Locks And Loaded preview

Discussion in 'Upcoming iOS Games' started by Mudloop, Feb 7, 2010.

  1. Mudloop

    Mudloop Well-Known Member

    Jul 19, 2009
    314
    0
    0
    Web & Game Developer
    Belgium
    Not yet, I'm sorry.
    Next week will be my last week at my day job, and it's going to be a hectic week. After that, I will hopefully have more time to work on my games.
     
  2. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
    8,375
    2
    0
    Government Official.
    Swansea, UK
    Good luck with the final week of your job mate.
     
  3. Mudloop

    Mudloop Well-Known Member

    Jul 19, 2009
    314
    0
    0
    Web & Game Developer
    Belgium
    Thanks!

    For Locks & Loaded, I have a dilemma. Retina support, yes or no?
    I would love to have this, but since the game has pixel art graphics, it will be a LOT of work (for my artist) to produce all the graphics in a higher resolution.
    On the other hand, if we don't do it, chances of Apple featuring the game will be smaller, which really reduces the chance of the game succeeding.
    If we had known about retina screens when we started, we would probably have gone with vector art :)
     
  4. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
    8,375
    2
    0
    Government Official.
    Swansea, UK
    Hard to say mate, I wouldn't say that lack of Retina would limit the potential of attachment to the game. Many games still don't have that feature.
    You are going for Retina capability with the Robin Hood game, perhaps you should just fire this one out with some varied content gameplay wise. Cheers.
     
  5. Mudloop

    Mudloop Well-Known Member

    Jul 19, 2009
    314
    0
    0
    Web & Game Developer
    Belgium
    We decided that we will support Retina-graphics. Chances of Apple featuring games without this are decreasing, and we can not risk that.
    This does mean we have a lot more work, especially for the artist. We will probably do another, smaller title first. We have the concept ready, and we think it will absolutely rock. I will announce it soon.
    I'm sorry for the long wait for this one, but it can't be helped I guess.
     
  6. iDRevolution

    iDRevolution Well-Known Member

    Jun 4, 2010
    483
    0
    0
    Canada
    Nooooooooo C'mon release it without retina
     
  7. Mudloop

    Mudloop Well-Known Member

    Jul 19, 2009
    314
    0
    0
    Web & Game Developer
    Belgium
    I don't like it either, I would love to release it sooner, but I just can't take the risk.
    Releasing a good game with a lot of content is not enough, people have to notice the game for it to become successful. And withouth Apple featuring a game, that is extremely hard. I know, because some of my games were featured, and some weren't, and I made about 15x as much with the ones that got featured.
    That's a huge difference.
     
  8. iDRevolution

    iDRevolution Well-Known Member

    Jun 4, 2010
    483
    0
    0
    Canada
    Dude no one missing that kind of art believe me
     
  9. Mudloop

    Mudloop Well-Known Member

    Jul 19, 2009
    314
    0
    0
    Web & Game Developer
    Belgium
    #69 Mudloop, Sep 27, 2010
    Last edited: Sep 27, 2010
    Not sure what you mean, but the point here is not about what the users want (sadly). It's what Apple wants. They want to push their new devices, so they push games that make full use of them. And I need my games to get pushed :)
     
  10. Here's the problem though: This isn't pixel art. It appears to have been designed to match the native resolution of 1st-3rd gen devices, so it's cartoon art, and as a result, it would benefit from a Retina upgrade. If it were blocky pixellated artwork (i.e. designed for 240x160 and pixel-doubled) then Retina support wouldn't matter; you'd just quadruple-pixel it to achieve the same effect. But it isn't. It would look low-res on Retina displays, but not low-res enough to pass for pixel art; just low-res enough to pass for a lack of Retina support.
     
  11. Mudloop

    Mudloop Well-Known Member

    Jul 19, 2009
    314
    0
    0
    Web & Game Developer
    Belgium
    I see your point, but I don't think you know what pixel-art really means. This really is pure pixel-art.
    Pixel-art means it's drawn pixel-by-pixel. Whether you show it at a doubled-size to make it look more retro afterwards has nothing to with it.
    For instance, this is pixel art too, and it's very hi-res looking: http://www.pixeljoint.com/pixelart/17123.htm
     
  12. jak56

    jak56 Well-Known Member

    ah, the famous collossal katamari...
    i love that piece of work. simply amazing
     
  13. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
    8,375
    2
    0
    Government Official.
    Swansea, UK
    Do what you have to Sven, we are with you all the way.
     

Share This Page