Locks And Loaded preview

Discussion in 'Upcoming iOS Games' started by Mudloop, Feb 7, 2010.

  1. jwei44

    jwei44 Well-Known Member

    Dec 4, 2009
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    High School Graduating
    California
    CLOTHES! Powerups and skills? Do something like hookchamp! Furnishings and all :D. And wtill this support ipod playback?
     
  2. sidewinder12s

    sidewinder12s Well-Known Member

    Feb 15, 2010
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    I have an idea, Have you seen the new game Bulletstorm from the Epic Games? Maybe you could have power-ups that do some of the things that are in that game. Like pulling guys to you and kicking them back out, and shooting them. Some stuff that is like over the top like that, though it might not go with the feel of the game. Or maybe like a gun that shoots bombs that attach to the enemy and then they run around and then blow up. Your Animation gave me the idea, since it is pretty graphic.

    You could have skills that you can get, and equip one or 2 at a time. As you collect more and more stars/coins you could buy those skills at a shop or get a menu that pops up at star/coin levels that lets you pick one or a random one.

    Then also have Clothes and weapons to pick up, things like that to up your health and damage.

    Then you could have achievements that go with having so many deaths or something. Are you going to use one of the game networks? or use the new Game Center?

    Also, is this like going to be a full game that you guys put in a lot of time too? I am wondering since you guys also have that other robin hood game and then that pig game that is not yours anymore or something. Since some of these ideas might be to much for you guys to try and do if you are just trying to get it out the door like the robin hood game.
     
  3. Mudloop

    Mudloop Well-Known Member

    Jul 19, 2009
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    Web & Game Developer
    Belgium
    Thanks for the suggestions, I will consider them all.
    Just to be clear, when I say I try to get a game out the door as soon as possible, I still only release after I feel it is done and worth the price. The other two games are lower on content, but that's fine since they're pick up and go type games.

    But for this game, I really want to put in an effort. It's a project of months, and will be a complete game with many levels (24, but we might release with 18 and then add more levels in an update).
    Some of your ideas might be a bit too much (we're a two man team, I have a day job and El Sato has other clients), but I will still see what I can do with them. The skills are something I'm really considering.

    Even if Apple decides to block unity-based games in the future (which is backlash from the whole Flash thing), I will finish the game but release on other platforms (Steam, Android, ...)
     
  4. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    We are here to give you some opinions :)

    Jokes apart
    > Tht Bunny whom she Shoots in confusion does not look Psycho... at all.
    It looks Cute! can U ask EL to make him look like Psycho?
    > Check Archibald adventures, the Buttons are Draggle, one decides where wht button is, implemented by Gameloft for their iPad games :cool:
    > More Screenshots, More onions :p
     
  5. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
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    The issue with Unity seems to have been resolved; apple changed the language on the SDK to give some wiggle room for middleware like Unity, Cocos, etc. Hopefully we'll hear the final word on the matter soon.

    Mudloop: I'll be PMing you today with comments on the Alpha build.
     
  6. BlackOut

    BlackOut Member

    Mar 25, 2010
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    mudloop have you set a release date for this game ?
     
  7. sidewinder12s

    sidewinder12s Well-Known Member

    Feb 15, 2010
    347
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    16
    Student
    USA
    This is what I was wondering, if this was going to be a big game that you are putting a lot of time in or if it was more of a pick up and go type game.

    Can't wait to beta test.
     
  8. matthewwhatever

    matthewwhatever Well-Known Member

    Feb 9, 2010
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    government
    Ottawa, Canada
    I just got to do an alpha test, and I've got to say: this could be one of the best platformers in the Appstore. For some reason, it reminds me a lot of Gianna Sisters, both in looks and in quality, and as far as I'm concerned, that's a pretty good achievement.
     
  9. Mudloop

    Mudloop Well-Known Member

    Jul 19, 2009
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    Belgium
    Nope. I wish I could tell you guys, and I'm sorry to say that we still have some ways to go - but it's really a lot of work and I want to do it right. I spent a lot of time tweaking the controls (the alpha testers can probably attest to that).

    We're doing the best we can. Hopefully we will be able to show some new screenshots and possibly a gameplay video sometime next week to keep you interested.
     
  10. Mr.Impresive

    Mr.Impresive Member

    May 2, 2010
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    ok we will wait man :d but the game is awesome and i'll buy it for sure
     
  11. nikhsterboi

    nikhsterboi Well-Known Member

    Any news on this?
     
  12. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
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    Swansea, UK
    Good on you for bringing this back up.
     
  13. nikhsterboi

    nikhsterboi Well-Known Member

    Yep. Was wondering about it this morning
     
  14. Mudloop

    Mudloop Well-Known Member

    Jul 19, 2009
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    Belgium
    Sadly, I have not much to report. Making all the graphics, levels, AI, etc is taking longer than expected.
    I did quit my day job so I should have more time available for game dev in a few weeks :)
     
  15. nikhsterboi

    nikhsterboi Well-Known Member

    You're a committed person! Quitting a job, and then writing a smiley face! I like your attitude! ;)
     
  16. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
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    How is that for dedication!
     
  17. Mudloop

    Mudloop Well-Known Member

    Jul 19, 2009
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    Belgium
    I just got a little tired of working 8 hours a day at work, commute, and then work a few hours on my games and still find time for my daughter and GF.
    So I decided to work freelance 20 hours per week, and work the other 20 hours on my games. That way I still have evenings and weekends for the family :)
     
  18. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    & the money to fed them!
    Thts wht PpL don't quit their Day job for, no?

    Gr8 going, Have been looking forward to this
     
  19. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
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    Sounds like it's all coming together for you! Plus you can keep your girlfriend happy. Double win.
     
  20. iDRevolution

    iDRevolution Well-Known Member

    Jun 4, 2010
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    Canada
    Soo any news
     

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