again for everyone's feedback, we're working on the next update and are incorporating many of the suggestions! Meteor Blitz: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328194605&mt=8 Meteor Blitz FREE: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333487689&mt=8
Also, we'd like to give a huge shout out to everyone who helped us test this update, and especially ArtNJ. Thanks, could not have done it without you!
Yeah, I think it's a little early, we're still going back and forth on a few things. But a couple things we're considering: - Plus+ (or OpenFeint) integration (any preference?) - Gameplay tweaks including making the fire and ice bullets better (stronger, wider) - Better menu UI - A couple unique bosses