"Lili" from BitMonster Games

Discussion in 'Upcoming iOS Games' started by Bluez, Jul 18, 2012.

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  1. killy billy

    killy billy Well-Known Member

    Aug 6, 2009
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    planet iphone/ipad
    Ok this looks like pure awesomeness....must have!
    Shut up and take my money already :D
     
  2. Porsupah

    Porsupah Well-Known Member

    Just a quickie: will it run on an iPad 1? If so, I'll be buying it immediately upon release. ^_^
     
  3. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    Finland
    Man that looks amazing! So amazing that I doubt it'll run on my iPod, at least not smooth.
     
  4. Bluez

    Bluez Well-Known Member

    @Porsupah, LOLavi, and Sidgoku123

    Lili currently runs on many of the iOS devices including older ones, we would like a broad audience to able to play and enjoy the game ;) so supporting as many as devices as we can is a must.

    Just for this forum here's a in-game screenshot of Lili standing in a Construct run Shop.

    [​IMG]
     
  5. wilflare

    wilflare Well-Known Member

    Jul 2, 2011
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    Singapore
    woah. this reminds me of the Dark Cloud series on the iOS
    can't wait for more information
     
  6. LazyGamer

    LazyGamer Well-Known Member

    Sep 26, 2011
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    Kiel, Germany
    Looks good, I think the only thing I don't like in Lili is Lili
     
  7. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    iPhone gamer
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    Considering this is running UE3, this should run like crap on ipod... I don't have any UE3 games tat haven't had crashes and lag. They're even worse than GL
     
  8. mynameislogan

    mynameislogan Member

    Jun 5, 2012
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    Wow, from the trailer it seems that this game has a fatastic look and feel! I can't wait to see some gameplay!
     
  9. charlie8bit

    charlie8bit Member

    Jan 16, 2012
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    Montana, US
    This looks amaaaaaaaaazing! I cannot wait for this, it looks incredible. Will definitely be an insta-buy
     
  10. MalikNL

    MalikNL Active Member

    Jun 30, 2012
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    How much longer! I want it
     
  11. Rafa6571

    Rafa6571 Well-Known Member

    Jul 20, 2012
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  12. Mach Rider

    Mach Rider Member

    Jul 16, 2012
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    Student
    Wooooah, looks really great!
     
  13. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
    8,364
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    You really think iPod is that good? :rolleyes: Trust me, it's not.
     
  14. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    I'm not underrestimating power of iPad 2, but iPod I am. It has 130mb free ram available most of the time when no apps are running in the background. That's not a lot. Especially compared to iPad 2 or 3. And about your crashes and lags, don't know what games you've been playing, but they happen very often on big games
     
  15. killercow

    killercow Well-Known Member

    Any chance we might see the game before the end of august BitMonster?
     
  16. LazyGamer

    LazyGamer Well-Known Member

    Sep 26, 2011
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    Kiel, Germany
    It doesn't become clear which device you are talking about and you seem to mix polygons/seconds with fps and what do you mean with 'all effects'? And I think this looks better than PS2 level, which btw. had a lot less pixels to push, like the other devices you mention.

    Those 8M shaded vs. 6M with effects sound completely off and even if they come close to reality on whatever device they don't take into account...like anything at all.
     
  17. LazyGamer

    LazyGamer Well-Known Member

    Sep 26, 2011
    290
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    Kiel, Germany
    You say that a device can pump out 8M raw polygons and 6M in a real game situation - which would it be if you have shaders, physics and AI.

    The usual factor between raw polygon pushing power and real life situations is like 5, 10 or even 20, depending on what you are doing. Shaders, physics and AI can all have an unlimited range of complexity and effect on frame rate, assuming a game can come even close to the raw output of polygons on a device is simply wrong.
     
  18. LazyGamer

    LazyGamer Well-Known Member

    Sep 26, 2011
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    Kiel, Germany
    The discussion is pretty pointless, you pull some numbers ... without any details about what shading you are talking about etc. Just that you say this looks like a PS2 game, which is simply wrong, as it higher resolution, has crisper textures and soft shadows. And here the problem of the 4th gen iPod, half the memory but the same resolution of iPhone 4. Yes, there is more than polygon pushin power, several textures plus shadowmaps may not just fit so easily into RAM and don't forget most games use either unity or unreal and such engines have more overhead than engines written for one specific game. But profits on the iOS platforms usually don't justify writing an engine from ground up.
     
  19. Rafa6571

    Rafa6571 Well-Known Member

    Jul 20, 2012
    116
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    Any News about tus game?
     

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