Universal Ire - Blood Memory (by 10Birds)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 13, 2015.

  1. heringer

    heringer Well-Known Member

    Oct 2, 2011
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    Anyone feel like the rolling isn't as responsive as it should? It takes like half a second for the character to roll, which really limits it's usefullness.
     
  2. mwryu

    mwryu Well-Known Member

    Aug 2, 2012
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    @heringer:
    Hello, heringer. Hope this helps somewhat. Copy pasta from a previous post and screencap attached.

     

    Attached Files:

  3. dudewelcome

    dudewelcome Well-Known Member

    Oct 16, 2013
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    That's awesome! Unfortunately, I bled myself dry of bone shards and lost my throne, and am now planted in second place Dx But I'll keep atoning on, the gems at the end of the week are always worth it :)
    Devs, I can't tell you how much I'm loving this game. My buddies that I introduced it to and I are all hooked and talk about it all the time. My hopes were high since I'd first heard of it and it's far surpassed my expectations. I really hope it turns a considerable profit for you. I don't want to buy gems because I love the challenge and grinding's a blast too, but if/when you throw in a donation button I'll be throwing cash into it probably pretty regularly. Cheers!
     
  4. mwryu

    mwryu Well-Known Member

    Aug 2, 2012
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    #284 mwryu, Jun 10, 2015
    Last edited: Jun 11, 2015
    @dudewelcome:
    Shared your comment with devs, was like stimpack delivery. Thanks, and we are very happy to hear that you and your friends are enjoying Ire up to now. I appreciate your kind words about profit. Hoping we will.

    Making a huge profit would be great; would pour that back into more dev resources to carry out more/expedite the production side and bring you stuff. But, currently shifting focus on stabilising and optimisation, Unity3d, OS and hardware issues. In other words, more testing and polish on the current build and user experience first. For example, Atonement, dying and grinding: we need you to have a rewarding gameplay experience. As we balance and calibrate the game there will be a lot of wrinkles to smooth out. This is priority. We're just very grateful that there are people hanging in there.

    In order to accomplish this, aside from balancing, I hear that an additional supplement to game mode is being planned. I don't have all the details myself, but the game design lead can't wait to share it.

    About a donation button. It turns out there just might be platform policy issues on this one. For sure, we can't use the word 'donation' or a string of words that hint it. We are thinking of finding a way that won't cross the platform providers. No, I don't think we will add a donation button to 10birds[dot]com.

    We think we know why you don't like gems now. Again, it's so common used here in FE and SEA that it came as a culture shock. Things like this is something we will collide with you from time to time. Again, we are open to productive/constructive ideas, which you have already sent our way. We are planning something ridiculously in excess for you right now. It's got me all in knots as we have no idea how it will be received. But if we can't test and showcase it we will never be able to keep trying new and interesting stuff. So would appreciate an open mind on it. Heh, some people are going to hate it. Some people are going to love it, I hope. Again, please just let us try it out.

    Btw, a gamer volunteer is working on our app icon, logo, and stuff now. It's going to take some time, but someone is on it.

    Okay, back to work. So much to do. Haha!
     
  5. dudewelcome

    dudewelcome Well-Known Member

    Oct 16, 2013
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    Love to hear it! Best of luck!
     
  6. TywinTheVile

    TywinTheVile Well-Known Member

    Sep 24, 2013
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    Excited to see what's coming. I already donated to you and I appreciate the gift of gems that i was rewarded! # not sure the fuss of being rewarded with gems based on how much we "donate". It's a win win
     
  7. mwryu

    mwryu Well-Known Member

    Aug 2, 2012
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    Game Concept Developer
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    Thanks dudewelcome and everyone. Wow, what a couple of months it's been. I think, yeah, I think we're finding our pace.
     
  8. mwryu

    mwryu Well-Known Member

    Aug 2, 2012
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    Brilliant! We've made some adjustments to our roadmap. I am now sure that we'll be adding some modes before we add anything else, for example the next chapter that we had prepared.
     
  9. mwryu

    mwryu Well-Known Member

    Aug 2, 2012
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    #289 mwryu, Jun 16, 2015
    Last edited: Jun 17, 2015
    Warriors of TA,
    You spake and we were happy to oblige. These past two weeks we focused on calibrating Atonement. We have witnessed, through your death screams and roars of triumph, your lust for blood. It is the reason we worked on Atonement the most these past couple of week. Weekends are when the grounds of Cadmeia are most drenched in your anguish. Traverse between the rifts of Atonement. Hunt the Corrupt.
    --
    No, seriously, the weekend is when Atonement is/was the most active for the past 3 weeks. And it has become even more as we focused on balancing. I think we've received mostly positive comments and feedback since the latest patch for Atonement. We are happy that you are happy. Since our launch Faith points needed to move into the Top30 have increased by 7x. Quest activities are strong and steady, but not as volatile as Atonement. Saturday evenings are when Atonement is at its bloodiest.

    Simultaneously to work on Atonement, we are working on 2 new game modes. Quests are fine, and we have another chapter waiting to be added, but felt that we wanted you to have other challenges to reap rewards from. The catalyst for this decision was... Atonement. Atonement activity was just staggering. It was so heated that we felt that there should be other modes of gameplay to attack. We hope to have this in by late July or August. I will post an updated schedule soon.
     
  10. mwryu

    mwryu Well-Known Member

    Aug 2, 2012
    175
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    Game Concept Developer
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    #290 mwryu, Jun 18, 2015
    Last edited: Jun 18, 2015
    Just heard that Atonement is going to get faster and bloodier, whatever that means. Oops.
     
  11. mwryu

    mwryu Well-Known Member

    Aug 2, 2012
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    Game Concept Developer
    Seoul
    v1.0.14 in Review.

    So here are the details for the new update.

    .Bug fix
    - VFX execution issues.
    - Minor bug fix.

    . Improvement
    - Memory optimisation (Normal Map--texture--option added for some devices).

    . Revision
    - Players online introduced to Atonement - Flame effect/status & skill boost.
    - Search Corrupt button added on the result screen of Atonement.
    - Atonement rewards.
    - Blood Day event in Atonement (Bone Shard consumption to Retaliate/Redeem decreased for 24 hours before deadline).
    - Ranking and level of Corrupt displayed.
    - Visual change for Introduction (pigmentation after 10sec).
    - Cost to extract Shards increased.

    . Balancing
    - Speed of Dodge in Gauntlet increased.
    - Dodge attack motion in Sword revised.
    - Boss relocation in 2-4. Quest changes.
    - Explosive barrels back in Chapter 1 quests.
    - Corrupt-AI, level 30 and up, improved.
    - Negative Status Effects compounded after initial NSE dealt (Curse, Stun, Poison effects).
     
  12. mwryu

    mwryu Well-Known Member

    Aug 2, 2012
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    Game Concept Developer
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    Update: v1.0.14

    Hello, TA. v1.0.14 is up. Atonement is going to be brutal.
     
  13. Echoseven

    Echoseven Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2011
    6,091
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    The red Skittle
    Oooooh, new icon. When did that happen?
     
  14. mwryu

    mwryu Well-Known Member

    Aug 2, 2012
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    Game Concept Developer
    Seoul
    @Echoseven:
    Today :) So many people weren't having it with the previous one. And icons were sort of my thing--not a graphic designer though. Going to test a couple of more variations in this direction, and then cap it off.
     
  15. mwryu

    mwryu Well-Known Member

    Aug 2, 2012
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    About 6% of you are females. % is steadily ↑. We estimate that 78% are 18-34. Our own concept dev is also a mom. Just sayin'.
     
  16. mwryu

    mwryu Well-Known Member

    Aug 2, 2012
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    Game Concept Developer
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    Friend or foe?

    [​IMG]
    We're working on a couple of new modes, a character or two, and some more stuff for our next couple of updates.
     
  17. Echoseven

    Echoseven Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2011
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    The red Skittle
    Oh my.
     
  18. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    Picked this up and cant wait to play it. Looks like a ton of fun
     
  19. mwryu

    mwryu Well-Known Member

    Aug 2, 2012
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    Game Concept Developer
    Seoul
    Fooling around with Mobcrush mobile game streaming in beta. It was introduced on TouchArcade. Had loads of fun depleting bone shards in Atonement. Was embarrassing, but fun. Viewers were unexpected. Haha. @oscar123967 thanks for watching :p
     
  20. dso

    dso Member

    Jan 19, 2012
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    Do not hit barrels lol

    hit them my first few times playing expecting coins to pop out. Lo and behold, they're dynamite and insta-gib you.

    avoid all barrels. Actually, barrels can be good if you roll them in front of some monster-boss and run for your life before they accidentally punch it.
     

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