Thanks. It currently has 54 hand-drawn levels with the new Halloween update that just went live. We plan on adding more. I'm an idiot and forgot to mention if there was interest in a level creator. I think many would be interested in drawing their own levels and challenging their friends to their creations. We have a lot to learn to figure out how to implement that, but I'm sure it's possible. ps it's on sale for $.99 usd from $1.99 this weekend to celebrate the announcement of golf return to the olympics!
how about this for a game mode idea - instead of the course disappearing and maybe it disappears more slowly, but the goal is to get through a course as quickly as possible so your score is dependent on time taken so you want to draw fast...no time for lots of thinking and repositioning
ooooo interesting. That is a unique idea that could definitely work. I know there are a lot of games in this genre (line drawers) that rely on frantic gameplay and fast reactions like flight control (and all other minor variants of flight control). I personally am not motivated by timers which is probably why I didn't implement this. I am drawn more to subtle strategy and thinking games and I wanted to make the overall feel of invisible links more like actual golf. Giving this option takes nothing away from the that though. Many people are motivated by points and times. Actually, come to think of it I did somewhat enjoy maze finger which was similarly about speed. I like the idea of the courses very slowly disappearing (or having variable slow medium fast intervals). Couple of specific questions on this: Would you want to still record the total stroke count, or is time all that matters, since you will lose time naturally the more times you hit walls? At the start when the paper slides on the desk and you are zoomed out, does the timer start immediately, give you a 3,2,1 countdown or wait for you to start positioning the paper to start the timer? Minor questions, but the devil is in the details. Anyway, great idea. As always, there are always more good ideas than hours in the day and we two indies still have our day jobs, but I can see this making it into an update
yeah, I think the stroke count should also be recorded, so yes, drawing fast but innacurately would have an affect on your outcome since you'll be using more strokes I like the idea of 3,2,1 countdown...but hmmm, waiting till you start repositioning the paper would work too...tough call...that might be something to try both ways during playtesting to see which one works right