Not yet, I'm sorry. Next week will be my last week at my day job, and it's going to be a hectic week. After that, I will hopefully have more time to work on my games.
Thanks! For Locks & Loaded, I have a dilemma. Retina support, yes or no? I would love to have this, but since the game has pixel art graphics, it will be a LOT of work (for my artist) to produce all the graphics in a higher resolution. On the other hand, if we don't do it, chances of Apple featuring the game will be smaller, which really reduces the chance of the game succeeding. If we had known about retina screens when we started, we would probably have gone with vector art
Hard to say mate, I wouldn't say that lack of Retina would limit the potential of attachment to the game. Many games still don't have that feature. You are going for Retina capability with the Robin Hood game, perhaps you should just fire this one out with some varied content gameplay wise. Cheers.
We decided that we will support Retina-graphics. Chances of Apple featuring games without this are decreasing, and we can not risk that. This does mean we have a lot more work, especially for the artist. We will probably do another, smaller title first. We have the concept ready, and we think it will absolutely rock. I will announce it soon. I'm sorry for the long wait for this one, but it can't be helped I guess.
I don't like it either, I would love to release it sooner, but I just can't take the risk. Releasing a good game with a lot of content is not enough, people have to notice the game for it to become successful. And withouth Apple featuring a game, that is extremely hard. I know, because some of my games were featured, and some weren't, and I made about 15x as much with the ones that got featured. That's a huge difference.
Not sure what you mean, but the point here is not about what the users want (sadly). It's what Apple wants. They want to push their new devices, so they push games that make full use of them. And I need my games to get pushed
Here's the problem though: This isn't pixel art. It appears to have been designed to match the native resolution of 1st-3rd gen devices, so it's cartoon art, and as a result, it would benefit from a Retina upgrade. If it were blocky pixellated artwork (i.e. designed for 240x160 and pixel-doubled) then Retina support wouldn't matter; you'd just quadruple-pixel it to achieve the same effect. But it isn't. It would look low-res on Retina displays, but not low-res enough to pass for pixel art; just low-res enough to pass for a lack of Retina support.
I see your point, but I don't think you know what pixel-art really means. This really is pure pixel-art. Pixel-art means it's drawn pixel-by-pixel. Whether you show it at a doubled-size to make it look more retro afterwards has nothing to with it. For instance, this is pixel art too, and it's very hi-res looking: http://www.pixeljoint.com/pixelart/17123.htm