I should mention that we can't afford to do new art - its been taking us over 6 months to get the art and animation done. So new art is not an option unfortunately. The contest winners will be announced sometime today. Stay tuned!
How about poisonous gas cloads surrounding your units? Btw: A fearsome assasin: You control one, single unit. You will have to reach the enemy base and kill their leader. However, you gain the ability to backstab the enemies and instantly kill them. So you need to avoid the ememies and sneek behind them.
Legendary Wars Land Contest Winners Winners announcement I wanted to thank everyone who turned in the names. Rest assured, at least one will be used in the final release of the game next month. This was hard too choose so I left it up to the writers to pick their favorite once again - Drum roll please... First Place: Kunning (both entries together, but if you had to name a reason, "Hammer of Thrynvygar") Second Place: Foozelz (for "Celcious") Kunning Legendary Wars Land Name: Auria Level Name - Kingdom Name 1. Fields of Elysia -Alyndria or Llysendria (green and woody level) 2. Frozenheim - Frostbite Peak (frozen level) 3. The Biting Sands - Sarasen (desert level) 4. Bog of Death - Murkyndor (swamp level) 5. Lifeless Basin - Demordria (volcano level) Legendary Wars Land Name: Avendria Level Name - Kingdom Name 1. Lloewenshire Forests - Elvyndell Glade (green and woody level) 2. The Frozen Lands - The Royal Knight Barracks (frozen level) 3. The Shifting Sands - The Kusherian Palace (desert level) 4. Marshes of Death - Lair of the Sybilissi (swamp level) 5. (if the volcano level is more rocky and dwarven, go with this option) Granite Valley - Hammer of Thrynvygar OR Stonefist Peak (volcano level) OR (another possibility for number 5) 5. (if the volcano level is more evil and scary, go with this option) The Blasted Lands OR Lands of the Fallen - Towers of Fire OR The Demonic Reaches (volcano level) Runner up: Foozelz 1. Swither - Rockeltis 2. Frost Light - Celcious 3. Waste Land - Barren Dunes 4. Swamp Fire - Vinesectro 5. Death of Ash (or BP Oil Spill aftermath in 2013) - Burning Isles And the 1st prize winner is... ASB! If you didn't win this time, you have 3 other chances to win in our current gameplay design contest. As you can see creativity and details count. Thank you to all the participants and good luck! -Orian
Arena mode: Where you have 1 hero and the badguys have a hero and you have to kill it. After that you get your hp back and you have to fight a stronger badguy ( bad at spelling ) and so on.
Multiplayer Mode: A player challenges another player online or by bluetoth and the winner of 2 out of 3 matches is the winner. There can also be leaderboards.. Survival Mode: You have to fight waves of enemies that become stronger as time passes. There can be a clock above and your score is given by how long you resist to the attack of the enemies. (it can also be multiplayer, and the one that lasts longer wins) Boss Stages: Defeat bosses by each level you pass, the boss gets stronger each level. Multiplayer Bowling: You challenge a friend to bowl over the enemies and the one that kills more enemies wins. That´s all that I could think of hope you like it. Btw I am not a native english speaker so please excuse me if I spelled something wrong, hope you could understand what I wrote.
Mining mode: You have to mine so many gold like 1000, 2000 , etc. before your opponent kills you. ----------------------------------------------------------------------------------------------------------- Dragon hunt: You have a hero and no other units. You have to hunt down small dragons like wyrens and other small kinds of dragons. ----------------------------------------------------------------------------------------------------------- Save the book: Have a unit touch the opponent castle and come back very slowly with the book of magic or (how to start a fast food place) ----------------------------------------------------------------------------------------------------------- Supply defense: You have limited gold and have to defend form the opponent's spy/week-med strong badguys. If anyone reach your castle they take your food supply and if you run out of food you lose. ----------------------------------------------------------------------------------------------------------- Endless mode: Your opponent can never be defeated. This mode is to see how long you can live. ----------------------------------------------------------------------------------------------------------- Drop mode: The opponent has badguys drop form the sky and land any where on the ground. ----------------------------------------------------------------------------------------------------------- No light in sight mode: You have to keep defending in the night until time runs out. ----------------------------------------------------------------------------------------------------------- Light mode: Where a stone/lamp or some thing that lights is in the middle and your units have to pass or stay there ( if possible )to charge it up to 100%. ----------------------------------------------------------------------------------------------------------- Card game mode: mini game have pics of the all ready made units on cards ( seen the post about no new art work ) and add attack, defense, HP and ability on them like a normal fantasy card game. Do not know all the units so could not make a example maby like DWARF ATTACK : 3 DEFENSE:1 or 2 HP:6 ABILITY: die under ground can't be attacked or attack ----------------------------------------------------------------------------------------------------------- CO OP Online 2 people vs 2 people online I am bad at names so change the name what ever you like
Those are great suggestions, but we have all those already in the game besides the the zombie bowling, that sounds like it would be a fun multiplayer game.
The Wheel of Fortune: every on and then, the wheel will be spinned and will give either you or your opponent an advantage. Like firebolt, thunderstorm, night, day, gemfall, all units die, your hero Get stronger, etc.
Dragon bomber: You control a dragon that fly over the battlefield. You have to drop bombs at ememies so they dont win. Remember,the bombs have to reload.
Just a suggestion for those of you putting ideas on multiple posts (which is fine) - On August 1st, combine all your ideas on one post to make it easier for us to decide out of all your pool of ideas. Great suggestions so far. We will hopefully have a new gameplay video for you in the next 2 weeks to show you how far the game has come
I will try... But I'm going on vacation tomorrow, so my internet resources will be limited... Oh, that gave me an idea: Dehydrating heat: Your units/characters only have a ser amount of time to attack before it faints and dies because of the heat. The less armor the more time the unit have before it is dehydrated. (eventually you could make a snow version of it, with Hypotermia instead of dehydration) and: crazy Treant rambage: You control a couple of thundercloads above the battlefield. If you tap the cload, a lightning will strike. You need to time the lightning strikes to hit all the rampaging ents..
Dereck the Pirate Demons fork-Cannon: You control a crazy demon killing ememies by using a cannon shooting flaming forks that will turn ememies to ash. The cannon works much like the slingshot in Angry birds...
God Mode - Basically castle defense similar to Knights Onrush/ZombieSmash, where you chuck the enemies in the air or smash them into the ground and try to survive, and have upgradeable walls, etc.